I was wondering if weapons and roles will be allocated as they are now, or if the level designer will be able to choose and limit them? For example no RPG class on one map, or more LMGs on another. Being able to vary the number and type of classes to suit a particular time frame or battle.
Also, player slots in general, could you set up a map with an outnumbered US force being raided and give them more heavy weapons and air strikes in exchange for example?.
Also, player slots in general, could you set up a map with an outnumbered US force being raided and give them more heavy weapons and air strikes in exchange for example?.