I have one behavior issue I'd like to point out. It's very specific, and it may be an issue on other maps as well. It has to do with the use of the knee morter.
There are several places on the map where there are flat rocks that can be climbed upon and which make good launch points during certain stages of defense. But in spite of apparent clear line of sight and prudent barrel elevation, the 40mm seems to be striking something unseen in those areas, and detonates in my face upon launch. In spite of the relatively flat appearance of the rock mantle, there is something present in surface topography that the map/game code sees as a solid object. I'm not sure if this is going to be a problem that is easily solvable or not. And the issue manifests itself when the weapon ifs fired prone. I've gotten rather cautious about just where I fire this thing as a result. Anyway, this is just something I think mappers should be aware of.
Latest version installed on our RS server.
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=190297131[/URL]
Got stuck in a rock and had to suicide.
As allies we found the map way too easy finishing it with 20 minutes to go. Some suggestions went from lengthening capping time, more static mgs or changing spawn times/distances?
This was with an almost full server and a slightly retarded japanese team.
some minor things before your next update:
- spawned allied HMGs when axis are defending
As allies we found the map way too easy finishing it with 20 minutes to go. Some suggestions went from lengthening capping time, more static mgs or changing spawn times/distances?
This was with an almost full server and a slightly retarded japanese team.
Ahem, maybe if the TL had dropped arty on the cap the axis team were attacking and then not gone afk for the rest of the match it might have been closer.
Trolling your own map didn't make any new converts to custom maps.
Saying that ,campaign mode breaks most maps, on bridges of druzhina the other day the german team attacked and steam-rolled the allies.
Mainly due to the p4 replacing the t34 ,with two mgs with optics it had over 300 kills.
Simple things like that make it difficult to balance maps for normal and campaign as well. One other point i noticed is that the map suits allies attacking, with the capzones having shedloads of cover, which suits flamers and automatic weapons. While the rest of the map is bald as a ****,which would suit the japanese if there wasn't so many routes into the capzones.