Personally I like the general look and terrain (although more detailing is needed to make it look as if actual people live in the villages).
Since there is not much detail on top of the hills, while there is long range shooting its not that difficult to find a sniper at the other end of the island. While the gully sort of terain makes it safe to walk forward where enemies cannot easily snipe you. (although of course a lot of this is due to the original bf1942 design)
I like the sort of dual front setup as well, however currently without an overhead map, and clear spawn selection its hard to pick the right spawn. However at times you can spawn at over 300meters to any of the objectives, I often don't mind a walk as it randomizes attack routes more but especially on lower player amounts like the 24 or so we had on the crucible it can make the map feel empty. Similarly some spawns are right on the objective you are supposedly attacking or taking, so the distribution seems a bit unfair there.
It might be good to look at spawn design and streamline it a bit more for now (while keeping the dual front setup), and if transport vehicles make it into the game perhaps try out the current design again.
Since there is not much detail on top of the hills, while there is long range shooting its not that difficult to find a sniper at the other end of the island. While the gully sort of terain makes it safe to walk forward where enemies cannot easily snipe you. (although of course a lot of this is due to the original bf1942 design)
I like the sort of dual front setup as well, however currently without an overhead map, and clear spawn selection its hard to pick the right spawn. However at times you can spawn at over 300meters to any of the objectives, I often don't mind a walk as it randomizes attack routes more but especially on lower player amounts like the 24 or so we had on the crucible it can make the map feel empty. Similarly some spawns are right on the objective you are supposedly attacking or taking, so the distribution seems a bit unfair there.
It might be good to look at spawn design and streamline it a bit more for now (while keeping the dual front setup), and if transport vehicles make it into the game perhaps try out the current design again.
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