I'm working on a vehicle right now that has a multi-powered sight, similar to Amizaur's work with the Panther scope.
Maybe he can speak to "upgrading" the later Tiger I model's scope for the next release of AB?
CO and I never came to a determined decision about implementing the scissor's periscope (Scherenfernrohr) for the StuG. First, it would have created more modelling work for Paul, and I think there was also some concern about game balance issues. Namely, that every other tank in the game requires the commander to pop out of his cupola to spot targets thus exposing himself to sniper fire. If we had implemented a protected viewing position for the StuG commander, it would have given that vehicle a certain advantage over others. Of course, I'm all for realism, and wouldn't be opposed to putting it in at some point, if Paul concurs.
Not sure about the answer to the 2x power binocs for AB...
Thanks Shurek. Sorry for the length of this reply, but I had a big cup of coffee this morning and just started typing…;o)
To be clear, I’m not complaining about the AB-Mod. You guys have done some very wonderful work in spicing up the original RO-tank combat model. I like the stock RO-tank maps, but I definitely lean toward the AB-mod tank maps when choosing servers to spend my time on.
The question of play balance is always important and a very valid point. However, I think map\scenario balance can be achieved via force mix and placement of the map objectives.
I think players who truly enjoy the game are reasonably malleable, and therefore will adapt to equipment foibles, particularly if these equipment foibles are perceived to be “realistic”. For example scissors telescope in a Stug.
Those players that grumble constantly are the sorts that require that a game somehow adapt to their “playing style” rather than the player adapting to the game environment. In this instance a grumblers “playing style” is a euphemism for the tactical ineptitude.
“Realism” within wargames should be a player trying to invoke real world tactics and the player being paid the appropriate dividends for his efforts. Use of terrain, firepower, maneuver and(!!) communication with ones team mates has to be employed in various combinations to achieve the scenarios goals – the mission objectives.
Various weapon systems will have certain inherent advantages – be this speed and flotation associated with a T34; or armor and stand-off capability of a Tiger-1. In the instance of the Stug, and adding an enhanced optic system at the TC position (scissors telescope); this is counter-balanced by the limited traverse of the main gun. In addition, I think(?) the scissors telescope has only a limited traverse capability in the TC position. The scissors telescope, while being a rather high magnification instrument, has a rather small field of view (FOV). Lastly, players crewing Stugs can’t effectively employ all the advantages provided by the enhanced optics at the TC position within the game environment. He still has to jump back to the gunner’s position and employ the normal gunsight telescope to do his shooting. But the telescope would be a great advantage within the game environment for enhancing the vehicles stand-off capability in that it should allow players crewing Stugs to "realistically" spot targets at longer distances (in reality this periscope would also be employed to help the TC sense and correct his gunner’s shot placement as well as better determine the effect of his fire on a target – but this is not really possible in the game as the player has to jump back and forth from TC position to gunners position – but be that as it may). I think there are enough potential advantages to players crwing Stugs to make this option of interest, but there are also enough counter-balances inherent in the game and the vehicle to make the instruments inclusion not an overpowering advantage.
In the case of the Tiger-1 with the Tzf9c, I can understand why it might not be a priority to folks working on the AB Mod. There were only a few hundred tanks produced with the duel magnification tzf9c monocular telescope – i.e. production from April 1944 onward was I think less than 300 vehicles. Look for photos showing the single aperture in the mantlet on the gunners side of the turret – ala one of the KO’d Tigers in Villers-Bocage. I also think some percentage of rebuilds from that time period onward would also include the Tzf9c. In the later case, I think there were instances of the two aperture binocular telescope type gun mantlet having one aperture patch welded and the other aperture increased in size to accommodate the monocular tzf9c. But this would likely only add a handful to the newly produced versions of the Tiger-1 with a stock tzf9c.
I obviously don't know enough about the games inherent restraints to know if it is possible to have multiple editions\models of the same Tank. Moreover, a early Tiger-1 with the single magnification binocular gunsight, and a late war model with a two power monocular gunsight. Or; early model Panther with single power telescope at the gunner's position, and the later versions with the duel magnification gunner's sights.
Keep up the great work.
Best Regards
Jeff
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