Russians need more reinforcements on Red October Factory

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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
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It's just ridiculous right now.

I have no problem with a map being a bit tougher on one side but it's pretty much impossible as is.

Also please can we kill the lockdown?? I hate having 5 minutes for every capzone, especially the first...
 
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Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
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Yeah, I can deal with the low reinforcements OR the lockdown, but asking the Russians to seize that first cap in 5 minutes just turns into a meat grinder.

The last few games I played all ended with the Germans at 100+ reinforcements and our last dude running around getting yelled at to commit suicide so the rest of us can play again.

It's gotta be one or the other.
 
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Br0nson

FNG / Fresh Meat
Aug 22, 2011
30
8
0
I agree, I want to actually have a game that lasts more than half an hour. Also the lockdown is just bad across the board.
 

crockett

FNG / Fresh Meat
Jun 7, 2008
105
13
0
I disagree, this map simply takes team work. I just played a match as Russian and we had lost up to the second floor. We ended up pushing back and fought our way back to a victory and ran the Axis out of respawns.

If you notice there is another topic about the same map where the Germans complain they have it too ruff. Having played on both side on a pretty good sever with lots of team work, I can tell you it's a very hard map for either team and it requires people working together.

This to me says it's a very well balanced map, when both sides complain it's harder for them. ;) Just give it time and people will start figuring out how to play it and it will end up being very tough battles over and over.

Just as a side note, when I first played this map I played as a Russian and was steam rolled time and time again on various servers. Wasn't til I joined a server where people were working together that it became an actual fight.
 
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BigMorgan

FNG / Fresh Meat
Jul 25, 2011
223
55
0
Chicago
thegamewardens.net
Yeah, I can deal with the low reinforcements OR the lockdown, but asking the Russians to seize that first cap in 5 minutes just turns into a meat grinder.

The last few games I played all ended with the Germans at 100+ reinforcements and our last dude running around getting yelled at to commit suicide so the rest of us can play again.

It's gotta be one or the other.

Were you on our server?

We had this happen literally twice in a row tonight.

I hate to say it but there needs to be some kind of mechanism to keep the last man standing from using his position simply to grief the server. Say what you will about it, but people aren't going to sit and wait for 10 minutes while some jerk hides back in spawn where the other team can't go. We went from a full 32-man server with balanced teams down to roughly 20-25 both times this happened. In the end I just switched maps through the webadmin before everyone in the server quit.

Please rebalance Red October to give the Russians less lockdown time for each objective. Since their reinforcements get depleted so quickly anyway right now, it's pointless.
 

Coolicus

FNG / Fresh Meat
Jan 2, 2008
143
52
0
I agree lockdown needs to go from maps or at least be an option that can be turned off AND there needs to be more time/more reinforcements. Perhaps the attackers could gain time as they capture objectives but make it non-stackable? Say 5 minutes for each objective? Really as I've said in plenty of threads I hate the default timers as the maps are just too short!

Remember the good old days of RO1 maps that lasted for an hour or more? 30 minutes should be the absolute minimum for maps imho.

THE IS2 COMMANDS IT :IS2:
 

Jammybee

FNG / Fresh Meat
Feb 25, 2006
112
41
0
It tough in territory too. But it should be easily fixable with round times and manpower server options.
 

retrofly

FNG / Fresh Meat
Mar 18, 2006
96
23
0
Yeah same thing keeps happening when I play it, finished a round Axis still had 150+ reinforcements, people commented that we must have suicide bombers on our team to be that far behind.

And its got nothing to do with teamwork or skill, its just bloody difficult to get to the 1st cap, even with smoke and a SL even if you do get past the Mp40's sniping you some little scroat will be sat in a dark corner waiting for you to to walk past them.

I'm not saing its bad, it's just hard! :)
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
After playing it a good amount, I agree. Attacking this HUGE level, the Russians need a little something extra. Maybe only Russia gets tanks?
 

tarquin

FNG / Fresh Meat
Sep 3, 2011
101
20
0
everyone has missed the obvious point which is that people don't know the map.


of course it's going to be hard when 90% of your team don't know the map, and thus run straight into gunfire at the start of the round..
 

Grimreapo

FNG / Fresh Meat
Jul 5, 2011
370
141
0
I just think the Russians just need more time and a MAJOR factor for the Russians losing is the MG tank bots, if you look at the German score the tankers always get an insane amount of kills with thier bots doing l33t head shooting...
 

