Crawler has 95 on hard diff, meaning the SCAR would require about 60 damage. (Kinda like i suggested by luck

)
Calculating Floor again:
Now a 6lv commando two shot cannot kill a stalker, so each bullet do not more than 87 dmg. So base dmg of SCAR is 58. Healthbar also shows the stalkers are very very near death.
And you know what, ak have base dmg of 45.
Consider (really) before you post.
Oh wow, only 2 more damage is all it takes to kill crawlers with 1 shot on hard?
It's not about much damage but more about finding the breaking point, isn't it?
Hm, well, if the base damage right now is 58 and the base damage used to be 85, how about making it 70 then?
As lv6 commando that would mean 135 damage which is enough to kill 123 health suicidal crawlers so that should leave enough breathing room for lower level commandos to 1-shot them on lower difficulties.
Not sure about stunning gorefasts though but perhaps we can live without that?
I think I'll be going with option 2 since that is what most people seem to agree on.
Making the scar strong enough for what it's supposed to do but not quite as strong as it used to be.