OK, I know there is a thread about this in the announcement section, but given the vast amount of information in this interview about tanking, I think it would be good to have a separate discussion thread here.
This is the link to the interview:
http://www.rockpapershotgun.com/2010/09/02/red-orchestra-heroes-of-stalingrad-vehicles/
All of it sounds amazing, but I am still a bit confused about how the AI in the tank will work. How effective will these AI be?
My only real concern is regarding the mouse aiming for tank cannons. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this.
Can you at least make it a relaxed realism vs a hardcore option? The problem is using the mouse gives you way too much ease at pulling off pixel-perfect shots quickly. I love in RO:OS how you really feel like you're turning wheels or something to get the shot lined up.
Discuss.
This is the link to the interview:
http://www.rockpapershotgun.com/2010/09/02/red-orchestra-heroes-of-stalingrad-vehicles/
All of it sounds amazing, but I am still a bit confused about how the AI in the tank will work. How effective will these AI be?
My only real concern is regarding the mouse aiming for tank cannons. It really isn't realistic to have mouse-based aiming for the main guns for tanks -- I really think using the keyboard is a much more authentic and skillful way to implement this.
Can you at least make it a relaxed realism vs a hardcore option? The problem is using the mouse gives you way too much ease at pulling off pixel-perfect shots quickly. I love in RO:OS how you really feel like you're turning wheels or something to get the shot lined up.
Discuss.