KF SDK exporting wrong sound file

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1wsx10

FNG / Fresh Meat
Jul 1, 2014
10
0
0
following this guide: http://www.machinination.com/forum/index.php?/topic/6071-how-to-acquire-the-audio-of-killing-floor/

they mention the sound files being replaced and to not click "all" so i have it in the categorized view and everything, when i click play on the sound files in question it plays the correct one, but for some of them it exports the wrong one.

eg. KF_MaleVoiceTwo: No_1
it plays "no" when i double click it but when i export it, it consistently exports the same robot beep sound.

some of them have this issue, others export the correct sounds.

does anyone have a workaround?
 

DMN666

Active member
Jun 14, 2012
2,569
12
38
Brooklyn, NY
First try to rename the sound file when exporting out. I think the reason this happens is because the SDK gets confused when items have the same name in different packages. This problem also has happen to me with textures.