Schmitty lays it down

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Schmitty

FNG / Fresh Meat
Dec 27, 2009
23
33
0
First off, Ro2 is clearly the spiritual successor of RO and not simply a graphics upgrade. That means you win some, you lose some. I have little patience for those whining "But its not RO!" I'm with you, I liked the *feel* of RO better overall, but RO2 does bring things to the table that are good. Unfortunately they are often covered up by the unfinished nature of the game. It all feels sloppy. I find myself wishing the Darkest Hour team would step up and make DH2 to fix this mess. DH was leaps and bounds above RO1 and RO1 was pretty damned good.

What baffles me is that people are complaining about realism settings when in my opinion the single greatest problem facing the game at the moment and that is strangling the playerbase is the ping issue. I don't think our player numbers are awful because most servers give rifleman a pistol. I think the numbers are so low because most gamer do not have any tolerance for crap netcode that makes it so bloody difficult to hit anything thats moving when you aren't in their face.

-The high ping issue affects EVERY other aspect of the game. On some maps and with high player numbers this game is barely playable as an FPS and its an embarrassment. Folks like me wonder why no one is up and moving and I then realize its because with a 200 ping you pretty much can only hit static targets at range, so it becomes a game of pixel hunting with everyone laying down in their favorite spot. Everyone is playing like its Euro time zone on an American server. Everyone camps because thats all the game will effectively let them do.

- The hitbox issue needs to be fixed, pronto. The Bayo was near useless in RO, now its ridiculously powerful. I don't mind this. I want rifleman charging smg'ers with a chance of success. However, what I do take issue with is my SMG becoming absolutely useless within a certain range. I don't like sweeping half a PPSH mag across the fellows chest at close range and then hearing myself get shanked. I'm cool with the getting shanked part, I just want that perforated mofo to fall on top of me, not to stand there yelling "woot!" because none of my shots registered because he was inside my imaginary barrel length.

- Bandaging. Good idea, crap execution again. Getting wounded has no consequence. Bandaging is way too bloody fast. Bleeding people out on the other hand is awesome and its my favorite thing ever. You took out persistent wounds because people would just suicide. Well, good. That means the wounding player gets the kill, the hit player uses a reinforcement point and he has a penalty of either limping or having to respawwn and re-engage. Whats the problem? This was an idiotic design decision. Slap the man responsible for Schmitty please.

Its also a little odd that I can put 1-4 rounds into someone and they can take 2-3 seconds to mow me down, and then they bandage for 1 second and move on as if nothing happened. Thats a trickier one to fix because theres elements that need to be balanced, but I know often times I have run through MG fire, gotten hit many times, continued running and crack the mg'er in the face. I bandage, and move forward. Its infuriating to be on the other end of the game especially.

- Suppression, a potential fix to the above issue. This game doesn't have suppression. No, really, it doesn't. Turning a screen darker has absolutely no effect on a seasoned gamer. It doesn't bother us AT ALL. Now in DH when I was trying to pick someone off and an MGer was sending rounds over my head I couldn't hit a bloody thing no matter how good I was, because the gun and screen jerked at every whiz. WHY DIDN'T YOU DO THIS IN RO2??? IT WORKED GREAT. Again, who the hell made that call? Slap them for me. Spraying someone with an MG has zero effect on their ability to put a round through your face. Thats just dumb. Don't believe me how many times have readers of this thread been shot at 50+ yards by a fellow who was bleeding out with the black screen thing. It doesn't affect aim at all once you adjust to it.

-The weapon unlocks are so haphazard its strange. Too many weapons have either no unlocks or useless unlocks and others like the PPSH have game-changing unlocks. The system was not well implemented. The inability to select weapon modifications (I want to strangle whoever forces me to have that bloody useless scope on my STG) is either an absurd oversight or a bloody idiotic design decision. The enemy loadout thing is just awful. Please get rid of that.

That said, I like the leveling system and concept in general. It adds an even higher entry barrier to newbies, but since I'm on the other side, I enjoy more firepower to mow them down in great numbers.

