Rock Paper Shotgun Tank Interview discussion

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Baine

FNG / Fresh Meat
Aug 2, 2006
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Uhm, wasn't there a response a couple of hours ago from Ramm I think stating that the crew wont be able to get out of their tank and only replace any dead members when they are back at the resupply area? At least that's what I understood...


Eh? That would be pretty uncool... Any link to confirm that?
 
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doomis

FNG / Fresh Meat
Jun 18, 2009
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I'm actually on my iPad using in flight wifi on the way to pax. Hope you guys are digging all the info coming out today. Just a few things to note:

- The tank was put in the Danzig remake just for the trailer, the final map probably won't have a tank in it (although that is what mod tools are for).
- The interview talks about it, but just in case people missed it there are 4 crewable positions, driver, gunner, hull mg, commander.
- Tank crew live and die with the tank. They only spawn in the tank, and don't ever get out. If your crew dies, you can go back to the resupply area and they will respawn. And everyone will repawn together in the tank if the tank is destroyed.

This one here. At least that's how I understood it, that the crew never gets out...
 

10-78 BusterKing

FNG / Fresh Meat
Feb 26, 2006
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"- Tank crew live and die with the tank. They only spawn in the tank, and don't ever get out. If your crew dies, you can go back to the resupply area and they will respawn."


Is this referring to only the AI tank crew?

Surely the actual player will be able to get out!

Can this be confirmed?
 
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smokeythebear

Grizzled Veteran
Nov 21, 2005
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I like WASD aiming for tanks much more. To me it feels more precise for making small adjustments. I think TW shouldn't be afraid to keep it just because it takes a little bit of getting used to. If anything add tutorials for tanking instead of trying to make it instantly accesible.
 
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Nimsky

FNG / Fresh Meat
Nov 22, 2005
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Elitist Prick Nude Beach
I'm not a fan of mouse-based turret rotation. It's not easier at all. It's just annoying because you're constantly shifting your mouse to the direction you want the turret to turn in, lifting up the mouse, repeating, etc. Good way to get RSI. It's much easier to just press a key, and it makes more sense for WWII tanks, too. So I hope it will at least be an option.
 
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SheepDip

FNG / Fresh Meat
Nov 21, 2005
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"- Tank crew live and die with the tank. They only spawn in the tank, and don't ever get out. If your crew dies, you can go back to the resupply area and they will respawn."


Is this referring to only the AI tank crew?

Surely the actual player will be able to get out!

Can this be confirmed?

Tank crew (player or AI) will not be able to leave the tank.
 
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Ender

FNG / Fresh Meat
Jan 30, 2006
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I remember when they first switched to the keys and thought it was a bad idea but over time it does make more scenes. I know in BC2 i always turn up my sensitivity to more the guns around faster. I do see it being more accurate for small changes but maybe the keys would start with small changes then accelerate to full speed after you hold the key down for a short time.
 

Das Bose

FNG / Fresh Meat
May 8, 2009
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Tank crew (player or AI) will not be able to leave the tank.


That strikes me as an entirely pointless feature! Why implement this? Tankers should be able to disembark to root out campers in objectives, change tanks to even up a depleted crew, get a look at an area without disclosing their position e.t.c.

I fail to see the benefit of locking them into their tank?
 
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gyps

FNG / Fresh Meat
May 5, 2009
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I suppose because not many tankers actaully left there tanks during battles i expect, plus if they can now shot through walls would be a a bugger if you hide then they blow wall and jump out so you cant hide, especially as they now have an AI machine gunnner making it harder to sneck up as the whole tanks manned.

where as now if someone driving and he's alone can be looking in all directions

So this may be a balancing thing ? the not being able to get out
 
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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
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For now, we are going with tank crews being locked into the tank. It removes one of the major problems of tank combat in Ostfront.

But like many things, we'll see how it works out once we hit beta phase.
 
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Das Bose

FNG / Fresh Meat
May 8, 2009
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For now, we are going with tank crews being locked into the tank. It removes one of the major problems of tank combat in Ostfront.

But like many things, we'll see how it works out once we hit beta phase.


Which major problem is it removing? Sorry for being thick, but I can't see what good this is going to do...
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
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Tank crew outside tanks are useless.
Tank crew bailing in a fraction of a second is stupid - especially when people bail as they're about to die.
Implementing a full disembark/embark animations for each crew & position and working that into the vehicles themselves would be a complex job for little or no real gain in gameplay.

I'll be honest I never, ever bail out of a tank - I stay with it until it dies, so I can go back to the spawn where I can get in another tank.
 
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10-78 BusterKing

FNG / Fresh Meat
Feb 26, 2006
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The problem is with the new gametype "Countdown" which will involve more then just capping areas but actually destroying objectives.

You can not limit who can set the bombs for the objectives since there will be no respawning.

Maybe they have something in mind for all this that they are not telling us.
 

Jimmy

FNG / Fresh Meat
Nov 21, 2005
252
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London, UK
The details of how tanks and their crew spawn are still pretty sketchy but as I understand it bailing out of tanks would be pretty pointless now. If you're able to respawn straight into a new tank when you die then you might as well fight to the death or /suicide rather than get stuck slogging it about on foot with a pistol. I'm not sure vehicles will even feature in Countdown, as from what we've seen it looks like that mode is more about localised 2-3 minute firefights per objective. But I guess we'll have to wait and see.

If I'm being honest the main reason I wanted fully animated crew exits is simply so I could gun down fleeing crew members. :eek:
 

Das Bose

FNG / Fresh Meat
May 8, 2009
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The details of how tanks and their crew spawn are still pretty sketchy but as I understand it bailing out of tanks would be pretty pointless now. If you're able to respawn straight into a new tank when you die then you might as well fight to the death or /suicide rather than get stuck slogging it about on foot with a pistol. I'm not sure vehicles will even feature in Countdown, as from what we've seen it looks like that mode is more about localised 2-3 minute firefights per objective. But I guess we'll have to wait and see.

If I'm being honest the main reason I wanted fully animated crew exits is simply so I could gun down fleeing crew members. :eek:


Same here, it's realistic so let's have it.
 

Jimmy

FNG / Fresh Meat
Nov 21, 2005
252
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London, UK
^ As said before, I'm sure fully animating that stuff would be a ton of work for such a novelty. Unless there's actually a compelling reason for tank crews to get the hell out when things get ugly (e.g. limited tank crew reinforcements?) then I'm fine with keeping them confined to their vehicles.