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Santa's workshop - cart needs invisible wall

I second that.
It's like zeds sometimes hide in the cart while they're attacking it which makes it really hard to hit them.
I'd also like it if weapons with penetration could shoot through the cart. Similarly, I feel like weapons with penetration should be able to fire through players when they get in the way/dead zeds. It's just counter-intuitive that weapons with penetration can't fire through them.
 
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The reason the cart has minimal collision is that without it players will have trouble reaching the cart with their welder to repair it due to the limited range of the welder tool. I'll see if we can do something to have two sets of collision, one for zeds and one for players, but I am not sure if we have a system that we could make use of for this or it would require new tools.
 
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