I've heard that there will be 10 perks in the final release of the game, that made me really upset. If Tripwire were to add new perks, just 1 or maximum of 2. 10 perks would be really confusing. they way I play killing floor is, that I see what perks the players have and what perk is required, for example: I see 2 commandos, 1 sharpshooter , 1 firebug, one demolitions dude, so I need to be the medic. that's how I usually play KF. but having 10 perks I believe would turn this game into some RPG'ish game tbh. 10 perks would be really abnormal to have in KF2.
What do you guys think? is 10 perks a good idea?
What? But KF1 has 7 perks. You say to only add 1 or 2 more new perks, but they've only added 3 more. You're not thinking they mean 10 NEW perks, are you?