I managed to play it twice today with allies winning both times,but only just.
Very nice map with loads of cover and nice effects.
Their was a bit of confusion at the start as to who was attacking who and spawning in the capzone for the attackers is novel.
But the firefight across the river was very good, and the capzones weren't too big to defend.
I will have to play it some more to give feedback on balance but it looks like a good map.
As for people not liking night maps ,the problem is as soon as the map starts half the players immediately said they were turning up their brightness to make it easy to spot enemies. Leaving the rest of us squinting to see enemy movement,so its more to do with human nature(some of them like to cheat) then the map quality.
I personally like the dark maps but it means I am at a disadvantage.
Based on two rounds I managed to play yesterday, this map seems quite balanced and entertaining. I was actually playing on same server as Mikee.
What I first considered strange was that it was the allies that were attacking as this battle is mostly known for it's Japanese assault. Although now that you are making it non-nighttime, it's much more fitting as it seems like to depict the allied counterattack on the next day, that fighting area also fits like a glow for that part of the battle.
I bet you have read about this already, but here goes anyways: http://en.wikipedia.org/wiki/Battle_of_the_Tenaru
>>G_Sajer
Thank a report, I'm glad it is going well!
>>7-CLOWN-7
Thanks add
ahhh sorry 2 spawn protection had floated!
fixed it, sorry!
v4
https://docs.google.com/uc?id=0B_4EV9zX5I9Rblg1MXItc2FYZlE&export=download