-The spawn to squad leader idea was really really good. Its implementation is complete and utter garbage and it was an embarrassment to TWI that for a while no one had any clue how it actually worked. Want more tactical gameplay and strategy? Harness the potential of this feature and you'll have it in buckets.

- Why, months after launch, are we still falling through the map on spawn? Really..? Why is my server browser still borked? Why are so many in-game menus and round transitions not functioning? Why can't I bayo some unsuspecting noob prone on the ground? Why 20% of the time when a round starts and most of us are locked into place, are a few folks able to run off ahead and get a 10 second head-start (I love it when I'm one of them, but really, embarrassment...)

- Please for the love of god stop whining about "fast-paced gameplay". This is a GOOD thing IMO. When fallenfighters loads, I quit. RO1 maps were generally quite good. About half of the DH maps made me die a little inside. Please do not turn RO2 into a walking/jogging simulator. Being able to get right back into the fight is a good thing. I'm paying to shoot things, not to walk around with gunfire in the distance. If I have to run more than 20 seconds to fight, its too bloody long.

- The Mkb whiners: Shut up, you are all noobs. You were all noobs from day one and anyone still whining about this is still a noob. Don't like the MKB? Think its overpowered? Grab a ppsh and get em in a hallway or other confined space. I bet the MKB fella wishes he had your PPSH in that moment. The MKB is powerful, but it is balanced with other weapons in the game. Granted, bolts are shafted in Ro2 (though not as much now that they balanced classes better) because the maps tend to be small. If the SMG'er is spraying you, it means you already screwed up because you didn't pop him before he acquired you. Don't whine about his weapon actually being accurate and effective to compensate for your poor tactics and aim. SMG'ers are smaller weaker tanks in a way. Don't treat them as equals, treat them as a threat that will WTFjiggapizzown you in a fair fight. Don't give them that fair fight. If you aren't good enough to do that, get better, don't whine about how they need to be nerfed. Fixing the pings, bandaging and suppression will be a big boon to the bolters. Fix the game before nerfing the weapons that you don't like.

- MG's however, are not. They are grossly undereffective as deployed weapons. MG's in DH and RO1 were devastating. In Ro2 they are a minor hinderance. They are more effective as a room broom, this is a problem. It can be fixed via recoil. They are too stable at the hip, and not stable enough deployed. I don't care if its exactly as much recoil as real life, its a game, balance is more important.

- Static MG's are bloody useless. Almost no one uses them anymore, a near total waste.

- The scope on the g41 and the STG. Did you guys actually play this game? Did you use the scopes? And you left them in in their current form why? They are beyond useless, they are a hinderance and for the love of god why did you force lvl 50 STG's to use them. It renders the gun nearly useless. Neat idea, it doesn't work in a game. This is a game, give the guns a proper scope that actually works.

- To the people whining about lack of tactics. Wrong, I use tactics to mow vast numbers of you down pretty regularly. The game in its current form, on the current maps allows plenty of tactics, you just need to take the risk of getting shot and break cover. You need to flank and you need to be aggressive. When I see 20 people per side hiding behind the same row of buildings and spartanovka leaning out and pixel hunting and then I hear people talk about a lack of tactics its because you are noobs. Thats why a handful of good players kill you in such vast numbers. The game makes it hard to play it well, but its possible. Get up, move. Small arms combat, much like paintball or airsoft for you real-world gamers, is a game of angles and geometry. Use it.

- Lastly, tanks. I read how you guys put umpteen hours of effort and detail into tanks and etc. etc. Theres one problem, they aren't any fun. Being inside an RO1 tank or a DH tank was worlds more fun and effective. What did all that realistic detail get you? A pretty paperweight. Tanks in RO2 are completely and totally broken. They are not at all immersive in the way that previous generations of this game were able to provide. Again, did you guys play this game? Cus what was with that AI hull gunner? Shooting my big tank cannon feels less "thumpy" than firing a rifle. The damage system has promise, but right now, its just annoying. Tanks don't feel solid. Tanks NEED to feel solid. The mouse-controlled turret is also a step back in my opinion, the keyboard, odd as it may be, made it feel more solid, more tank like. Ease up on the detail. I don't care if what I am sitting in looks like a cardboard box, as long as its fun to be in and *feels* right, we'll be happy and maybe servers will actually use the tanks you put so much work into. RO and DH had fantastic combined arms. In Ro2 tanks are MG emplacements or big bullseye's that are easy to take out. The HE shell looks and works and feels totally wrong. Go back to the drawing board on this one guys. Combined arms is your niche, don't ruin it (well, you already did, please fix it, because it can be great)



