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runtime error

i just downloaded the patch and am getting this GPF;

Build RedOrchestra_Build_[2005-11-27_10.48]

OS: Windows 2000 5.0 (Build: 2195)
CPU: AuthenticAMD PentiumPro-class processor @ 1331 MHz with 1023MB RAM
Video: NVIDIA GeForce2 MX/MX 400 (2311)

General protection fault!

History: UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
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error.jpg

this is the error and i have tried all suggested fixes nothing works
 
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You gfx card is very old. Maybe you get that error because somehow the game tries to apply the new blooming feature but your gfx card just can't do it.

Open your Red Orchestra.ini and change the renderer there. Look for these lines:

RenderDevice=D3D9Drv.D3D9RenderDevice
;RenderDevice=D3DDrv.D3DRenderDevice
;RenderDevice=Engine.NullRenderDevice
;RenderDevice=OpenGLDrv.OpenGLRenderDevice
;RenderDevice=PixoDrv.PixoRenderDevice

The ";" at the beginning deactivates the renderer listed in that line.
Try to activate the D3D renderer instead of the D3D9 one, because the old one doesn't allow for blooming as far as I know. See if that helps.
 
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