?s- Server-Friendly Maps & Production Lighting

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liamtranzig

Member
Aug 28, 2015
462
3
18
St. Louis, Missouri
If anyone can help me with these two questions I'd be much obliged.

1: How do I consolidate the .kfm & .udk files to make a Workshop item that can be loaded onto servers? (ie: Not exclusively single-player)

2: My SDK doesn't do production lighting when building the level. I have the box ticked & when I click on the error it takes me to the WorldInfo tab (particular the KillZ option). Any ideas why this might be & how I might fix it?

​​​​​​​Thanks.
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Seanchaoz

FNG / Fresh Meat
Feb 29, 2016
202
24
0
Denmarkia
www.synchaoz.com
1. This I do not know. Generally you should always importmeshes/materials directly into your map packages, located at the bottom of your Content Browser under the "External" section. This will ensure that everything you import is saved into the map .kfm automatically.

2. You can disregard that message. It's most likely an SDK bug, it happens for everyone. As long as you build lighting with Production selected, the lighting will be built properly despite the error message.
 

liamtranzig

Member
Aug 28, 2015
462
3
18
St. Louis, Missouri
Thanks for the response.

I think the problem by the first question may lay in that I do not "cook" the level in the SDK - as I still frequently edit it. When I load it in the SDK it automatically loads the .udk- and it does it for the Workshop subscribers too but it seems that most people running custom servers cannot load it onto their server unless it is one file. I used to zip the file & post it to GameBananna so that the content was bundle in one but the Workshop doesn't allow that...