I like this game Tripwire. I really do. Right now its not worth what I paid for it. I want you guys to fix this game and make it great because I want to keep playing it, and it'd be nice to have people to play AGAINST. Hold the content, fix the foundation. Especially the pings. Look at what the DH team did for RO. This needs to happen with Ro2. Please make things right by your customers. We are currently sorely dissapointed, and even though the noobs are whining about the wrong things, the cold hard truth is the numbers of players on the servers. So soon after launch, that should be a real red flag that you guys F'd up on some core issues. It takes a LOT to alienate this community you guys had, and its happening. Don't listen to the "we need realism" crowd, they are noobs. Listen to the Schmitty (he also likes realism, but its further down the list) because if you listen to the Schmitty, this game will be great.
 
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The Beast (nl)

FNG / Fresh Meat
Jul 2, 2006
3,160
486
0
The Netherlands
Schmitty, i agree with you completly. But i have one thing to add.

That`s about the tanks / tankplay.
Why have TWI handled the bugs etc. I like tanking very much.
I also did in ROost and DH.

TWI asked this week what they have to do for the next work.
I have my answer. Make tanking again attractive and realistic.
Let the T34 have a topspeed of 55 km/h. etc...etc...
And in god sake give us a large tank map as black day july.
 
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Fidelius

FNG / Fresh Meat
Nov 11, 2011
31
12
0
Nice pice of walltext you delivered there son.

You had some good points, but you just screw any sense with that "macho" talking about how you pwnd noobs and how some major flaws of the actual game is just "people been noob" (MkB?)

RO2 shouldnt be about playing with the ultimate ubbers in FPS, and getting pwned because you were trying to get some WWII-like behaviour vs Run'n'gun; it should enforce (or atleast, let the "realistic" players enforce in their own servers) a much more realistic stance. Closer to reality infantry warfare, not a "be more agressive and pwn some noobs!"

The rest of your statement has been well discused in this forums, with multiple factions about some major points (like if maps are just small with their 100m maximum laser-firefight), would been better if you just put your own walltext in some of those posts.
 

Ossius

FNG / Fresh Meat
Jun 9, 2011
724
479
0
Agreed about the tanks. They are boring, they are unscary, they are unpredictable, and last they are way to fast at respawning.

I remember playing Leningrad, I saw a freaking tank and I'd hide, in RO2, I see a tank and run past it. The only thing that is scary about a tank is the AI gunner.
 
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Cwivey

Grizzled Veteran
Sep 14, 2011
2,963
118
63
In the hills! (of England)
Alot of that is personal preference. The ping (On servers running +45 or so players), hitbox, tanks damage model, falling through the ground on spawn (only apartments) and chosable unlocks are the only real issues; and even then, it's been stated before on these forums.

Besides. Who is Schmitty? :p
 

ikkiewikkie

FNG / Fresh Meat
Sep 15, 2011
311
32
0
Netherlands
Wow, that was a long read but you made some good points and I agree on most of them. Some points I only partially/don't agree on:

Static MG's are useless: Most of them are, but there are some good static MG positions (Spartanovka next to the church for example). You can take out quite a lot of Germans coming to the church and it won't cost you any ammo. The idea of having some locations were the MG's spawn is good however, it's just the locations that suck most of the time.

MKB part: The point isn't whether it is balanced or not, but that they weren't used in Stalingrad in '42. It's a shame with all those historically build maps and then have the MKB in it. It just doesn't feel right.

