First off, Ro2 is clearly the spiritual successor of RO and not simply a graphics upgrade. That means you win some, you lose some. I have little patience for those whining "But its not RO!" I'm with you, I liked the *feel* of RO better overall, but RO2 does bring things to the table that are good. Unfortunately they are often covered up by the unfinished nature of the game. It all feels sloppy. I find myself wishing the Darkest Hour team would step up and make DH2 to fix this mess. DH was leaps and bounds above RO1 and RO1 was pretty damned good.
What baffles me is that people are complaining about realism settings when in my opinion the single greatest problem facing the game at the moment and that is strangling the playerbase is the ping issue. I don't think our player numbers are awful because most servers give rifleman a pistol. I think the numbers are so low because most gamer do not have any tolerance for crap netcode that makes it so bloody difficult to hit anything thats moving when you aren't in their face.
-The high ping issue affects EVERY other aspect of the game. On some maps and with high player numbers this game is barely playable as an FPS and its an embarrassment. Folks like me wonder why no one is up and moving and I then realize its because with a 200 ping you pretty much can only hit static targets at range, so it becomes a game of pixel hunting with everyone laying down in their favorite spot. Everyone is playing like its Euro time zone on an American server. Everyone camps because thats all the game will effectively let them do.
- The hitbox issue needs to be fixed, pronto. The Bayo was near useless in RO, now its ridiculously powerful. I don't mind this. I want rifleman charging smg'ers with a chance of success. However, what I do take issue with is my SMG becoming absolutely useless within a certain range. I don't like sweeping half a PPSH mag across the fellows chest at close range and then hearing myself get shanked. I'm cool with the getting shanked part, I just want that perforated mofo to fall on top of me, not to stand there yelling "woot!" because none of my shots registered because he was inside my imaginary barrel length.
- Bandaging. Good idea, crap execution again. Getting wounded has no consequence. Bandaging is way too bloody fast. Bleeding people out on the other hand is awesome and its my favorite thing ever. You took out persistent wounds because people would just suicide. Well, good. That means the wounding player gets the kill, the hit player uses a reinforcement point and he has a penalty of either limping or having to respawwn and re-engage. Whats the problem? This was an idiotic design decision. Slap the man responsible for Schmitty please.
Its also a little odd that I can put 1-4 rounds into someone and they can take 2-3 seconds to mow me down, and then they bandage for 1 second and move on as if nothing happened. Thats a trickier one to fix because theres elements that need to be balanced, but I know often times I have run through MG fire, gotten hit many times, continued running and crack the mg'er in the face. I bandage, and move forward. Its infuriating to be on the other end of the game especially.
- Suppression, a potential fix to the above issue. This game doesn't have suppression. No, really, it doesn't. Turning a screen darker has absolutely no effect on a seasoned gamer. It doesn't bother us AT ALL. Now in DH when I was trying to pick someone off and an MGer was sending rounds over my head I couldn't hit a bloody thing no matter how good I was, because the gun and screen jerked at every whiz. WHY DIDN'T YOU DO THIS IN RO2??? IT WORKED GREAT. Again, who the hell made that call? Slap them for me. Spraying someone with an MG has zero effect on their ability to put a round through your face. Thats just dumb. Don't believe me how many times have readers of this thread been shot at 50+ yards by a fellow who was bleeding out with the black screen thing. It doesn't affect aim at all once you adjust to it.
-The weapon unlocks are so haphazard its strange. Too many weapons have either no unlocks or useless unlocks and others like the PPSH have game-changing unlocks. The system was not well implemented. The inability to select weapon modifications (I want to strangle whoever forces me to have that bloody useless scope on my STG) is either an absurd oversight or a bloody idiotic design decision. The enemy loadout thing is just awful. Please get rid of that.
That said, I like the leveling system and concept in general. It adds an even higher entry barrier to newbies, but since I'm on the other side, I enjoy more firepower to mow them down in great numbers.
-The spawn to squad leader idea was really really good. Its implementation is complete and utter garbage and it was an embarrassment to TWI that for a while no one had any clue how it actually worked. Want more tactical gameplay and strategy? Harness the potential of this feature and you'll have it in buckets.
- Why, months after launch, are we still falling through the map on spawn? Really..? Why is my server browser still borked? Why are so many in-game menus and round transitions not functioning? Why can't I bayo some unsuspecting noob prone on the ground? Why 20% of the time when a round starts and most of us are locked into place, are a few folks able to run off ahead and get a 10 second head-start (I love it when I'm one of them, but really, embarrassment...)
