A thread for your pipe dreams?
These functions are too comlpex and redundant for a game like Red Orchestra. Tripwire are not going to include this for many of the reasons stated above and for the principal reason that this is not a priority.
Some corrections must be made for prone stance: restrict player movement when reloading and restrict player movement when aiming.
Place the first-person camera in the head of the character this time and not the chest, even if it means that during sprinting or jogging the weapon will not be visible. This only has the added benefit of not obstructing the FOV.
These functions are too comlpex and redundant for a game like Red Orchestra. Tripwire are not going to include this for many of the reasons stated above and for the principal reason that this is not a priority.
Some corrections must be made for prone stance: restrict player movement when reloading and restrict player movement when aiming.
Place the first-person camera in the head of the character this time and not the chest, even if it means that during sprinting or jogging the weapon will not be visible. This only has the added benefit of not obstructing the FOV.