I like things going hence and forth, but at some point it might get silly. If something gets gets capped and lost twice, i think that at that point you might as well then make things lock down.
I'll agree with this, and not just on this map. I like battles and the reality in this game is that if you spend too much time at one cap, you've already lost. I'd rather keep moving on and have time run out after I've fought farther on, than win/lose the same cap over and over. This is especially common on less than full servers as both sides play whack-a-mole.
Also, and I'm seeing this on several of the new maps not just here, but since the Axis rely on boobytraps for effective defense, there isn't much time after a cap falls to set them up before the Allies storm into the next cap. Between spawn protection zones and the spawns being slighty too far back from the caps, I always feel like it's a mad scramble to simply get there before it is a frenzied fight. IRL, the defenders would already be in position. It's better with the last changes, but still tough.