- Please for the love of god stop whining about "fast-paced gameplay". This is a GOOD thing IMO. When fallenfighters loads, I quit. RO1 maps were generally quite good. About half of the DH maps made me die a little inside. Please do not turn RO2 into a walking/jogging simulator. Being able to get right back into the fight is a good thing. I'm paying to shoot things, not to walk around with gunfire in the distance. If I have to run more than 20 seconds to fight, its too bloody long.
- The Mkb whiners: Shut up, you are all noobs. You were all noobs from day one and anyone still whining about this is still a noob. Don't like the MKB? Think its overpowered? Grab a ppsh and get em in a hallway or other confined space. I bet the MKB fella wishes he had your PPSH in that moment. The MKB is powerful, but it is balanced with other weapons in the game. Granted, bolts are shafted in Ro2 (though not as much now that they balanced classes better) because the maps tend to be small. If the SMG'er is spraying you, it means you already screwed up because you didn't pop him before he acquired you. Don't whine about his weapon actually being accurate and effective to compensate for your poor tactics and aim. SMG'ers are smaller weaker tanks in a way. Don't treat them as equals, treat them as a threat that will WTFjiggapizzown you in a fair fight. Don't give them that fair fight. If you aren't good enough to do that, get better, don't whine about how they need to be nerfed. Fixing the pings, bandaging and suppression will be a big boon to the bolters. Fix the game before nerfing the weapons that you don't like.
- MG's however, are not. They are grossly undereffective as deployed weapons. MG's in DH and RO1 were devastating. In Ro2 they are a minor hinderance. They are more effective as a room broom, this is a problem. It can be fixed via recoil. They are too stable at the hip, and not stable enough deployed. I don't care if its exactly as much recoil as real life, its a game, balance is more important.
- Static MG's are bloody useless. Almost no one uses them anymore, a near total waste.
- The scope on the g41 and the STG. Did you guys actually play this game? Did you use the scopes? And you left them in in their current form why? They are beyond useless, they are a hinderance and for the love of god why did you force lvl 50 STG's to use them. It renders the gun nearly useless. Neat idea, it doesn't work in a game. This is a game, give the guns a proper scope that actually works.
- To the people whining about lack of tactics. Wrong, I use tactics to mow vast numbers of you down pretty regularly. The game in its current form, on the current maps allows plenty of tactics, you just need to take the risk of getting shot and break cover. You need to flank and you need to be aggressive. When I see 20 people per side hiding behind the same row of buildings and spartanovka leaning out and pixel hunting and then I hear people talk about a lack of tactics its because you are noobs. Thats why a handful of good players kill you in such vast numbers. The game makes it hard to play it well, but its possible. Get up, move. Small arms combat, much like paintball or airsoft for you real-world gamers, is a game of angles and geometry. Use it.
- Lastly, tanks. I read how you guys put umpteen hours of effort and detail into tanks and etc. etc. Theres one problem, they aren't any fun. Being inside an RO1 tank or a DH tank was worlds more fun and effective. What did all that realistic detail get you? A pretty paperweight. Tanks in RO2 are completely and totally broken. They are not at all immersive in the way that previous generations of this game were able to provide. Again, did you guys play this game? Cus what was with that AI hull gunner? Shooting my big tank cannon feels less "thumpy" than firing a rifle. The damage system has promise, but right now, its just annoying. Tanks don't feel solid. Tanks NEED to feel solid. The mouse-controlled turret is also a step back in my opinion, the keyboard, odd as it may be, made it feel more solid, more tank like. Ease up on the detail. I don't care if what I am sitting in looks like a cardboard box, as long as its fun to be in and *feels* right, we'll be happy and maybe servers will actually use the tanks you put so much work into. RO and DH had fantastic combined arms. In Ro2 tanks are MG emplacements or big bullseye's that are easy to take out. The HE shell looks and works and feels totally wrong. Go back to the drawing board on this one guys. Combined arms is your niche, don't ruin it (well, you already did, please fix it, because it can be great)
I like this game Tripwire. I really do. Right now its not worth what I paid for it. I want you guys to fix this game and make it great because I want to keep playing it, and it'd be nice to have people to play AGAINST. Hold the content, fix the foundation. Especially the pings. Look at what the DH team did for RO. This needs to happen with Ro2. Please make things right by your customers. We are currently sorely dissapointed, and even though the noobs are whining about the wrong things, the cold hard truth is the numbers of players on the servers. So soon after launch, that should be a real red flag that you guys F'd up on some core issues. It takes a LOT to alienate this community you guys had, and its happening. Don't listen to the "we need realism" crowd, they are noobs. Listen to the Schmitty (he also likes realism, but its further down the list) because if you listen to the Schmitty, this game will be great.
