[ScrN] Total Game Balance II

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poosh

Grizzled Veteran
Jan 6, 2011
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326
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[ScrN] Total Game Balance II
for Killing Floor 2

10 perks, 25 levels... I see a huge working area on balance here :rolleyes:

And since I already have an experience with UDK... why not?.. :cool:

Anyway, until we get back to this... IT IS THE FIRST ANNOUNCED MOD FOR KF2. Yay me :)
 
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Dub

FNG / Fresh Meat
Dec 5, 2011
778
83
0
... what if the game is already balanced when it releases? Mind blown.
 

Arblarg

FNG / Fresh Meat
May 24, 2012
1,394
6
0
Illinois, U.S.
... what if the game is already balanced when it releases? Mind blown.
Do ho ho
Spoiler!


But good luck to you poosh. Hopefully Marco will follow up with Server perks as well, maybe you two should just assimilate.
 

Dub

FNG / Fresh Meat
Dec 5, 2011
778
83
0
He thinks TWI is capable of balancing a game entirely on their own

let us all insult the people that run this forum and made killing floor, the one game a lot of people in this section of the forums play

really good idea
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
A mod about balance for a game which the entire community will be responsible for balance-wise in Early Access...

Defeats the purpose of Early Access lol.:D

Maybe you should first give feedback in EA before announcing a mod that "fixes" everything. :p Or are you are assuming TWI won't listen to the people playing the EA?

Your current mod is based on fixes that, for the most part, were developed for balance issues created by the community in the first place with the KF Beta program. It would be more logical to make sure TWI listens to your feedback in Early Access then to already announce a mod that will fix all the errors the community will create during this period.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
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@Hemi
Spoiler!


@Skell
ScrN Balance 1 is almost perfectly balanced. I'm talking about default config, not custom weapons, perks, levels. But I understand why you don't like: it doesn't allow you to go solo as overpowered Sharpshooter taking down every specimen you see while your team is dying from boredom.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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because Tripwire didn't listened to the community...

Not entirely true. They listened, and had tons of Beta testers, up until after the MAC10 update. And if you look at those boards you will see that most, if not all, changes were done with the help of the community. And I know for a fact that if they will do this EA as the Beta, then the community will be heard.

Besides that, it's also allot of fun testing it and giving TWI the feedback.

ScrN Balance 1 is almost perfectly balanced.

I'm afraid that is an opinion, just as much as it is your opinion on how something is supposed to be balanced. Say if I like to have 500 ZEDs on 1 wave, 64 onscreen per spawn, and a minigun in the trader inventory. I hardly call that balanced, but I can claim it is...since people like it and have a good time with it. Or what if 500 people said to you that they think the minigun of the Patty should be disabled because it's OP. Would you disable it, and if you did...is that per definition "balanced"?

The bigger question is what is "balance". And how would one achieve this, or even test this with all possible variations. Or even the taste of the gamer itself... How does the gamer play KF? Maybe he/she plays it drunk lol.
"Balance" is a joke in the end, a very bad one too. You can probably spot the OP weapons, but little changes like stun animation times etc can have huge implications on one class and none on the other.

So I believe that in the end it's up to the dev to determine "balance", and not the modding community. Yes we can disagree with the dev and can create our own version of course. But to call that "Balanced" is stroking the ego a bit too hard. :)
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
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Sick burn, but that's unfortunately not why I find ScrN "Total Balance" in no way "almost perfectly balanced."

Why don't you explain your viewpoints then, instead of resorting to ad hominem like you do in other threads?
 

Skell

Active member
Mar 21, 2013
1,242
2
38
On the Internet.
Why don't you explain your viewpoints then, instead of resorting to ad hominem like you do in other threads?
Because that's a lengthy amount of time that I'm not willing to waste talking about why something isn't balanced when I know what I have to say won't have any affect. As Poosh said, he thinks it's "almost perfectly balanced".

Next time I play on a ScrN server I'll make sure to write down everything wrong with the mod and post it to the appropriate thread. Hopefully it won't exceed the character limit for posts.
 

C_Gibby

FNG / Fresh Meat
Jan 18, 2010
7,220
2,716
0
Next time I play on a ScrN server I'll make sure to write down everything wrong with the mod and post it to the appropriate thread. Hopefully it won't exceed the character limit for posts.

Do it, dude. :)

That'll be one of the more constructive things you can do.
 

nejcooo

FNG / Fresh Meat
May 23, 2012
3,032
0
0
26
KF2 Will get a lot of updates in first year. I already see him complaining cause updates Will broke scrn balance
 

GeneticArmor

Member
Jun 2, 2009
227
5
18
cuckistan
Do ho ho
Spoiler!


But good luck to you poosh. Hopefully Marco will follow up with Server perks as well, maybe you two should just assimilate.

Who has more experience when it comes to game balancing? The game developers who actually built the game from scratch, or you, a forumite with a massive inferiority complex? Better yet, whose vision of balance is more correct? Who decides what is balanced?

Protip:
Spoiler!


I can't blame you for spewing **** everywhere though, I'd be depressed too if I'd spent more than 20'000 hours of my life playing Gmod. Good grief.
 

Tefaan

Member
Oct 24, 2012
621
5
18
The players spend more time on playing the game than the developers. The developers may have a better sense of balancing but they don't have the time to play as much as we players have.
 

poosh

Grizzled Veteran
Jan 6, 2011
3,389
326
83
Who has more experience when it comes to game balancing? The game developers who actually built the game from scratch, or you, a forumite with a massive inferiority complex?
None of these. Correct answer: Community.

Better yet, whose vision of balance is more correct?
Those who have more playing experience. Once again: Community.

Who decides what is balanced?
Those who have a power to change it.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
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If TWI only used it's community to create a game we would get the the most unbalanced piece of **** game ever made in gaming history.

The combination of skill and community feedback is a better choice. Specially since this community has had some of the weirdest arguments/discussions concerning weapon damage and other stupid crap...like the golden hand canons beeing more powerful then the original lol. IT'S A FCKING RESKIN IDIOTS!! :rolleyes:

So basically...make the game like they always did.
 

Dub

FNG / Fresh Meat
Dec 5, 2011
778
83
0
Let us keep the game balance to the community opinion and the devs power for now.
 

mmnicolas

FNG / Fresh Meat
Apr 7, 2013
370
0
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Next time I play on a ScrN server I'll make sure to write down everything wrong with the mod and post it to the appropriate thread. Hopefully it won't exceed the character limit for posts.

I really don't like chinese food, can't really pinpoint what my problem with it is but I'm not trying either and I don't go in chinese restaurants to complain about it, I just go in restaurants serving food to my taste instead.

Although if I somehow I happened to like chinese food in general, but had a problem with the fried rice, I'd try to get friendly with the chef and politely suggest maybe a little less soy sauce ?

Besides, there are enough checkboxes to uncheck for someone who disagrees on almost all balance decisions :)
 
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Hemi

FNG / Fresh Meat
Jul 30, 2010
1,570
573
0
I really don't like chinese food, can't really pinpoint what my problem with it is but I'm not trying either and I don't go in chinese restaurants to complain about it, I just go in restaurants serving food to my taste instead.

Although if I somehow I happened to like chinese food in general, but had a problem with the fried rice, I'd try to get friendly with the chef and politely suggest maybe a little less soy sauce ?

Besides, there are enough checkboxes to uncheck for someone who disagrees on almost all balance decisions :)

So balance is personal? I can agree to that. As long as folk don't scream that chinese food is the best food ever made. :D