On the fast paced gameplay: I think this will change with new maps. You can already see it at Ogledow that the gameplay is much slower. You have to walk/run an awfull long way to get to a fight so you're a lot more careful. The stock maps however are a lot smaller so if you die you're back in the action in the blink of an eye. People take more risks because the penalty for a wrong decision isn't that big and thus the gameplay gets faster. Also, combat in buildings should be fast paced. You have to surprise the enemy and prevent them from setting up proper defences on stairs, doors and other chokepoints. I prefer the slower paced gameplay but the game isn't the only thing that determines the pace of the gameplay. The kind of map also plays a big role in it.

@The Beast (nl): The 55km/h topspeed of the T34 is on road. On terrain it's a bit lower so it's fine as it is imo. Maybe have the type of terrain affect the speed of tanks but there are more important issues to fix atm :eek:
 

easton1234

FNG / Fresh Meat
Dec 7, 2008
234
51
0
North Georgia US
I agree with 90% of what schmitty is saying. RO1 and now RO2 are the only fps's I play. I love TWI and the community. I am just truly sad that all my fellow friends from pubbing and from clans are not playing this game. We were soooo excited for 2 yrs in preperation for this release. I mean everyone is upset with the game. Where are the CC, OF, 50pc, TAT, CoreNA, TK, nXs, 9ss, and all the rest of the Die hard RO guys? Maybe TWI should listen to the die-hards! As much as I like to bayo people it is wayyyy to easy. And yes something is wrong with the hit box. But with that all said I will never stop playing RO2........... just wish my old friends were here....... playing almost everynight..........

p.s. I do like the new community playing.
 
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defektive

FNG / Fresh Meat
Sep 16, 2011
663
256
0
UK
All fairly well covered points elsewhere; nevertheless, I'm in broad agreement. Shame about the overdose of machismo; compensating for something..? ;)
 

SturmFalke

FNG / Fresh Meat
Dec 31, 2011
28
5
0
Agreed about the tanks. They are boring, they are unscary, they are unpredictable, and last they are way to fast at respawning.

I remember playing Leningrad, I saw a freaking tank and I'd hide, in RO2, I see a tank and run past it. The only thing that is scary about a tank is the AI gunner.
when I even SEE a tank I go GARRGFGFFEWTF (In the words of Yoshiro)
and duckdive into the neerest available cover/brickwall/bush/ground/anything/to get away from the tank...
They scare me so bad...
I have to admit though,
the anti tank gun is about as usefull in most cases as trying to do this to a tank
Guy on left, guy with anti tank rifle, guy on right, tank, big tank
0fb2220f.gif
 
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MrHello

FNG / Fresh Meat
Sep 2, 2011
537
122
0
-the high ping issue affects every other aspect of the game. On some maps and with high player numbers this game is barely playable as an fps and its an embarrassment. Folks like me wonder why no one is up and moving and i then realize its because with a 200 ping you pretty much can only hit static targets at range, so it becomes a game of pixel hunting with everyone laying down in their favorite spot. Everyone is playing like its euro time zone on an american server. Everyone camps because thats all the game will effectively let them do.

- the hitbox issue needs to be fixed, pronto. The bayo was near useless in ro, now its ridiculously powerful. I don't mind this. I want rifleman charging smg'ers with a chance of success. However, what i do take issue with is my smg becoming absolutely useless within a certain range. I don't like sweeping half a ppsh mag across the fellows chest at close range and then hearing myself get shanked. I'm cool with the getting shanked part, i just want that perforated mofo to fall on top of me, not to stand there yelling "woot!" because none of my shots registered because he was inside my imaginary barrel length.


a thousand times this
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
Nice pice of walltext you delivered there son.

You had some good points, but you just screw any sense with that "macho" talking about how you pwnd noobs and how some major flaws of the actual game is just "people been noob" (MkB?)

Don't worry, Schmitty has always been a little bit of a meglomaniac, he had a habit of getting worked up, accusing people of hacking, ragequitting, etc. when I'd see him in DH.

