Separate button for cycling the bolt?

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Separate button for cycling the bolt?

  • Yes, manual bolt control for all weapons!

    Votes: 13 48.1%
  • Yes, manual bolt control, but only for the bolt-action rifles.

    Votes: 6 22.2%
  • No, I like having weapon operation (or parts thereof) automated.

    Votes: 8 29.6%

  • Total voters
    27

MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
Question

As an extra, completely voluntary, user option, would you be interested in being able to work the bolts of some or all weapons manually, by the press of a button? One slight step further than the 'manual bolting' we have now.


How does it work in REALITY?

F
irearms have three simple components to them to be able to use them.
a). The magazine
(need ammo to be able to shoot).

b). 'The action'
The basic operating mechanism of the firearm. When the bolt moves back and forth, it ejects the empty cartridge and loads the next one from the magazine. The 'action' is performed automatically by 'self-loading' (meaning semi-auto or auto) firearms by using some of the energy from a fired round to perform the 'action'. The 'action' must be performed manually when loading the very first round into an empty rifle, or to eject dud rounds, or to clear and make safe the weapon. If the weapon is not a self-loading type, like the bolt-action rifles, the operator must work the action manually in every situation.

c). The trigger.
Need some way of letting the firearm know you want it to shoot.
All three of these are basic, easy to understand and easy to use. Everyone who shoots real firearms know them to be fundamental to shooting guns.


How does it work in the game? Bolt-Action Rifles

WIth 'automatic cycle-bolt' disabled in the options, gives limited player control over cycling the bolt. This makes the fire button into a multi-function key. In some circumstances, pressing the fire button will cycle the bolt. This is not a good button for me. I sometimes forget if I had a round chambered or not, and end up lining up a shot at an enemy, pressing fire and performing the deadly bolt-cycle action! Or vice versa, when I just intend to cycle the bolt, I fire off a live round. Oooops?


All other weapons

The bolt 'action' is cycled automatically when required. You will see it when shooting a magazine until empty, then clicking the reload button. Magazine is swapped, then he reaches over and pulls the bolt handle. If you reload before the magazine is empty, only the magazine is replaced (it is advantageous because it saves time not having to cycle the bolt).


What's the appeal?

It won't really give an advantage most of the time (except with bolt-action rifles where the fire button is multi-functional and many mishaps happen). It will make you try to fire an improperly loaded weapon sometimes, and it will make you eject unfired rounds when you pull it when not needed.

But it will give you (if you have an interest in firearms, their design, engineering and operation, like me) more to toy with and be fascinated by. If any of you know how to drive manual transmission cars and enjoy being able to control it manually, you know what I am talking about. If other people use this too and sometimes have mishaps, you'll get the satisfaction of taking advantage of their mishaps


Is this realistically possible for the developers to implement?

Technically it should not be a big problem. The weapons already all have separate animations/functions for replacing the magazine, and for racking the bolts. It's just that it is set on auto for most weapons. And of course, the keybinds. They would need to add the code change to permit it, add options to the UI, write some minor documentation on what this feature is and how it works, and add a keybind or two for us to assign. I wouldn't mind using 'tap R' for working the bolt, and hold 'R' to perform a reload. The ammo-check I don't know what to do with exactly. Even a completely separate new key for bolt cycling would be terrific.
 
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Witzig

FNG / Fresh Meat
Jan 16, 2006
2,189
52
0
Germany
I don't see me use it.

But extra is always nice to have as an option. Its just a question if the Devs view the needed Development Time as worthwhile. Though they ARE gun nuts...
 

MikkOwl

FNG / Fresh Meat
May 15, 2009
233
57
0
Sweden
I don't see me use it.

But extra is always nice to have as an option. Its just a question if the Devs view the needed Development Time as worthwhile. Though they ARE gun nuts...
Should be simple to use. But mostly it is really a gun-nut kind of thing. Just like car-nuts tend to like manual transmission over automatic transmission for active-driving. Many also like having the engine not covered by plastic, so one can see all the moving parts etc.

I'd personally be happy if I could get at least bolting on a separate button for the bolt-action rifles. Too many accidents with the manual bolting now (but still much more fun than not having even that little control).
 

ender123

FNG / Fresh Meat
Sep 11, 2011
1
0
0
Hmm I have a question about how reloading the bolt action rifles works. Say you have fired one shot and then cycled the bolt. If you reload now, the bolt will be pulled back, the top most cartridge (which is unspent) will be ejected. Does the game actually account for this (and have you loading in two new rounds) or do you just have to load one round. If it actually does account for the ejected round then that means manual bolters can have a reload advantage if they choose to reload before ejecting an empty shell.
 

flavin420

FNG / Fresh Meat
Oct 2, 2009
308
49
0
So wait you have to work the action after reloading an empty weapon? :( hope not, one of the many reasons i love RO is it required you to work the bolt on BA rifles, giving you a chance to duck back down under cover or run away etc.

i wish they would keep it the OST FRONT way, hopefully auto reload can be disabled server side, cause its a definate advantage to have autoreload, i cant think of how many times ive had a perfect killshot opportunity and CLICK, no bullets
 

jinnwarior

FNG / Fresh Meat
Jan 28, 2011
118
40
0
in Resistance and Liberation, the seperate button for bolting was a great addition. i'd like a similar feature.
 

Airforce1

FNG / Fresh Meat
Sep 22, 2006
35
0
0
I liked it the way is was in the last game. Click to shoot, click a second time to cycle it.
 

NightriderAOF

FNG / Fresh Meat
Sep 1, 2007
324
135
0
I liked it the way is was in the last game. Click to shoot, click a second time to cycle it.

That's the way it is in RO2 as well, and there's no reason to change it just because "Oops I forgot to cycle the bolt on my rifle after that last round and I died". That's not a bug, that's a feature, it's something you should improve upon while playing the game.
 

SQBsam

FNG / Fresh Meat
Oct 7, 2010
895
86
0
Australia
Question

But it will give you (if you have an interest in firearms, their design, engineering and operation, like me) more to toy with and be fascinated by.

Exactly, yes. Yes. YES.

This is one reason why so many gun-nuts loved RO1(ost), the animations were SUPERB, they showed off the working mechanisms of the gun, even the bayonet fixing showed off the gun model. It is one of my favourite things about this game, being able to see the bullets compress into the zig-zag as you feed in the stripper, pulling back the bolt to see the next round rise up and be fed in to the barrel.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,689
851
0
Maine, US
Even if you had a separate button for running the bolt action rifles you would still mess up shots if you can't remember to cycle a new round.