Sounds like you're talking about Grain Elevator, which is balanced.
Yea for what ever reason I thought he was talking about the other map.
As far as Red October, it still is much the same as Grain Elevator in that it requires team work for both sides to win. Simply put if you have crappy squad leaders on the Russian side that are just out to run & gun you will likely lose.
This map really depends on the SL's doing their roles. That means throwing smoke grenades at the start, trying to focus the troops on attacking & hold back enough that your squad can spawn on you.
People cry about the squad spawn being broken but it's not, it's just people have no clue how it works. You can't spawn to the SL if he's in enemy controlled territory nor if he's under fire. SL's need to hold back slightly letting the squad members advance and follow in behind them. (yea this means you wont get a lot of kills)
Not to mention the morons in the T-34's need to learn not to go charging right to the front line to die. T-34's need to hold back at the start and hit the building with HE right at the start but "stop" once your team has started entering the building. At that point they should move to the flanks to try to pick off random reinforcements.
The T34's shouldn't try to go head to head with the Panzer like every moron does instead they should be holding back as support and let the anti-tank guys kill the Panzers on this map.
People need to quit trying to play this game like some run & gun shooter, because it's not CoD. These maps require "team" tactics not 1 or 2 guys shooting everything while the rest sit back. This isn't a 1 guy captures the flag game.
The server I've been playing on, the Russians win a good portion of the time, but every so often the Germans manage a shut out. Meaning yes both side can win and people need to stop claiming the maps are unbalanced because they are hard.
Once people learn how to play the maps and understand they need to work as a team, then they will start balancing them selves out with out any nerf bats needed from tripwire.
You guys are gonna whine til they are all dumbed down like Barracks, then will complain there are no tactics needed to win. (
for the record I'm not a fan of Barracks as it's too small of a map, so it encourages run & gun rather than tactics and team work)
Also I will say that sometimes I just don't feel like being a team player and I'm out hunting score, just like anyone else. In those situations I typically head to a low traffic flank and try to protect it, which in the end is still helping the team.