Most of the points he makes here are solid, he just needs to work on his delivery. :)
 

Schmitty

FNG / Fresh Meat
Dec 27, 2009
23
33
0
Now now, Schmitty doesn't ragequit. If someone pisses me off that much I stick around way too damned long to exact revenge and justice as I see it. So actually pissing me off is a much better tactic than actually shooting at me cus I'll forgo tons of kills and spent 5 minutes of game time just to find a way to bayo you in the back and watch you bleed out because I hate you so.

I usually don't accuse people of hacking unless they are actually hacking. That said, the way to figure out if someone is hacking is simple.

Are they a noob? Yes/No
If no, are they Schmitty?
If no, then they are hacking.

And c'mon, did you guys really expect me to break character on a forum?

(If you don't know who I am, be glad, I'm a total pain in the ***)

Just as an aside, those of you who have had the misfortune of sharing servers with me for years, you guys know this is a character right?
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I agree with 90% of what schmitty is saying. RO1 and now RO2 are the only fps's I play. I love TWI and the community. I am just truly sad that all my fellow friends from pubbing and from clans are not playing this game. We were soooo excited for 2 yrs in preperation for this release. I mean everyone is upset with the game. Where are the CC, OF, 50pc, TAT, CoreNA, TK, nXs, 9ss, and all the rest of the Die hard RO guys? Maybe TWI should listen to the die-hards! As much as I like to bayo people it is wayyyy to easy. And yes something is wrong with the hit box. But with that all said I will never stop playing RO2........... just wish my old friends were here....... playing almost everynight..........

p.s. I do like the new community playing.

Are you {aTo}H.O.R.S.E, formerly known as ]nXs[H.O.R.S.E?
I have pretty much the same feeling as you as we played on the same servers many times.
I have many steam friends from your mentioned clans and hardly see more than 3 of them playing the game at the same time, most of them not playing the game at all for a couple of weeks already.
I will only be playing the game on weekends from now on as I got quite a bunch of games through the steam sales and PS 3 games for xmas that I prefer playing during the week.
I am majorly waiting for further patches on gameplay and maps for HOS and currently don't have the "need to play" as I had with RO 1.

{MERC.8}Sensemann
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
- Please for the love of god stop whining about "fast-paced gameplay". This is a GOOD thing IMO. When fallenfighters loads, I quit. RO1 maps were generally quite good. About half of the DH maps made me die a little inside. Please do not turn RO2 into a walking/jogging simulator. Being able to get right back into the fight is a good thing. I'm paying to shoot things, not to walk around with gunfire in the distance. If I have to run more than 20 seconds to fight, its too bloody long.

While several of the points you mention are indeed relevant (if slightly redundant, but this does not take away from their value), this one is a jarring shocker that's like a rotten egg thrown into a bowl of delicious żurek.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
- Please for the love of god stop whining about "fast-paced gameplay". This is a GOOD thing IMO. When fallenfighters loads, I quit. RO1 maps were generally quite good. About half of the DH maps made me die a little inside. Please do not turn RO2 into a walking/jogging simulator. Being able to get right back into the fight is a good thing. I'm paying to shoot things, not to walk around with gunfire in the distance. If I have to run more than 20 seconds to fight, its too bloody long.

Hehe, I entirely and completely agree with this one, though I wonder how many of the like votes for your post actually read this part.

I never really liked the huge maps where the spawns was placed in one end of the map and the objectives in the other either. The good huge maps was the ones where the spawns was placed in somewhat proximity to the cap, but also where they would be pushed back relatively to the next objective when the enemy capped the first one (unless it was part of the larger picture that one team should "run out of reinforcements" to an objective and the battle be moved to another part of the map, you know, maps where the creator had put a lot of thought into the scenario and the gameplay, an all too rare thing in custom maps).
 
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puggy

FNG / Fresh Meat
Sep 2, 2011
151
10
0
www.brothersclan.co.uk
Great post, go back to the top and rate this post + if you like it.

As for all the other whingers, the OP would not have to write this if TWI actually fixed the game. As many of you have pointed out, there are already many threads on this subject, its old news at this stage, and we are fustrated waiting. So fix the game, and we could all be playing, and not sitting here moaning.

Living in hope, but fading a little each day...