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Sound [SDK] Global radius sounds issue

This is a setting I believe. I had this problem with weapon firing sounds and it turns out to be a CullDistance inside the animation file. Maybe this could be of some use?

Didn't find anything says culldistance in animation file, but I think I managed to fix it, or atleast lowered the volume when you're far away.

I reduced the sampling rate of the wav file from 41kHz to 32kHz or 22kHz. It's kinda better now noticing the volume differences depends on the distance.
 
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I was having the same problem too. I was using AmbientSound actors, and I think it still had the problem if the sound originated from a ScriptedTrigger too. I got around it by not using either of those, and just place a mover that wouldn't move but get triggered, and have that play a sound.
 
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