Thanks Drecks! A great map.
It was real nice getting to play this yesterday on the 40-1 server.
Some points that first came to my mind:
- First village is maybe too easy to cap due close US spawn.
- Map needs a bit more small obstacles/cover like rocks and bushes. Now its a bit too clean and you can spot people instantly (don't overdo this though, I like the open style of the map). More small shapes.
- E-objective (defense line) can be capped from the river.
- Combat zone restrictions are bashing the defenders and you don't have time to retreat.
- Some bushes on top of the rocks are blocking bullets.
Maybe there should be a trench running from the E-defense line to it's parallel objective (destroyed village?) or through the hill towards hangar? With the minimum cover it is a slaughter when you try to get in E as jap. You have to run downhill to get there while the enemy has the high ground on the opposite side. It doesn't make much sense as it is a prepared position and these kind of things were sure thought throughout.