SCAR buff?

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outofrealman

FNG / Fresh Meat
Oct 29, 2009
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Calculating Floor again:

Now a 6lv commando two shot cannot kill a stalker, so each bullet do not more than 87 dmg. So base dmg of SCAR is 58. Healthbar also shows the stalkers are very very near death.

And you know what, ak have base dmg of 45.

Consider (really) before you post.
 

Soanos

Member
Jul 2, 2009
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My vote is to take SCAR damage back what it was or at least halfway.

Currently it takes the same amount of shots to kill smaller enemies as it would with an AK-47, effectively making it a more expensive AK-47 with a smaller mag, making it redundant.
 

Aze

Grizzled Veteran
Mar 19, 2010
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Calculating Floor again:

Now a 6lv commando two shot cannot kill a stalker, so each bullet do not more than 87 dmg. So base dmg of SCAR is 58. Healthbar also shows the stalkers are very very near death.

And you know what, ak have base dmg of 45.

Consider (really) before you post.

Yeah they certainly overnerfed the SCAR. Somewhere between its current damage and its previous damage would be better, along with 3 less mags (= from 375 to 300 total bullets at level 6 Comm) would seem balanced.
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Something interesting i didn't know, at least according to Killing Floow Wiki, is that Clots, Stalkers and Crawlers don't scale in health if there are more players? Is that really true?

Yeah, its true, too low health to really matter if they were scaled, plus they are common as muck so would be kinda mean ;)

Yeah I'd say I'm gonna call a day number crunching on that idea, I think everyone would be happy at something like 62-72 or 64-74 for the SCAR.

On hard crawlers get pwned, and on suicidal Stalkers get 2 shotted. Good times had by all ;)
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
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One last question and then I will not be answering this post again.

Who want to use the SCAR when both ak and SCAR can:
1. two shot crawlers
2. one shot decaping anything up to bloat
3. half a clip kills husks
4. gun down sirens with half clip of body shot
5. gun down headless bloats with around 6 shots

While SCAR has smaller clip size and more expensive?

In fact, at least for me and a few friends of mine, one-shoting crawlers and 2-3 body 1 head killing gorefasts are the only reasons we use the SCAR. But now (even you buffed halfway towards the old dmg), ak use same among of bullets with the SCAR to do the same thing.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
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Crawler has 95 on hard diff, meaning the SCAR would require about 60 damage. (Kinda like i suggested by luck :cool:)
Calculating Floor again:

Now a 6lv commando two shot cannot kill a stalker, so each bullet do not more than 87 dmg. So base dmg of SCAR is 58. Healthbar also shows the stalkers are very very near death.

And you know what, ak have base dmg of 45.

Consider (really) before you post.
Oh wow, only 2 more damage is all it takes to kill crawlers with 1 shot on hard?
It's not about much damage but more about finding the breaking point, isn't it?

Hm, well, if the base damage right now is 58 and the base damage used to be 85, how about making it 70 then?
As lv6 commando that would mean 135 damage which is enough to kill 123 health suicidal crawlers so that should leave enough breathing room for lower level commandos to 1-shot them on lower difficulties.
Not sure about stunning gorefasts though but perhaps we can live without that?

I think I'll be going with option 2 since that is what most people seem to agree on.
Making the scar strong enough for what it's supposed to do but not quite as strong as it used to be.
 
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outofrealman

FNG / Fresh Meat
Oct 29, 2009
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Oh wow, only 2 more damage is all it takes to kill crawlers with 1 shot on hard?
It's not about much damage but more about finding the breaking point, isn't it?

Hm, well, if the base damage right now is 58 and the base damage used to be 85, how about making it 70 then?
As lv6 commando that would mean 135 damage which is enough to kill 123 health suicidal crawlers so that should leave enough breathing room for lower level commandos to 1-shot them on lower difficulties.
Not sure about stunning gorefasts though but perhaps we can live without that?

I think I'll be going with option 2 since that is what most people seem to agree on.
Making the scar strong enough for what it's supposed to do but not quite as strong as it used to be.


70 base dmg means one shot from 6lv commando being 105. If you want 2 shotting crawlers base dmg is 42 to 81, if you want one shotting crawler the base dmg need to be 82+.

If you need two shotting stalkers, you need 59+.
 

9_6

FNG / Fresh Meat
Sep 4, 2009
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Okay wtf is wrong with me.
My math fails on way more basic levels than it should.

So being able to 1-shot suicidal crawlers would basically mean a rollback is the only option.
This makes things complicated. Apparently it was just as strong as it should be pre-patch :p
 

Aze

Grizzled Veteran
Mar 19, 2010
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70 base dmg means one shot from 6lv commando being 105. If you want 2 shotting crawlers base dmg is 42 to 81, if you want one shotting crawler the base dmg need to be 82+.

If you need two shotting stalkers, you need 59+.

Dammit stop talking about random numbers >o<
Tell us what difficulty too please!

