because Tripwire didn't listened to the community...
Not entirely true. They listened, and had tons of Beta testers, up until after the MAC10 update. And if you look at those boards you will see that most, if not all, changes were done with the help of the community. And I know for a fact that if they will do this EA as the Beta, then the community will be heard.
Besides that, it's also allot of fun testing it and giving TWI the feedback.
ScrN Balance 1 is almost perfectly balanced.
I'm afraid that is an opinion, just as much as it is your opinion on how something is supposed to be balanced. Say if I like to have 500 ZEDs on 1 wave, 64 onscreen per spawn, and a minigun in the trader inventory. I hardly call that balanced, but I can claim it is...since people like it and have a good time with it. Or what if 500 people said to you that they think the minigun of the Patty should be disabled because it's OP. Would you disable it, and if you did...is that per definition "balanced"?
The bigger question is what is "balance". And how would one achieve this, or even test this with all possible variations. Or even the taste of the gamer itself... How does the gamer play KF? Maybe he/she plays it drunk lol.
"Balance" is a joke in the end, a very bad one too. You can probably spot the OP weapons, but little changes like stun animation times etc can have huge implications on one class and none on the other.
So I believe that in the end it's up to the dev to determine "balance", and not the modding community. Yes we can disagree with the dev and can create our own version of course. But to call that "Balanced" is stroking the ego a bit too hard.