Nikita

FNG / Fresh Meat
May 5, 2011
1,874
606
0
Without a doubt, Russians need both more time and reinforcements. Time alone is irrelevant and even painful if reinforcements run out, and as for reinforcements the Germans often have a defense too difficult to break into in five short minutes.
 

Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
I like the map, but I haven't played it enough times to make a judgement whether the reinf allocation is a persistent problem, as most servers just seems to run Barracks only.
 

greenlemonade

FNG / Fresh Meat
Sep 20, 2010
793
189
0
lockdown is just a bad idea put into a game 4 some silly reason
1. Wrong thread.

2. Lockdown is a GOOD thing. It is realistic that forces retreat and regroup if they get hammered. It is good gameplay wise as it safes everyone from annoyingly long unbalanced games.
Play Dustbowl, stage 3 in TF2 to see what we mean.
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
Were you on our server?

We had this happen literally twice in a row tonight.

I hate to say it but there needs to be some kind of mechanism to keep the last man standing from using his position simply to grief the server. Say what you will about it, but people aren't going to sit and wait for 10 minutes while some jerk hides back in spawn where the other team can't go. We went from a full 32-man server with balanced teams down to roughly 20-25 both times this happened. In the end I just switched maps through the webadmin before everyone in the server quit.

Please rebalance Red October to give the Russians less lockdown time for each objective. Since their reinforcements get depleted so quickly anyway right now, it's pointless.


It's possible.

But seriously, the Ruskies have less than 100 guys after capturing the first point, and there are still several more to go. It's rough.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
I disagree, this map simply takes team work. I just played a match as Russian and we had lost up to the second floor. We ended up pushing back and fought our way back to a victory and ran the Axis out of respawns.

If you notice there is another topic about the same map where the Germans complain they have it too ruff. Having played on both side on a pretty good sever with lots of team work, I can tell you it's a very hard map for either team and it requires people working together.

This to me says it's a very well balanced map, when both sides complain it's harder for them. ;) Just give it time and people will start figuring out how to play it and it will end up being very tough battles over and over.

Just as a side note, when I first played this map I played as a Russian and was steam rolled time and time again on various servers. Wasn't til I joined a server where people were working together that it became an actual fight.

Sounds like you're talking about Grain Elevator, which is balanced.
 

crockett

FNG / Fresh Meat
Jun 7, 2008
105
13
0
Sounds like you're talking about Grain Elevator, which is balanced.

Yea for what ever reason I thought he was talking about the other map.

As far as Red October, it still is much the same as Grain Elevator in that it requires team work for both sides to win. Simply put if you have crappy squad leaders on the Russian side that are just out to run & gun you will likely lose.

This map really depends on the SL's doing their roles. That means throwing smoke grenades at the start, trying to focus the troops on attacking & hold back enough that your squad can spawn on you.

People cry about the squad spawn being broken but it's not, it's just people have no clue how it works. You can't spawn to the SL if he's in enemy controlled territory nor if he's under fire. SL's need to hold back slightly letting the squad members advance and follow in behind them. (yea this means you wont get a lot of kills)

Not to mention the morons in the T-34's need to learn not to go charging right to the front line to die. T-34's need to hold back at the start and hit the building with HE right at the start but "stop" once your team has started entering the building. At that point they should move to the flanks to try to pick off random reinforcements.

The T34's shouldn't try to go head to head with the Panzer like every moron does instead they should be holding back as support and let the anti-tank guys kill the Panzers on this map.

People need to quit trying to play this game like some run & gun shooter, because it's not CoD. These maps require "team" tactics not 1 or 2 guys shooting everything while the rest sit back. This isn't a 1 guy captures the flag game.

The server I've been playing on, the Russians win a good portion of the time, but every so often the Germans manage a shut out. Meaning yes both side can win and people need to stop claiming the maps are unbalanced because they are hard.

Once people learn how to play the maps and understand they need to work as a team, then they will start balancing them selves out with out any nerf bats needed from tripwire.

You guys are gonna whine til they are all dumbed down like Barracks, then will complain there are no tactics needed to win. (for the record I'm not a fan of Barracks as it's too small of a map, so it encourages run & gun rather than tactics and team work)

Also I will say that sometimes I just don't feel like being a team player and I'm out hunting score, just like anyone else. In those situations I typically head to a low traffic flank and try to protect it, which in the end is still helping the team.
 
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