Playable: Yes
Size of map: Large indoor setting
Difficulty: Hard (lots of tricky zed spawns)
Link: http://www.mediafire.com/?za42los73wy82aw
FIXES:
- Screenshots added (seriously, what was I thinking
)
- Zeds can now reach you on the second level of the main room when you stand near the broken rails.
- Zeds can now get out of the fountain if the fall in
- Player can no longer get behind the table on the top level of the main room, as zeds couldn't get there
- Door in basement now opens the correct way
- Door at the top of the level (to the top office) has been weakened significantly as the hold was far too easy.
- The kitchen has now got appropriate blocking volumes, as zeds could not reach player when standing on certain objects.
-FIXES TO COME:
- Need to make sure that grass near the drainage table (close to the furnace) is not collidable
- Make sure the office hold is not too easy
- Make it so that the zeds don't get caught near the ramp on the top level of the main room
- Add flickering lights to areas in the maintenance sector (You'll notice a big dark patch)
- Will make it so that the trader at the far end of the bridge is actually functional.
- Will fix shadows on some of the foliage
- More detail will be added to the maintenance sector at the top of the map
Hey, here is a map I've been working on for a while now, it still requires a little work, but I'd like to havie it tested so that everyone can give me a list of the things they believe need to be fixed. Just before the uppdate that is coming out, I will submit for White Listing. Please let me know what you find, no matter how small the problem is.
You can contact me via email at: dolphinbuffman@hotmail.com
I will reply and thanks in advance to all those who do test the map.
Size of map: Large indoor setting
Difficulty: Hard (lots of tricky zed spawns)
Link: http://www.mediafire.com/?za42los73wy82aw
FIXES:
- Screenshots added (seriously, what was I thinking
- Zeds can now reach you on the second level of the main room when you stand near the broken rails.
- Zeds can now get out of the fountain if the fall in
- Player can no longer get behind the table on the top level of the main room, as zeds couldn't get there
- Door in basement now opens the correct way
- Door at the top of the level (to the top office) has been weakened significantly as the hold was far too easy.
- The kitchen has now got appropriate blocking volumes, as zeds could not reach player when standing on certain objects.
-FIXES TO COME:
- Need to make sure that grass near the drainage table (close to the furnace) is not collidable
- Make sure the office hold is not too easy
- Make it so that the zeds don't get caught near the ramp on the top level of the main room
- Add flickering lights to areas in the maintenance sector (You'll notice a big dark patch)
- Will make it so that the trader at the far end of the bridge is actually functional.
- Will fix shadows on some of the foliage
- More detail will be added to the maintenance sector at the top of the map
Hey, here is a map I've been working on for a while now, it still requires a little work, but I'd like to havie it tested so that everyone can give me a list of the things they believe need to be fixed. Just before the uppdate that is coming out, I will submit for White Listing. Please let me know what you find, no matter how small the problem is.
You can contact me via email at: dolphinbuffman@hotmail.com
I will reply and thanks in advance to all those who do test the map.
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