Well one thing that the map so far seems to do rather well is balancing. I think the general Layout is okay and works so far..
Previous versions showed defending was hard for Japanese. So I narrowed down some of entrance of the objectives. I think the Japanese could have won that 2th game last night but for odd reasons all of a sudden there where 5 more US players and we lost with 4 minutes to play. People said it was only at the end. Well at the end is where you loose a game
As I said in game that you see often 2 or 3 players more on the US team and people replied that it should not make a difference. In a map where Japanese already need a good organisation 2 players can count.
However as said I think we need some more versatile gameplay in the objs.
That's not to difficult, but thinking on stock or other custom maps the diversity in gameplay
often differs not that much and depends on the theme. Compare Betio,Peleliu and Kwajalein
We have a concrete HQ in Betio its at the end and in Peleliu we see this halfway they add some
diversity, but overall we have palmtree defenses and barracks on these maps.
I wanted a more open map and added the ricepaddies for different Asian twist.
Some sort of swamp with a defenseline. (obj D & E) I prefer to defend as squadleader in
the swamp and fight the first wave of Allies there by planting boobytraps and shoot them
with the smg. Loads of players spawned on me there an. And immidiatly run back to the defenses.
Anyway thanks for the feedback. As that what we need to make maps better.
We will see how this turn out. I won't update to fast and will at least wait a month and
probably more info.
