RS2 Mapping: Drag and Drop from the Content Browser

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

Srinidhalaya

Active member
Jan 20, 2011
729
208
43
It looks like drag and drop doesn't create an obstacle actor anymore, but looking at the collision settings on the mesh, it's settings for "block all" and "block rigid body" are still checked. Compared to hold "s" and left click to add, only has block weapons checked.
The kicker is, looking at the vanilla RS2 maps, almost all of their objects look as if placed from drag and drop. They all contain "block all" and "block rigid body" set, at least concerning vegetation, rocks, and other environment mesh.

Any input from those who are in the know?
 

nymets1104

Active member
Dec 18, 2012
2,432
24
38
USA
I tried to recreate what you mentioned, but did not have the same issues that you did.

1. Drag and drop will indeed place a static mesh down but the collision is set to BlockAll for me
2. Selecting a mesh in camera mode and then holding the S key while left clicking on the map will also place a static mesh with BlockAll collision
3. Using the Static Mesh Placement Tool (Arch looking symbol in left panel) will also place a static mesh but the default setting in the static mesh tool is BlockWeapons. So if you want to use this method to place a mesh, just change the collision settings to BlockAll before you start placing meshes.

As far as "block rigid body" settings, I'd go with the default settings. In the tooltip for this setting it states that its not used in any physics calculations anyways.
 
Sep 28, 2014
756
21
18
USA
You really shouldn't be dragging and dropping anyway, it's still bad practice. Always do Right Click -> Add StaticMesh.

Plus that way you don't have to keep dragging over and over, and you also have a lot more control over placement.
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,294
386
83
In Unreal
Dragging and dropping a mesh got fixed and works properly now -- although I can't get out of the habit of holding down S, plus it's a bit quicker anyway.