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Code ROMinefield+UseTrigger.

Ordinary soldier

Grizzled Veteran
Sep 28, 2011
126
24
Hello. I am having the following problem.
I have ROMinefield and I want to make it triggerable (if possible by certain class).

Round starts and minefield is innactive. After some Event player gets chance to choose whether to activate it.
The player with the corresponding class goes to the trigger location, presses the use key, and the ROMinefield becomes active. After its activated it cannot be deactivated, or can be triggered a limited number of times.
How can I achieve this?

I looked at a door (mover) and a Usetrigger and tried to do the same to the ROMinefield and its UseTrigger, but its not working.
 
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