I have made an alteration to the scoreboard, I have managed to get it working by creating my own game type and setting ScoreBoardType to my scoreboard. I would prefer to do it through a mutator, I have looked at a few scoreboard mutators and none of them work. Even just installing a mutator from the workshop results in no scoreboard, all the scoreboard I have seen use:
So, how do I set or swap out the scoreboard type to my class?
Also, in another mutator I am wanting to alter the max ammo in weapons. The issue is that when the player goes to the trader the code that displays the max ammo for said weapon is simulated meaning that the CheckReplacement in the mutator class does not take effect. Anyway to get around this?
Code:
simulated function PostBeginPlay()
{
Level.Game.ScoreBoardType = ...
}
So, how do I set or swap out the scoreboard type to my class?
Also, in another mutator I am wanting to alter the max ammo in weapons. The issue is that when the player goes to the trader the code that displays the max ammo for said weapon is simulated meaning that the CheckReplacement in the mutator class does not take effect. Anyway to get around this?
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