Say no to focus

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Fishsticks

FNG / Fresh Meat
Apr 20, 2011
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Nah, I just was 'undecided' for a long time ;)


Proud_God,

Another issue is even if you remove focus/zoom serverside you can still manually adjust iron-sight zoom in your local .ini file. In turn you can give yourself just as much zoom or even more than the focus key provides (albeit without the holding of breath).
 
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Proud_God

FNG / Fresh Meat
Dec 22, 2005
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Proud_God,

Another issue is even if you remove focus/zoom serverside you can still manually adjust iron-sight zoom in your local .ini file. In turn you can give yourself just as much zoom or even more than the focus key provides (albeit without the holding of breath).

I would imagine the Immersion Overhaul Mod's overrides the local ini file zoom setting? If not, that seems like a "security hole" Dibbler/PanzerJager should look at :)
 

LordKhaine

FNG / Fresh Meat
Dec 19, 2005
1,008
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I'd much rather just see people play classic more and disable focus in that, realism feels way too casual.

So many have expressed this view in the forums and ingame chat, yet classic servers still stay almost empty with the occasional burst of activity. Bleh.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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So many have expressed this view in the forums and ingame chat, yet classic servers still stay almost empty with the occasional burst of activity. Bleh.

True...

But witness the 40-1 servers, both Classic and Realism since I know you frequent them. I have not been on them in awhile (Classic specifically) because of the map selection, but that does not matter here. When you are able to populate and fill the Classic Server, I have noticed that the Realism server get less attention. Mind you, this is not during sales or free weekends, and only when look at the RO Tracker app on my phone. It isn't so much that people prefer Realism, its that they more often than not go to the more populated servers. That right there is half the battle that Classic faces. Think about it.
 

CaptainKirk

FNG / Fresh Meat
Apr 14, 2013
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I support this thread, never liked focus at all.

This is a feature that belongs in a Call of battlefield game or something. It just blows my mind that Tripwire ever thought it would add anything good to the game. Just look at so many of the original RO2 maps that are unplayable because of this stupid feature. And even when maps works with the feature there are MANY areas that people never go to because its too easy to get sniped. It pisses me off that the dev's have talked **** about Cod players (although well deserved) and still they try to make a game that appeals to those players. Grow some balls and remove these features that never should have been in the game to start with.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
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i support this thread, never liked focus at all.

This is a feature that belongs in a call of battlefield game or something. It just blows my mind that tripwire ever thought it would add anything good to the game. Just look at so many of the original ro2 maps that are unplayable because of this stupid feature. And even when maps works with the feature there are many areas that people never go to because its too easy to get sniped. It pisses me off that the dev's have talked **** about cod players (although well deserved) and still they try to make a game that appeals to those players. Grow some balls and remove these features that never should have been in the game to start with.


+1
 

NationalGuard

FNG / Fresh Meat
Jan 11, 2014
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I do think weapons are too accurate but zoom is an innocent scapegoat. The problem is sight alignment being perfect, and sway being to little when not in a good firing position.
 

Fishsticks

FNG / Fresh Meat
Apr 20, 2011
886
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Alabama
I do think weapons are too accurate but zoom is an innocent scapegoat. The problem is sight alignment being perfect, and sway being to little when not in a good firing position.


Try out Dibblers immersion overhaul mutator. Increased sway and recoil have been added. Also, I believe the problem could be alleviated even more by removing the ability to hold breath/focus. Or maybe only make it available from a prone firing stance.
 

NationalGuard

FNG / Fresh Meat
Jan 11, 2014
6
0
0
Try out Dibblers immersion overhaul mutator. Increased sway and recoil have been added. Also, I believe the problem could be alleviated even more by removing the ability to hold breath/focus. Or maybe only make it available from a prone firing stance.
Thanks for the tip with the mutator:). I do think zoom is realistic and that sight alignment would be a more realistic fix.
sightpic-bottompart.gif
 

RoastinGhost

Active member
Jul 14, 2011
438
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This is a feature that belongs in a Call of battlefield game or something.

CoD and Battlefield and other casual shooters don't have this feature. ARMA does, though.

I support zoom because it brings objects to the proper size on one's screen. Inaccuracy should come from it being harder to shoot, not to see.

I agree with the idea that combat is too fast and people are too accurate. We're really working for the same thing, I think.

Instead of targets being too small, I say we fix the problem of guns being too steady. 'Holding breath' to remove all sway is definitely a call of battlefield-style feature. It's significantly harder to hold a rifle steady than a mouse, so let the game make up the difference. This rewards players for compensating instead of pixel hunting.

Having zoom linked to movement is a mistake, though.
 

ndlksandklasnda

FNG / Fresh Meat
Jul 31, 2013
64
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after playing with the no-zoom and increased recoil for a bit, i'll have to say that the lack of focus really harms rifle users while leaving anyone with automatic weapons basically untouched, as if the short firefight distances weren't enough of a bonus.

other than that, the recoil itself feels great.
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
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after playing with the no-zoom and increased recoil for a bit, i'll have to say that the lack of focus really harms rifle users while leaving anyone with automatic weapons basically untouched, as if the short firefight distances weren't enough of a bonus.

other than that, the recoil itself feels great.

This is why TWI gave smg's such huge recoil in RO1. But I'd rather see the balance come from things such as class availability.
 

Kleist

FNG / Fresh Meat
May 3, 2009
2,034
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I can not agree about no zoom is bad for riflemen. Yesterday we get some people online and after i have reading this i play with rifle only. I have had no real problems with it. It was accurate and deadly. Of course a SMG is much better in close combat, and maybe it will supress you a little bit on middle distance, but this is the job of a SMG. and we only have a limited number of SMGs in the game.

I am fine with the weapons how they are in IOM.

and zoom is just a big immersion breaker for me, since September 2011
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
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Thanks for the tip with the mutator:). I do think zoom is realistic and that sight alignment would be a more realistic fix.
sightpic-bottompart.gif

Although sight alignment is probably a major reason why people are too accurate. Your mouse only offers you to move to the left or to the right. There is pretty much no way to allow a user to control the misalignment there, unless you temporarily make a button move it. or have it in an automated uncontrollable system.

In both ways it will feel unintuitive. unless you use something like a razer hydra (and the accuracy of those things is horrid) its very hard to implement things like sight misalignment.
 

LionbI4

FNG / Fresh Meat
Apr 26, 2006
273
12
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The ranges in most maps dont breach 200m which is deadly accuracy wise,in even an amateurs hands.
The focus zoom is handy on larger custom maps which are coming out now.

Classic doesn't have zoom (well mostly)which is partly why it was made ,that might be more your cup of tea.

THIS.
How about make some maps with 200+ gun fire ranges?
Darkest Hour has very nice maps which can be used as a reference.
 

NationalGuard

FNG / Fresh Meat
Jan 11, 2014
6
0
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Although sight alignment is probably a major reason why people are too accurate. Your mouse only offers you to move to the left or to the right. There is pretty much no way to allow a user to control the misalignment there, unless you temporarily make a button move it. or have it in an automated uncontrollable system.

In both ways it will feel unintuitive. unless you use something like a razer hydra (and the accuracy of those things is horrid) its very hard to implement things like sight misalignment.
There is no need for player control of the sight system, it should automatically align by itself. How well and fast it aligns should be based on stamina, supression, wounds, firing position and so forth, so skill would still matter alot.

Despite being complex it would turn shooting more like real life without taking away zoom or adding excessive sway.
 
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