What baffles me is that people are complaining about realism settings when in my opinion the single greatest problem facing the game at the moment and that is strangling the playerbase is the ping issue. I don't think our player numbers are awful because most servers give rifleman a pistol. I think the numbers are so low because most gamer do not have any tolerance for crap netcode that makes it so bloody difficult to hit anything thats moving when you aren't in their face.
-The high ping issue affects EVERY other aspect of the game. On some maps and with high player numbers this game is barely playable as an FPS and its an embarrassment. Folks like me wonder why no one is up and moving and I then realize its because with a 200 ping you pretty much can only hit static targets at range, so it becomes a game of pixel hunting with everyone laying down in their favorite spot. Everyone is playing like its Euro time zone on an American server. Everyone camps because thats all the game will effectively let them do.
- The hitbox issue needs to be fixed, pronto. The Bayo was near useless in RO, now its ridiculously powerful. I don't mind this. I want rifleman charging smg'ers with a chance of success. However, what I do take issue with is my SMG becoming absolutely useless within a certain range. I don't like sweeping half a PPSH mag across the fellows chest at close range and then hearing myself get shanked. I'm cool with the getting shanked part, I just want that perforated mofo to fall on top of me, not to stand there yelling "woot!" because none of my shots registered because he was inside my imaginary barrel length.
- Bandaging. Good idea, crap execution again. Getting wounded has no consequence. Bandaging is way too bloody fast. Bleeding people out on the other hand is awesome and its my favorite thing ever. You took out persistent wounds because people would just suicide. Well, good. That means the wounding player gets the kill, the hit player uses a reinforcement point and he has a penalty of either limping or having to respawwn and re-engage. Whats the problem? This was an idiotic design decision. Slap the man responsible for Schmitty please.
Its also a little odd that I can put 1-4 rounds into someone and they can take 2-3 seconds to mow me down, and then they bandage for 1 second and move on as if nothing happened. Thats a trickier one to fix because theres elements that need to be balanced, but I know often times I have run through MG fire, gotten hit many times, continued running and crack the mg'er in the face. I bandage, and move forward. Its infuriating to be on the other end of the game especially.
- Suppression, a potential fix to the above issue. This game doesn't have suppression. No, really, it doesn't. Turning a screen darker has absolutely no effect on a seasoned gamer. It doesn't bother us AT ALL. Now in DH when I was trying to pick someone off and an MGer was sending rounds over my head I couldn't hit a bloody thing no matter how good I was, because the gun and screen jerked at every whiz. WHY DIDN'T YOU DO THIS IN RO2??? IT WORKED GREAT. Again, who the hell made that call? Slap them for me. Spraying someone with an MG has zero effect on their ability to put a round through your face. Thats just dumb. Don't believe me how many times have readers of this thread been shot at 50+ yards by a fellow who was bleeding out with the black screen thing. It doesn't affect aim at all once you adjust to it.
-The weapon unlocks are so haphazard its strange. Too many weapons have either no unlocks or useless unlocks and others like the PPSH have game-changing unlocks. The system was not well implemented. The inability to select weapon modifications (I want to strangle whoever forces me to have that bloody useless scope on my STG) is either an absurd oversight or a bloody idiotic design decision. The enemy loadout thing is just awful. Please get rid of that.
That said, I like the leveling system and concept in general. It adds an even higher entry barrier to newbies, but since I'm on the other side, I enjoy more firepower to mow them down in great numbers.
-The spawn to squad leader idea was really really good. Its implementation is complete and utter garbage and it was an embarrassment to TWI that for a while no one had any clue how it actually worked. Want more tactical gameplay and strategy? Harness the potential of this feature and you'll have it in buckets.
- Why, months after launch, are we still falling through the map on spawn? Really..? Why is my server browser still borked? Why are so many in-game menus and round transitions not functioning? Why can't I bayo some unsuspecting noob prone on the ground? Why 20% of the time when a round starts and most of us are locked into place, are a few folks able to run off ahead and get a 10 second head-start (I love it when I'm one of them, but really, embarrassment...)
- Please for the love of god stop whining about "fast-paced gameplay". This is a GOOD thing IMO. When fallenfighters loads, I quit. RO1 maps were generally quite good. About half of the DH maps made me die a little inside. Please do not turn RO2 into a walking/jogging simulator. Being able to get right back into the fight is a good thing. I'm paying to shoot things, not to walk around with gunfire in the distance. If I have to run more than 20 seconds to fight, its too bloody long.
