Russian Community gives us goodies about Igromir

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Dwin

FNG / Fresh Meat
Jun 10, 2007
520
247
0
I understand TW's reasons for keeping players confined to their tanks, but that itself brings about new problems.

For example, the fight-to-death syndrome. Now that players can't bail out of a damaged tank or escape from a hopeless battle, what is there to encourage players to retreat or give up a losing battle? As far as I know, most tank battles did not result in complete destruction of the tank, and tankers would bail when they knew the fight was lost. What's to encourage tankers to preserve their lives now that they are essentially driving their own coffin?
 
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Mormegil

FNG / Fresh Meat
Nov 21, 2005
4,178
574
0
Nargothrond
Loader can be killed. It is actually who I aim for first in combat :)

I guess that means there's an animation for the gunner to switch over to load up the shell. Cool.


I wonder what it looks like when you have two players in a tank, and say one or two of the crewmembers gets killed. That means one of the players will be able to watch their teammate switch positions - necessitating 3rd person animations for crew switching.
 
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roeland666

FNG / Fresh Meat
Sep 17, 2010
155
34
0
Netherlands
yes! that's exactly what i missed to, the cockade! i really hope the put it in it would kinda suck if they don't:( but a good thing there are german NCO and Officers with there real uniforms cause that's one of the things i missed in the first game..
 

Apos

FNG / Fresh Meat
Dec 3, 2007
1,749
1,436
0
Europe
www.enclave.pl
Is it possible to give the model of a groupleader a real mitlitary rank?
Like a "Unteroffizier" or "Feldwebel" or is it only possible to use a normal soldiers model with an officer cap?

By the way - Is that an NCO or an Officer we see on this Picture?
Because a NCO looks a little bit strange with this cap it
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
3,228
1,982
0
The RO Elitist's piano bar
www.youtube.com
I understand you guys talking about some detailed stuff or whatever something regarding history accuracy,PLS STOP FOR A SECOND AND LOOK AT THE AMAZING RALITY OF THE SOLDIER,IT LOOKS LIKE A REAL PICTURE,AMAZING ARTISTRY!!!!!!!!!! LOVING IT!!!!!!! :eek:
That said, we really do want the game to be as historically accurate as possible -- that's the hallmark of games like RO.

And I also think the devs want to hear comments like this. Even though they do painstaking research, they are human and can miss things. Often the community, due to its sheer number of eyes, can catch stuff that the devs don't notice.

No one's flaming -- it's all constructive.