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Role Selection

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
What if there was a "fill basic roles first" server option?

Basically, if turned on, this would mean that there has to be a certain number of riflemen class selected before the other classes open up.

This would mean that with few players, everyone won't have SMGs/Semi-autos. I'm sure there will be much debate about whether or not this would be a good thing.

But, more importantly, it would stop n00bs that don't know how to use them from getting the sniper, mg, or squad leader just because they have a faster computer.

----

Also possibly a "randomisation" option for classes that have a choice of weapon. For example, if you select Assault, you have a choice of either PPSh41 or PPS43, or MP40 v STG44.

So with randomisation on, whenever you select one of these classes, it will give you one of the options at random; you can't select.

Reason for this is in real life you get issued a weapon, you really don't get any choice.
 

Rikharthu

FNG / Fresh Meat
Jul 1, 2009
128
1
0
The only problem with your first idea is that after all the basic classes are filled, the fr00bs with faster computers would still be able to see the higher classes open up sooner than everyone else. They'd be clicking like mad on the class they want, waiting for it to open up.

To fix that, I'd like it to be crossed with a simple seniority system. The people who've been playing the game the longest should see the higher classes open up before the relative newcomers, but the basic roles would have to be filled first.



The second idea is very realistic. I'd like to see it in the game.
 
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LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
831
132
0
Pennsylvania, USA
The second idea is very realistic. I'd like to see it in the game.
I suggested something like that a while ago, with the mapper being able to set a % chance that you will spawn with a certain weapon, based on historical distribution rates. That way the Devs could implement something like the C96 without having every moron and thier mother carrying one into battle, which would be very a-historical.
 

Rabid Penguin

FNG / Fresh Meat
Sep 6, 2007
770
135
0
Ipswich, Queensland, Australia
Definitely not. However, could have under-supplied troops. For instance, sometimes only getting one spare magazine, or one or even no grenades.

Perhaps when the round starts everyone spawns with a full load, but as the round progresses you sometimes spawn with less than a full load.

Or, each team could have a set amount of ammo, which works like reinforcements. Once its all used up you'd a) be screwed, or b) have to rely on enemy weapons. This would make ammo conservation an important part of gameplay, and spammers would end up hurting their own team.
 
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Napoleon Blownapart

FNG / Fresh Meat
Jul 1, 2009
170
3
0
Los Angeles, CA
that sounds like a better solution... LOL... i know i would hate it if i didn't get a weapon when i spawned... figured u guys would have a good way to mimic the lack of weapons ;)
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
idea... historically accurate... but don't know how well it will fly... a certain % or Russian riflemen don't get rifles
Historically accurate by whose standards?

As for ammo conservation, never should players have neither ammunition nor weapons. A scaled percentage would therefore be more appropriate. For a class that starts with 5 magazines/drums/clips or whatever, the absolute starting minimum should be 2. I debated implementing lower ammunition stocks in my map but decided against it as I was feeling lazy and not up to the task.
 

NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,971
722
0
Some kind of seniority system along with a bit of randomization would be good.

Not sure how it could be implemented though.

The current system is definitely not good though.
 

Zetsumei

FNG / Fresh Meat
Nov 22, 2005
12,459
1,433
0
31
Falmouth UK
I would like a different system though for publicplay thats different from first in first choices. Although i cant think of a system that would work in this way.

It needs to be able to be disabled though as in clanplay you need to be able to select the weapon you are supposed to take for the tactics.
 

Miro!

FNG / Fresh Meat
Apr 22, 2009
625
167
0
Paris, France
I think, personally that voting for a Squad Leader who will give key weapons to other players of its choice could be very nice at the beginning of the round/map. Like in a time of 1:30 min.
But u never know, when u give power to people they always messing up with it so TWI ppl make ur choice :)
 

EvilHobo

Grizzled Veteran
Dec 22, 2005
2,613
192
63
Germany, NRW
I am in favor of a scaled system wherein a certain proportion of classes are available based on how many players are in the server not how many players the server can support. Each team should start with one squad leader and one machine gun with rifles for support. As the server fills up, assault or other specialty classes would open. Of course, this needs to be bent somewhat for cases wherein specialized classes are required for the most part (think Stalingrad Kessel and Sapers).