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Level Design Script trigger help

Kfdrakar

Member
Aug 15, 2013
8
0
Hey guys, it's me again.
I wanna make any ZED Spawn at SDK but, when i put the AIScript with the Fleshpound spawn, my trigger does only trigger at once. or sometimes they can't even spawn! WTF (YOTO lol) so, what i can do? PS: The option to only trigger once is deactivated. :confused:
 
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First, you need to spawn ZombieFleshpound_STANDARD. You can't spawn ZombieFleshpound, because this class became abstract in v1059.

Second, adjust RepeatTriggerTime and ReTriggerDelay. For example set them to 30, if you want 30-second cooldown between subsequent FP spawns. Besides you can add ACTION_WaitForTimer into scripted trigger to ensure that FPs won't spawn too often.
 
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