Ok so I would like to do my own style of RPG from almost scratch. Thought i'll ask some questions to help me in the morning to figure some stuff out.
I'll need a level for the player and one for each weapon. I can make custom stats but what is the best way to set what the levels are? I would prefer to not use a perk at all as I want to remove perks overall. I can figure out some of the bonuses by checking where they are effected and do a level check etc and then give a return value like damage bonus of a weapon from the weapon level in the GameRules.
My main worry is getting the code to figure out how to code what the levels are as in, if they got this experience, the level is this. Also, where is best for this to go? Sorry, it's 3:30am and I can't think straight right now lol. This will be a good learning curve to see something different and maybe port over for KF2 later. Overall, I will be using a custom ServerPerks but with a lot of it stripped out. Reason being, I can then adapt it to what I need and change into the mod idea I currently have.
I'll need a level for the player and one for each weapon. I can make custom stats but what is the best way to set what the levels are? I would prefer to not use a perk at all as I want to remove perks overall. I can figure out some of the bonuses by checking where they are effected and do a level check etc and then give a return value like damage bonus of a weapon from the weapon level in the GameRules.
My main worry is getting the code to figure out how to code what the levels are as in, if they got this experience, the level is this. Also, where is best for this to go? Sorry, it's 3:30am and I can't think straight right now lol. This will be a good learning curve to see something different and maybe port over for KF2 later. Overall, I will be using a custom ServerPerks but with a lot of it stripped out. Reason being, I can then adapt it to what I need and change into the mod idea I currently have.