Hi all. Today's argument is about RO2 sappers. You all know that in RO1 if you want to kill a tank, you have to throw the sap charge randomly around the tank, and then the explosion will damage/kill it, and you also know that this isn't very realistic, not for RO2 at least.
So, now that the vehicles damage system is super-realistic and no more based on the RO1's "HP system", how do saps work? Must we place them on the vehicles trying to place them in the best point to cause the more damage possible? And will it be calculated what happens afterwards the explosions? (what it's damaged, the spalling etc)
Just to know if also the sap charges evolved with the whole game, thank you in advance
So, now that the vehicles damage system is super-realistic and no more based on the RO1's "HP system", how do saps work? Must we place them on the vehicles trying to place them in the best point to cause the more damage possible? And will it be calculated what happens afterwards the explosions? (what it's damaged, the spalling etc)
Just to know if also the sap charges evolved with the whole game, thank you in advance