- The Mkb whiners: Shut up, you are all noobs. You were all noobs from day one and anyone still whining about this is still a noob. Don't like the MKB? Think its overpowered? Grab a ppsh and get em in a hallway or other confined space. I bet the MKB fella wishes he had your PPSH in that moment. The MKB is powerful, but it is balanced with other weapons in the game. Granted, bolts are shafted in Ro2 (though not as much now that they balanced classes better) because the maps tend to be small. If the SMG'er is spraying you, it means you already screwed up because you didn't pop him before he acquired you. Don't whine about his weapon actually being accurate and effective to compensate for your poor tactics and aim. SMG'ers are smaller weaker tanks in a way. Don't treat them as equals, treat them as a threat that will WTFjiggapizzown you in a fair fight. Don't give them that fair fight. If you aren't good enough to do that, get better, don't whine about how they need to be nerfed. Fixing the pings, bandaging and suppression will be a big boon to the bolters. Fix the game before nerfing the weapons that you don't like.
- MG's however, are not. They are grossly undereffective as deployed weapons. MG's in DH and RO1 were devastating. In Ro2 they are a minor hinderance. They are more effective as a room broom, this is a problem. It can be fixed via recoil. They are too stable at the hip, and not stable enough deployed. I don't care if its exactly as much recoil as real life, its a game, balance is more important.
- Static MG's are bloody useless. Almost no one uses them anymore, a near total waste.
- The scope on the g41 and the STG. Did you guys actually play this game? Did you use the scopes? And you left them in in their current form why? They are beyond useless, they are a hinderance and for the love of god why did you force lvl 50 STG's to use them. It renders the gun nearly useless. Neat idea, it doesn't work in a game. This is a game, give the guns a proper scope that actually works.
- To the people whining about lack of tactics. Wrong, I use tactics to mow vast numbers of you down pretty regularly. The game in its current form, on the current maps allows plenty of tactics, you just need to take the risk of getting shot and break cover. You need to flank and you need to be aggressive. When I see 20 people per side hiding behind the same row of buildings and spartanovka leaning out and pixel hunting and then I hear people talk about a lack of tactics its because you are noobs. Thats why a handful of good players kill you in such vast numbers. The game makes it hard to play it well, but its possible. Get up, move. Small arms combat, much like paintball or airsoft for you real-world gamers, is a game of angles and geometry. Use it.
- Lastly, tanks. I read how you guys put umpteen hours of effort and detail into tanks and etc. etc. Theres one problem, they aren't any fun. Being inside an RO1 tank or a DH tank was worlds more fun and effective. What did all that realistic detail get you? A pretty paperweight. Tanks in RO2 are completely and totally broken. They are not at all immersive in the way that previous generations of this game were able to provide. Again, did you guys play this game? Cus what was with that AI hull gunner? Shooting my big tank cannon feels less "thumpy" than firing a rifle. The damage system has promise, but right now, its just annoying. Tanks don't feel solid. Tanks NEED to feel solid. The mouse-controlled turret is also a step back in my opinion, the keyboard, odd as it may be, made it feel more solid, more tank like. Ease up on the detail. I don't care if what I am sitting in looks like a cardboard box, as long as its fun to be in and *feels* right, we'll be happy and maybe servers will actually use the tanks you put so much work into. RO and DH had fantastic combined arms. In Ro2 tanks are MG emplacements or big bullseye's that are easy to take out. The HE shell looks and works and feels totally wrong. Go back to the drawing board on this one guys. Combined arms is your niche, don't ruin it (well, you already did, please fix it, because it can be great)
I like this game Tripwire. I really do. Right now its not worth what I paid for it. I want you guys to fix this game and make it great because I want to keep playing it, and it'd be nice to have people to play AGAINST. Hold the content, fix the foundation. Especially the pings. Look at what the DH team did for RO. This needs to happen with Ro2. Please make things right by your customers. We are currently sorely dissapointed, and even though the noobs are whining about the wrong things, the cold hard truth is the numbers of players on the servers. So soon after launch, that should be a real red flag that you guys F'd up on some core issues. It takes a LOT to alienate this community you guys had, and its happening. Don't listen to the "we need realism" crowd, they are noobs. Listen to the Schmitty (he also likes realism, but its further down the list) because if you listen to the Schmitty, this game will be great.
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