Rolling

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Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
A thread for your pipe dreams?

These functions are too comlpex and redundant for a game like Red Orchestra. Tripwire are not going to include this for many of the reasons stated above and for the principal reason that this is not a priority.

Some corrections must be made for prone stance: restrict player movement when reloading and restrict player movement when aiming.

Place the first-person camera in the head of the character this time and not the chest, even if it means that during sprinting or jogging the weapon will not be visible. This only has the added benefit of not obstructing the FOV.
 

Pharnakes

FNG / Fresh Meat
Jul 25, 2007
518
17
0
Are you serious or trolling?

Hvae you ever even played a game that has functions like this already?

I take it no, as all you seem to play is the all great BF:BC, otherwise you would realise how useful these are.

And if other companies have managed to add such features, I am sure TWI can.
 

Tiger2

FNG / Fresh Meat
Jun 13, 2008
501
144
0
Pharnakes, I played Americas Army, RO version 3.3 and not RO:OST (for the simple reason that in this version you cannot aim and move simultaneously in prone stance and you cannot reload and move simultaneously in prone stance)

I am not trolling. My knowledge is very limited and comes from a number of documentaries. Rolling in combat was not common. This is why I am suggesting to avoid it (in case it will be exploited).
 

I. Kant

FNG / Fresh Meat
Apr 9, 2007
1,516
286
0
As an added suggestion we could have 2 speeds of crawling as well.
The first speed is as low to the ground as possible and slow, just like the crawl we have now.
The second crawl would be on hands and knees, so a little higher up, presenting a bigger target, but you move faster.

This. And you should be unable to shoot while speed-crawling.
 

fOgGy

FNG / Fresh Meat
Jun 25, 2006
1,180
39
0
I don't know if you remember a game called Joint Operations: Typhoon Rising ? That game had prone rolling and it was a feature that made me feel quite dizzy :(
 

SiC-Disaster

FNG / Fresh Meat
Dec 16, 2005
4,890
679
0
35
Netherlands
www.tangodown.nl
This. And you should be unable to shoot while speed-crawling.

Yeah imo the rifle should be held by the tip of the weapon, so you can drag it with you without getting dirt in the barrel.
Basically you hold it in the front part, while the rifle rests on your lower arm, and you can drag it around with you that way.
That means that no finger is on the trigger either.
 

Futuristic_WarMachine

FNG / Fresh Meat
Jun 20, 2009
20
0
0
North America
Yeah the New America's Army game 3 has rolling while prone it makes me really dizzy though but useful! BTW that game is really buggy doesnt work for me hopefully its fixed before Arma2 comes out!