Hard: 1 shot Crawlers, 2 shot Stalkers!
Suicidal: 1 or 2 shot Crawlers, 2 shot Stalkers!
That's what i think everyone wants.

How does the AK fair in Hard and Suicidal respectively on Crawlers and Stalkers?
 

Undedd Jester

FNG / Fresh Meat
Oct 31, 2009
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Sheffield, England
As I say headshotting crawlers isn't that hard if you see them moderately early. Its what suicidal is for, being damned hard if you don't see them early :)

Right now you can't 1 shot them on even Hard, and OK yeah I agree that is a little too far for a tier 3 weapon. I worked out the SCAR would need to be 64 for the damage to be enough to kill a Hard crawler in 1, so somewhere around 64-74 seems logical to me :)
 
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9_6

FNG / Fresh Meat
Sep 4, 2009
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I hate crawlers more than stalkers so I kinda made those the measure by which to determine the number.
Very scientific. Very objective.

Perhaps 2-shotting them on suicidal and 1-shotting them on hard and below only isn't that terrible.
It's suicidal after all...
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
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Dammit stop talking about random numbers >o<
Tell us what difficulty too please!

Hard: 1 shot Crawlers, 2 shot Stalkers!
Suicidal: 1 or 2 shot Crawlers, 2 shot Stalkers!
That's what i think everyone wants.

How does the AK fair in Hard and Suicidal respectively on Crawlers and Stalkers?


Hard: 1 shot Crawlers, 2 shot Stalkers! Base dmg required: 64-89
Suicidal: 1 shot Crawlers, 2 shot Stalkers! Base dmg required: 82-116
Suicidal: 2 shot Crawlers, 2 shot Stalkers! Base dmg required: 59-116
 
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Aze

Grizzled Veteran
Mar 19, 2010
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Hard: 1 shot Crawlers, 2 shot Stalkers! Base dmg required: 64-89
Suicidal: 1 shot Crawlers, 2 shot Stalkers! Base dmg required: 82-116
Suicidal: 2 shot Crawlers, 2 shot Stalkers! Base dmg required: 59-116

Thank you, much easier to understand now :D

I would guess somewhere between 65 and 70 seems right then, so you 2 shot Stalkers on both hard and suicidal, and 1shot crawlers on hard and 2shot them on suicidal.

Someone that disagrees to this?
 

9_6

FNG / Fresh Meat
Sep 4, 2009
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Okay so we're kinda back at 70 so hard and below crawlers can be killed with 1 bodyshot, suicidal take 2 (same amount as with AK) while the SCAR always takes less shots to kill stalkers than the AK.
It's also not as strong as it used to be so taking on big enemies with it is still not really a good idea.

Sounds good?
 

Aze

Grizzled Veteran
Mar 19, 2010
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Okay so we're kinda back at 70 so hard and below crawlers can be killed with 1 bodyshot, suicidal take 2 (same amount as with AK) while the SCAR always takes less shots to kill stalkers than the AK.
It's also not as strong as it used to be so taking on big enemies with it is still not really a good idea.

Sounds good?

Sounds perfect imo! :)
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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imo after using the "new" SCAR over the past couple days........it's fine where it is right now. i had no trouble taking any of the small/medium zeds out in 1 or 2 shots. no trouble making money. no trouble running low on ammo.

some people just need to learn how to use semi-auto and the scope.
 

Compass

FNG / Fresh Meat
Aug 30, 2010
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The Scrakes are somewhat harder with their major decrease in damage. What is this, a 20% reduction, meaning 25% more bullets?
 

outofrealman

FNG / Fresh Meat
Oct 29, 2009
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I am perfectly fine to use only the ak to do my commando job perfactly. Using the SCAR, even better.

The ONLY problem is the new SCAR act as the upgrade of the ak. Simply because both gun usually takes same among of ammo to down athe same target.

If you learn to use the knife correctly, you can take down scrakes with knife without getting hurt (which is true). Does this mean the katana can nerf to 50 damage? Of cos not! It is the higher teir weapon so it is SUPPOSED to do the same job much more effectively. And the current SCAR cannot do that.

Someone should learn to read and understand what people are really trying to say.
 
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Lapland

FNG / Fresh Meat
Jun 1, 2010
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In the middle of no where.
This SCAR nerf just basically gives tossers more of a reason to roll Sharpshooter and be a poor man's Commando with the M14 EBR. Hard enough that Commando is notoriously long to grind. I don't get why the nerf the SCAR for something it never was able to do. I was never able to take on multiplayer-Hard/Suicidal Scrakes or Fleshpounders as a lvl 6 Commando. I could probably take on Scrakes assuming I can land ALL 25 rounds into his head, but that takes too much effort and endanger the rest of my teammates.

That said, I haven't touched Killing Floor for months up until now. I know for sure pre-nerf lvl 5/6 Commandos could kill Crawlers in one shot on Hard mode, but were we able to do so on Suicidal. I really can't remember. Honestly, you're better off having Firebugs or Supports being Crawler-controllers than with a Commando of the same level.