Dammit people the interiors aren't the hard part of making a tank lol. Everyone from the vehicle mod expansion team said so. They could model and texture the entire interior of a vehicle in a day. They did just that.
Making the suspension work is harder lol. Not to mention stuff like the code and the damage model.
Funny I never said so and I was a part of the mod team (on and off)
Model and texture the interior in a day huh? I don't remember that.
You have research, finding proper examples, photos, videos, physical samples of interiors (if you're lucky), then UV Mapping, Texture creation in high resolution, using multiple layers in Photoshop, depth/bump maps (whatever terminology you use these days), then testing the textures on the models to make sure it all fits properly on ever part of every model.
Now you're going to sit there and tell me this can all be done in a single day and done properly?
Working on the PIV Skirts/Side Armour Textures alone took me on and off a few days in between real life, family and work. I also needed to bounce them back between a few other guys for input and eventually I wasn't happy with their look and redid them three times before you guys saw the original screenshots.
And that was just the textures for some basic shaped models, let alone the various details of an interior of a vehicle.
Now do you think that's all there is to the interiors?
How about all the animations?
Different vehicles, different layouts, require different animations. You not only have to properly animate the characters using the equipment inside the vehicles, you also need to properly model them switching positions, switching viewports, dying, etc.
All of this takes time, I don't care how anybody tries to slice it.
All of this time was not required in ROCA or RO1. All of this time to make, model, texture, animate and code the requirements for RO2's interiors could have been better spent on other aspects that I believe more players would appreciate, especially with all of the above work is almost never seen during actual gameplay since you're too busy trying to stay alive.
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Anyways, I obviously went off topic here, back to the OP:
Last I heard, Battlefield was thinking of going into the WWI scenario (this was a month or so ago)
The job listing posted in the OP seems to clearly state what game they will be working on in the UE4 and it's not RO3.
As for TWI and RO3?
I think TWI needs to distance themselves from "Red Orchestra" for a few years. Work on some other titles, other genres, other themes. Show the game community what else TWI can do outside of RO..... Get away from the stench of RO2 that has alienated so many players and let that Dutch oven waft away for a while.
Don't get me wrong, I enjoyed most of my play time with RO2, but have basically lost interest in it for the last year or more. I'd have to check Steam to see when the last time I played as I don't even remember. I do know the last few times I played it wasn't for long.
In saying all of that I also acknowledge that there are a lot of players turned completely off of RO since RO2 launched and the reasons are many.
I can't say whether TWI's handling of it all was bad or commendable. It was certainly a mixed bag over the years. I went from defending the game like a diehard to barely giving two craps what happens.
Realistically, TWI needs to step away from RO, which I suspect will be their plans anyways, for a good while. Make some other unique games, make sure KF2 is damn well polished and solid. Release two more completely different games after KF2 and RS2..... Spread the time apart.
After TWI gets a few good games out there that players enjoy and complaints are few, there will be plenty of confidence in both TWI and the community for them to bring out an RO3.
The demand would also be pretty high by that time as well and many players would look forward to seeing some of the things they brought into their last few games, in RO3, plus new ideas......
..... And there would be plenty of time for old lessons to be learned on both sides.
If another RO3 was to be released within the next 1-3 years, it would be unwise due to the existing stigma from RO2 still fresh in many minds.
I loved the old RO Mod, still do.... I liked RO1 to a degree and I enjoyed RO2 for a good while but it grew stale and eventually didn't progress as well as expected. If an RO3 was announced within the next couple of years, I probably would be hard pressed to even contemplate buying it.
Something dramatically revolutionary within TWI and RO would have to happen to change my view as well as others, and unfortunately only real physical time can make that happen.