Will be there a development kit for mappers ? Like a list of all new actors and a little description ?
Great news that community content will be welcome. My RO3.3 map is 95% done- just some more statics to put in. Hopefully its not going to be to hard to port it over.BTW congratats on the MSU winSasQuatch said:I'll personally will try hard as hell to get you documents about the ins and outs of mapping for Red Orchestra Retail.
It must be UnrealEd, I mean, until now that is the only good editor for all Unreal games.Zell said:Would be great if it were made similarly to Unreal Ed. Then the veteran mappers can start making stuff right away, with no time in between to learn.
Zell said:Good, good... *plots various ways to create good looking maps, and then abandon them juuuust before they're finished. >*
Cabalistik said:Is it hard to make a map for RO? How long does it take to make one?
PUTZ said:I miss the Division Azul map.