Screw the husk!!!!

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brick_top1982

FNG / Fresh Meat
Jun 12, 2009
652
83
0
39
The Husk is officially on my sh!@ list!!!! They, above all, have found a special part in my heart that has now deemed them the most annoying thing on the planet. Even more so than the crawlers and sirens. Let me tell you why:

Playing waterworks, doing just fine for the first few rounds. I see a clump of clots and a few Husk, the Husk are firing their fireballs, blah blah, so I ready to throw a nade in the group of Zeds, thing is, as soon as I toss it, it blows up in my face, causing me to blow up, and die. At first I thought some one else just shot their nade launcher too close, which blew up my nade. So I let it pass. But the same thing happened again, but this time I saw it. I saw the damn fireball hit my nade which caused it to blow up in my face, which then lead me to curse soooo much, my neighbor knocked on my door to see what was wrong.

Of course I say this in all good nature, not bashing the Husk at all. I'm glad that we have a new threat in the game, it just irritates me that the Husk does his job a little too well sometimes.
 

therajuncajun

FNG / Fresh Meat
Oct 20, 2009
214
18
0
Lmao! I'm glad I'm not the only one who noticed this. I was playing Bedlam as a demoman and I shot my M79 down the hallway that I always hold to the left of spawn and a fireball hit my nade as soon as it left the barrel and BOOM! I die. I was like OMFGNOWAY! Apparently if they light you on fire near your pipe bomb you blow up as well. I love-hate it. Much more challenging now.
 

Riut

FNG / Fresh Meat
Aug 14, 2009
115
2
0
Really the range the Husk fires from needs to be modified, he snipes you from behind the fog in Farm and it's outrageous.
 

Revski

FNG / Fresh Meat
Aug 5, 2009
7
0
0
Treat them like FPs. The trick with the Husk is to keep your ears open. The rocket launcher has a very distinct charge-up sound, if you hear it: JUMP AND RUN. If he has fired once you will know where he is. Evading the next few projectiles is easy afterwards.

Also, if you hear a Husk, try to get into open space and get some distance between yourself and him.
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
Hint: Husks have fairly decent accuracy shooting at you when you are running away from them.
 

Revski

FNG / Fresh Meat
Aug 5, 2009
7
0
0
Hint: Husks have fairly decent accuracy shooting at you when you are running away from them.

Missconception. Up close the Husk tends to fire at the ground and its splash damage is usually enough to rip me and my teammates to shreds. On maps like Wyre and Farm you can use larger distances to fire quick shots at either the Husk or any other Zeds acompannying him and then evade whenever he is firing at you. The rockets do fly fast, but not so fast that they become undodgable. High ground helps, too. Example: If you play Farm and stay on the roads, the Husks in the fields will most definitely miss you. They cant hit the road beneath you, therefore eliminating the splash damage.
Not quite sure about this one, havent had the chance to play yesterday and I got a horrible short term memory: The Husk has to stop to fire his weapon. He is immobilized for a few seconds, which should give you sufficient time to either get behind cover or to throw a grenade at him/ riddle him with bullets.

There are a lot of things to take into account. But the Husk is the direct opposide of OP. Anyway, Im going offtopic.:D
 

9_6

FNG / Fresh Meat
Sep 4, 2009
2,461
727
0
Which is why you wait until after he has fired his ball before you throw any kind of explosive at him.
You can also make his own fireball explode right in his face that way.
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Really the range the Husk fires from needs to be modified, he snipes you from behind the fog in Farm and it's outrageous.

He does this in ANY outdoor area. West London is particularly bad if everyone stands out in the open now...
 

Riut

FNG / Fresh Meat
Aug 14, 2009
115
2
0
Dodging the Husk's fire missile is quite easy really, just go in the opposite direction once he fires it and it seems to always miss. Shame you can't really do that when you're being chased by 30ish specimens.
 

Kabelis

FNG / Fresh Meat
May 29, 2009
91
0
0
He does this in ANY outdoor area. West London is particularly bad if everyone stands out in the open now...

Exactly.
I think Husk is a great addition for anti-kiting.

