[Image] Screenshot & Movie Thread

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Xendance

FNG / Fresh Meat
Nov 21, 2005
4,484
572
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33
Elitist Prick Club RS Branch
Dun dun dun

xtTJe.jpg
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
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Netherlands
www.tangodown.nl
So, for ArmA 2 i have started recreating some missions out of Hidden and Dangerous 1 and 2, using the Invasion 44 mod.
Those British Commando units just begged for it, and the map Thirsk did too: they fit together perfectly.
I cant recreate the missions perfectly for several reasons. Mostly maps available. I cant make my own, so i have to use existing ones and find suitable locations. Instead of a perfect remake, i try to recreate the same layout as much as possible, and keep the original atmosphere.

So, as a nice warmer-up, here are a few comparison screenshots.

Mission 1 from Hidden and Dangerous 1:

The spawn:
hde2010-11-0920-43-01-62.jpg


In ArmA 2:
arma2oa2010-11-0921-14-29-57.jpg


The Bridge:
hde2010-11-0920-44-18-54.jpg


Which had to become a dam near the sea:
arma2oa2010-11-0921-16-21-04.jpg


Except for the fact the bridge has been replaced with a dam, the rest of the map layout is mostly preserved.
arma2oa2010-11-0921-20-20-68.jpg


The other side of the bridge:
hde2010-11-0920-48-00-43.jpg


hde2010-11-0920-48-14-76.jpg


Onto the next mission: the first mission from Hidden and Dangerous 2.

Near spawn in H&D2:
HD2_SabreSquadron2010-11-0920-52-57-70.jpg


Spawn in ArmA 2:
arma2oa2010-11-0921-24-52-51.jpg
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
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Netherlands
www.tangodown.nl
Crashed British airplane:
HD2_SabreSquadron2010-11-0921-00-31-85.jpg


In ArmA 2:
arma2oa2010-11-0921-26-20-26.jpg


Unfortunately, because there was no such model in ArmA 2 available, i had to settle for a crashed C-130. Only other wrecks were modern fighter planes, which would have looked even more out of place.
arma2oa2010-11-0921-29-06-75.jpg


Following the guide in H&D2:
HD2_SabreSquadron2010-11-0921-06-40-37.jpg


And in ArmA 2:
arma2oa2010-11-0921-29-56-28.jpg


arma2oa2010-11-0921-34-15-12.jpg


A truck with trouble in H&D2:
HD2_SabreSquadron2010-11-0921-08-31-23.jpg


And in ArmA 2:
arma2oa2010-11-0921-36-28-71.jpg


And thanks to the wounding module that comes with Invasion 44 (which is recommended for use too, otherwise the SMG's are crap. Without it, soldiers take a lot of shots to die. Somebody decided to 'balance' the weapon damage, unfortunately. But with the mod, soldiers will become incapacitated with a nice new animation:
arma2oa2010-11-0921-18-44-29.jpg
 

Flogger23m

FNG / Fresh Meat
May 5, 2009
3,438
538
0
an ACOG in 'nam?.:eek:



:p


Just like the Russians used western weapons in MW1/2.

They are just too lazy to spend time making actual content that fits the games.

Not to mention, the game has basically been cut/paste since CoD2.

BO should be priced at $20, not more.
 

Amerikaner

Senior Member
Nov 23, 2005
1,724
508
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I don't get that game, it looks good in some screens and in some screens it looks like CoD 1.

Probably because it uses the same engine as all other CoD's for the past 5 years. It is updated but apparently there's only so much glossing over old tech that you can do.
 

Olivier

Grizzled Veteran
Jan 19, 2010
3,651
1,071
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Probably because it uses the same engine as all other CoD's for the past 5 years. It is updated but apparently there's only so much glossing over old tech that you can do.

And the consoles wouldnt handle a big engine update ;)
 

Zips

Grizzled Veteran
Mar 4, 2006
3,683
1,076
113
Rapture
totalgamingnetwork.com
Oi. Did I miss something?

>_>
Let's just say... we found out where Yosh's doomsday device was hidden after all this time.

Links found it in the editor after someone hit upon it in the actual game, so if you haven't talked to him already about removing it, you might want to.

There is a lot. Oh yes, we're standing roughly where the lobby was in some of those screens.