Road Bonus (vehicle movement)

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OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
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Canada
I want to suggest that vehicles, especially non-tracked vehicles, should move more efficiently along roads. This is assuming that there will be vehicles in the new game.

All vehicles would ideally use roads within the sphere of the battlefield if any existed. Similarly, the enemy would defend roads and road junctions because they were strategically vital (supplies, etc.). Many battles, for example, in Normandy were fought over road junctions because they lead to vital towns, cities, and were essential for supply distribution. The same notion applied to the Eastern Front.

It is not a big thing to add, but it is something that armies did. You move along roads because they would get you somewhere faster, and they were strategically important. Maybe a feature to consider adding to new HOS...
 

-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
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simple but logical suggestion. just like elevation affecting vehicle speed, terrain should as well. never really noticed whether or not it did in ROOST or not.
 

Zetsumei

Grizzled Veteran
Nov 22, 2005
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Elevation did affect vehicle speed in Roost. Although the torque of the vehicles didn't seem appropriate especially against steep hills.

It would be nice to see different vehicle performances on different ground types.
 
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SturmSS

FNG / Fresh Meat
Aug 31, 2007
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Roads in Normandy and the "roads" on the Eastern front were quite radically different
And remember when the good ole autumn weather set in there wasnt any "roads" but mud and slush that both sides struggled getting through
 

Mr Milkman

FNG / Fresh Meat
Aug 10, 2009
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Roads in Normandy and the "roads" on the Eastern front were quite radically different
And remember when the good ole autumn weather set in there wasnt any "roads" but mud and slush that both sides struggled getting through

yeh that's what I was just thinking off to as I read ur post.

I think it would be great to implement this feature, I've thought about it many a time when driving in RO or DH
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
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I always wondered what the friction setting did in the terrain in the ROed. It gives you the impression that you could set it to slow down movement for the terrain of your choosing, but I tried to play with it several times to no effect.

Good idea if it can be implemented :)
 

LogisticEarth

FNG / Fresh Meat
Sep 24, 2007
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Pennsylvania, USA
I know ARMA 2 has this feature. On paved roads you could speed along at like 60mph, dirt roads would slow you down to like 40 or 30, and if you went offroad you really slowed down to like 15 or 20 mph on flat ground, which is fairly realistic.

This feature would pretty much solve the clown-car problem, and allow most vehicles to be implemented without worry that they'll turn into unrealistic scooters.
 

OneBloodyHero

FNG / Fresh Meat
Sep 22, 2009
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Canada
In RO roads didn't effect road movement (faster, etc.). But what it did effect was if a vehicle, in particular a heaving lumbering piece of rolling metal like a tiger or panther, could get up a steeper hill. Usually the only way I got up the hill was if I followed the road, apparently the map designers had that road functionality in mind, but was not applied to other terrain and elevation types. So if I went off the road to climb the hill, I would essentially get bogged down. I can't remember which maps these were, but most were custom-design tank maps. It was pretty neat.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
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Do tanks really move much differently on grass than on a paved road?

I could see this affecting wheeled vehicles, but rarely tanks.

Maybe if we were mucking around in 2ft deep clay mud it would cause problems.
 

SturmSS

FNG / Fresh Meat
Aug 31, 2007
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I believe one of Wittmann's tactics (predominantly used for the Tiger) was to reverse one track and have the other go forward so that the time for the turret to turn around was much quicker - however usually one of the repercussions was that the reversing track would get bogged
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
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+1
there should be a road bonus.


Do tanks really move much differently on grass than on a paved road?

your logical thinking is right, but only if thats a grass terrain flat as a football field.
If there are slopes and dales, you cant go full speed cause its simple very uncomfortable inside.
(I did drive inside a ACP as part of my military training...)
 

Xendance

FNG / Fresh Meat
Nov 21, 2005
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+1
there should be a road bonus.




your logical thinking is right, but only if thats a grass terrain flat as a football field.
If there are slopes and dales, you cant go full speed cause its simple very uncomfortable inside.
(I did drive inside a ACP as part of my military training...)

You must have had some damn crappy suspensions on that APC, CV 9030 was a rather smooth ride regardless of the terrain :p

But anyway, tank will accelerate and maneuverer much better on soil than on paved roads.
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
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You must have had some damn crappy suspensions on that APC,
CV 9030 was a rather smooth ride regardless of the terrain :p

thats what I rode in (1992):
saurer-04.jpg


a really outdated design from the 1960s... :rolleyes:
 

Capt.Cool

FNG / Fresh Meat
Jan 5, 2010
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Looks like some Soviet APC built on a T-34 chassis o_O

No, its an austrian design, dated form the early 1960s. Its called the Sauer ACP.
It was based on the WW2 german Halftrack, but without wheels.

So yes, I had to drive with this 30 year old crap! :p Thanx god our army now upgrades to some new ACPs...
(maybe 20 years too late, but better than never!)