I just had a thought. So, as it stands, the best possible secondary for a shotgun-wielder is a pistol, to compensate for his range limitations as well as backup for when his ammo runs out.
But, if you want something that could really work as a secondary shotgun, in real life there are some revolvers that are chambered for both 45 Long Colt rounds and 410 shot shells. One example, though IRL it's kind of subpar, is the Taurus Judge.
It's got 5 chambers in its cylinder, and its barrel is shaped on the inside to make the shot spin as it exits the barrel, causing the pellets to spread a lot faster. As such it has less range than conventional shotguns (which IRL actually have excellent range, as opposed to most of their video game equivalents which are nerfed hard so as to not be overpowered), but at very close range it has excellent stopping power.
There are two video game guns I can think of based on it: Mass Effect 3's Talon pistol, which was incredibly powerful and undeniably the best gun in the game (mainly because it didn't have limited range and could have an attached scope, so you could put all 8 pellets in an enemy's head from 100 yards), and Black Ops 2's Executioner, which was not particularly powerful but it had a solid niche.
A 5-shot shotgun revolver like that could work for Killing Floor. Depending on how it was balanced it might be pretty worthless, or it might have a healthy niche if it proved effective with consistent headshots. Maybe it could see utility if there were some way to switch between normal bullets and shot shells, maybe via alt fire.
But, if you want something that could really work as a secondary shotgun, in real life there are some revolvers that are chambered for both 45 Long Colt rounds and 410 shot shells. One example, though IRL it's kind of subpar, is the Taurus Judge.
Spoiler!
It's got 5 chambers in its cylinder, and its barrel is shaped on the inside to make the shot spin as it exits the barrel, causing the pellets to spread a lot faster. As such it has less range than conventional shotguns (which IRL actually have excellent range, as opposed to most of their video game equivalents which are nerfed hard so as to not be overpowered), but at very close range it has excellent stopping power.
There are two video game guns I can think of based on it: Mass Effect 3's Talon pistol, which was incredibly powerful and undeniably the best gun in the game (mainly because it didn't have limited range and could have an attached scope, so you could put all 8 pellets in an enemy's head from 100 yards), and Black Ops 2's Executioner, which was not particularly powerful but it had a solid niche.
A 5-shot shotgun revolver like that could work for Killing Floor. Depending on how it was balanced it might be pretty worthless, or it might have a healthy niche if it proved effective with consistent headshots. Maybe it could see utility if there were some way to switch between normal bullets and shot shells, maybe via alt fire.
I found a better picture for you:It looks a lot better without the foregrip. One of my favorite weapons in Global Offensive.Gonna say it because no-doubt others are thinking it: that thing is extremely ugly.
Spoiler!
That's kind of a shame. On Hard and below, the Shotgun is a passable alternative secondary for Berserkers and such. It's especially nice if you want to one-shot Crawlers but can't be assed with actually aiming. The Hunting Shotgun has a niche as well; I always liked carrying it as a Medic to deal with Husks that get uncomfortably close, and both barrels to get a Fleshpound's attention if you want to sponge an enraged hit or two from him.Yeah, I kinda can't my wrap my head around that. Unperked shotgun deals 245 damage, provided all of the pellets hit the target. On HoE if 2 pellets go somewhere else, it can't even kill a clot. Gorefasts need 2 full shots to go down. Given that most times you don't fire from point blank range, and there's no penetration, you can actually empty whole mag in oncoming squad of zeds and still get slashed by gorefasts. Hunting shotgun is a little better in that aspect, while doing 500 unperked damage per shell, but who actually buys 10-block slow reloading, 2-shot weapon for 750, when mk23 solves all the trash-zed related problems for 500. Not to mention that crawlers have a nasty habit of ninja dodging the shotgun blasts.
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