Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 2600 MHz with 2047MB RAM
Video: ATI Radeon HD 4800 Series (700)
CreateTexture failed(8007000E).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetShaderMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-westlondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-WestLondon <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Help?
OS: Windows NT 6.0 (Build: 6002)
CPU: AuthenticAMD Unknown processor @ 2600 MHz with 2047MB RAM
Video: ATI Radeon HD 4800 Series (700)
CreateTexture failed(8007000E).
History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetShaderMaterial <- FD3D9RenderInterface::SetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- RenderLevel <- KF-westlondon.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine:
Help?
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