At higher levels people always fight in open fields, because it's the easiest way to win (that's why farm is probably the easiest map in the game).
Husk forces people to take cover and prevents infinitive kiting.
 

driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
I like what the husk brings to the game I just don't understand why he has to make your grenades kill you. It doesn't seem really well implemented and my friend and I couldn't understand why we were dying. He was a new player for the free weekend and he told me the grenades were "bugged and unusable". I had to agree with him, and when I made the connection with the husks it wasn't because I ever saw a grenade connect with a fireball, it just seemed that everytime I self killed, a husk was about somewhere.

If the Husk MUST undermine your ability to use grenades, he could at least do it the same way the Sirens do - i.e. by exploding your nade harmlessly and with a specific sound and visual effect so that you know exactly what has happened.

My 2c.
 

twiggy550

FNG / Fresh Meat
Oct 25, 2009
41
2
0
I like what the husk brings to the game I just don't understand why he has to make your grenades kill you. It doesn't seem really well implemented and my friend and I couldn't understand why we were dying. He was a new player for the free weekend and he told me the grenades were "bugged and unusable". I had to agree with him, and when I made the connection with the husks it wasn't because I ever saw a grenade connect with a fireball, it just seemed that everytime I self killed, a husk was about somewhere.

If the Husk MUST undermine your ability to use grenades, he could at least do it the same way the Sirens do - i.e. by exploding your nade harmlessly and with a specific sound and visual effect so that you know exactly what has happened.

My 2c.

Your thoughts are pretty silly in my opinion. The Siren's voice shatters the grenade rendering it useless, yet think about it... The Husk is blasting your grenade with FIRE. Why would fire harmlessly deactivate a grenade when in a normal situation it's going to make it explode?

I like the Husk as an added element with new tactical decisions to make. Now you can't just throw grenades willy nilly everywhere assuming you're not going to make a mistake. Great addition
 

NekoChrissy

FNG / Fresh Meat
Oct 24, 2009
84
0
0
Perhaps, throw your grenade after the Husk fires towards you or even not throw a grenade at all.
 

DarkFenix

FNG / Fresh Meat
May 25, 2009
75
1
0
London, England
I've spent a while observing husks and I don't think they have any particular tendency with their aim (ie. aiming at the floor). They fire in basically a random cone, aiming directly at a player (though the cone doesn't seem to really extend above the player). If you play a map with REALLY long distances like arcade shopping mall you notice this. Shots deviate to the left and right a lot, and often deviate downwards, but I've never seen one fire too high.

At any rate, they aren't hard to dodge unless they plant a lucky one at your feet. Just jump in a direction most likely to be perpendicular to their shot.

If anything, I like the concept of the husk and think it should be expanded on, what I want is a tougher late game (perhaps even later than the FP, maybe waves 9 and 10) enemy that is also ranged. Perhaps even just a Firepound, a Fleshpound, but it has a fireball launcher on each arm. When it enrages it doesn't move faster but goes nuts with its rate of fire.
 
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kingkong

FNG / Fresh Meat
Jun 26, 2009
442
17
0
try playing deathbasin, they are like the fireball snipers. from way across the map you'll suddenly get blown back and catch on fire, with no way of knowing where it came from unless you can manage to track down its next shot. and unless you're a sharpshooter you will just have to keep dodging until it's close enough to kill, or hide behind the next dune.

just another thing to make sure your team is variably equipped, and forcing you to stay on the move, I like where this is going. especially deadly in corridor maps, now the spawning of a husk when your team gets in trouble, and you would normally be able to just barely survive through a quick flurry of slashes and some spray n pray, is pretty much a guaranteed wipe unless you are quick to deal with them or able to make an escape.

I also like how they cause trouble for players who rely on grenades, hate the grenade spam. nothing is more annoying to me than an incoming threat you are fully prepared to deal with, being obscured by this heavy bombardment and completely ruining your plan of action. especially when it doesn't do enough damage to make it worth the delay, and you end up taking heavy damage, or getting wiped because of the screen. players just need to learn to stop spamming grenades at everything that scares them imo, I really had no idea until now that they could blow up your own nades. I was wondering why random teammates kept blowing themselves up, when asked about it they were just as dumbfounded, haha.
 

Ihmhi

FNG / Fresh Meat
Jul 7, 2009
401
6
0
36
www.asseater.org
This might explain the mysterious death I had on kf_prison yesterday... ruined our game once my team lost their fire support.

Does this happen for grenade launcher grenades too?