As in the title: u should be able to sell 9mm and take instead of it better hand gun.
The problem, however, is that weapon weights would likely need to be rebalanced by TWI so people can't exploit that extra slot.
I am still most definitely for this idea though, because I can count on one hand the number of times/situations playing as support I'd prefer the 9mm to a nice deagle brand deagle to back up my boomstick & AA12.
I like this idea, on the grounds that selling that 9mm would free up that 1st slot which is always filled by default, so we would have 0/15 kilos to work with, instead of 1/15 (0/14).
I know, but SOMETHING has to take up that kilo, and it makes sense that the 9mm be it.Single 9mm has no weight.
Isn't the grenade what takes up that 1 block?
It's not nades, i used all ammo and nades just now and its still 1/15 blocks it must be 9mm
Frag's weight attribute is set in Frag.uc, and it is set to 1. Codewise, frags are another "weapon", in the same manner as all the other guns and a weapon's carry weight is independent of how much ammo it has. For example, your scar runs out of ammo, it still takes up 5 blocks until you drop it or sell it. Even though you have 0 frags, the frag "gun" still takes up 1 block, but you can never get rid of it.
Knife, syringe, welder, and 9mm are all 0 blocks.
Ah, so I DID remember right!
Maybe this frag gun should be weightless and make the 9mm the 1 block... that is... if the idea of selling the 9mm is done. It'd be interesting to sell a 9mm and then pick up one and it's actually the one that does NOT have the flashlight!
The problem, however, is that weapon weights would likely need to be rebalanced by TWI so people can't exploit that extra slot.