Allright. Don't know about you, but I'm a little tired by both of the common playing strategies. Right now it's either berserker gang kiting everything for hours or bunch of supports and demos just sitting in one tight spot. Come on, KF-Departed, for example, is a big, beautiful and detailed map and every game on suicidal or HoE is just bunch of players sitting in the tiniest room, just unloading their weapons in the doorway, not even seeing their targets due to smoke from explosives.
What I propose, is new, optional search & destroy gametype, in which:
That kind of gametype would force players to move and pick a fight in random areas, use berserkers as scouts, set traps and killzones, require some of the players to keep watch on the oncoming trash zeds while the rest focuses on biggies and so on.
And what's best - I think it would be quite easy to implement. Just a few adjustments to spawn mechanism and no global homing for zeds.
Yay or nay? Suggestions welcomed.
What I propose, is new, optional search & destroy gametype, in which:
- Zeds spawn in large groups evenly through the entire map and do not have homing on players when not in line of sight.
- The core of the group would consist of several big zeds (1-2 fleshpounds, 4 scrakes, a mix of sirens and husks and so on).
- Smaller zeds spawn continuously at nearby spawn points until the core group is eliminated. If you can't deal with big ones fast enough, you can find yourself completely overran by clots and crawlers.
- After eliminating one group, another one is spawned at distant location, so the team has to relocate and find next batch of zeds.
- After certain number of core groups are destroyed, all traders open. Also, ammo and weapon pickups should be more frequent.
- There could be multiple groups on a map simultaneously, so players could encounter one group while running from another.
That kind of gametype would force players to move and pick a fight in random areas, use berserkers as scouts, set traps and killzones, require some of the players to keep watch on the oncoming trash zeds while the rest focuses on biggies and so on.
And what's best - I think it would be quite easy to implement. Just a few adjustments to spawn mechanism and no global homing for zeds.
Yay or nay? Suggestions welcomed.