RO3 is coming in 2017!

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CopperHead

FNG / Fresh Meat
Mar 9, 2010
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Interesting theory... but what would the premise in the game be? If they did make an RO3 what would it be? I think they should make a reboot of RO1. Cover the whole war, and the whole front. Either that or do a game based on an army or army group... like Red Orchestra Army Group North.... I dunno.


But whatever they do, don't be the same tools they were during the launch and first 6 months after RO2.

I far prefer having multiple vehicles with no interior modeling to having two vehicles with accurate (and useless) interiors.


THIS
 
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Dziga Vertov

FNG / Fresh Meat
Mar 22, 2013
165
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I know many people disagree with me, but I actually really like ro2 tanks because of the interiors and detail. I just wish they had made trucks, the ability to move around in and shoot from transports, and some larger more linear CA maps, like demyansk style. Those three things would have been not too development intensive but would have really made the game for me.

I'm hoping for afghanistan with bmp's you can move around in and shoot from. It always bummed me out that no game made the leap from stationary seat positions in afv's to just a little bit of moving around, it'd be awesome.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
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Dammit people the interiors aren't the hard part of making a tank lol. Everyone from the vehicle mod expansion team said so. They could model and texture the entire interior of a vehicle in a day. They did just that.

Making the suspension work is harder lol. Not to mention stuff like the code and the damage model.
 

aaz777

Active member
Jun 30, 2013
1,840
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Though modelling interior is definitely not a problem, what is sometimes a real problem is researching how interior should be modelled. I can definitely say that i spent more time searching for different t34-85 turret interior photos or schemes than actually modelling it.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
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You only need to do the coding once and then use it for all of the vehicles.

And I suppose you know this because you have done this yourself? As I'm afraid it isn't the case.

Don't assume something is hard or easy until you have either attempted it yourself or heard so from credible sources.
 
Sep 28, 2014
756
21
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USA
Code and suspension is super easy, since you can just copy/paste 80% of it from the four existing vehicles.

-M3 Halftrack? Copy/paste the Halftrack code and UC suspension. Boom, done.

-M4 Sherman? Copy/paste the T34 code and UC suspension. Boom, done.

-Type 1 Ho-Ki? Copy/paste the UC code and Type 95 suspension. Boom, done.

-Tiger I? Copy/paste the Panzer IV. Boom, done.


Honestly I should do that: just start making working vehicles with crappy placeholder art, and if it's really that easy to make a full interior hopefully someone will provide one.
 
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Beskar Mando

Grizzled Veteran
Dec 13, 2014
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steamcommunity.com
Code and suspension is super easy, since you can just copy/paste 80% of it from the four existing vehicles.

-M3 Halftrack? Copy/paste the Halftrack code and UC suspension. Boom, done.

-M4 Sherman? Copy/paste the T34 code and UC suspension. Boom, done.

-Type 1 Ho-Ki? Copy/paste the UC code and Type 95 suspension. Boom, done.

-Tiger I? Copy/paste the Panzer IV. Boom, done.


Honestly I should do that: just start making working vehicles with crappy placeholder art, and if it's really that easy to make a full interior hopefully someone will provide one.
Armor and phys assets seem to be the most complex.
 

Lemonater47

Grizzled Veteran
Sep 25, 2014
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Well that depends on what quality you want it lol.

Still.

Interiors aren't the issue here. A myth started way back before release of RO2.
 
Sep 28, 2014
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Beskar's right, the only real issue is the hitbox setup.

Although I'm sure that can be figured out with enough research just like everything else.
 

Dziga Vertov

FNG / Fresh Meat
Mar 22, 2013
165
1
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Really I don't think the system for setting them up is bad, it is just entirely lacking in RO2 specific documentation. It wouldn't have killed them to write a little snippet for each step down when they made one of the tanks, or even taken pictures. They didn't though, and so basically every single vehicle project is reinventing the wheel, so to speak.
 

Patu.Kuovi

Member
Aug 19, 2007
249
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And I suppose you know this because you have done this yourself? As I'm afraid it isn't the case.

No, I just know what programming is and have done and studied it.

If that isn't the case for some reason, then either the Unreal Engine or RO2 vehicle implementation is seriously ****ed up.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
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Canadian in Australia
Dammit people the interiors aren't the hard part of making a tank lol. Everyone from the vehicle mod expansion team said so. They could model and texture the entire interior of a vehicle in a day. They did just that.

Making the suspension work is harder lol. Not to mention stuff like the code and the damage model.

Funny I never said so and I was a part of the mod team (on and off)

Model and texture the interior in a day huh? I don't remember that.

You have research, finding proper examples, photos, videos, physical samples of interiors (if you're lucky), then UV Mapping, Texture creation in high resolution, using multiple layers in Photoshop, depth/bump maps (whatever terminology you use these days), then testing the textures on the models to make sure it all fits properly on ever part of every model.

Now you're going to sit there and tell me this can all be done in a single day and done properly?

Working on the PIV Skirts/Side Armour Textures alone took me on and off a few days in between real life, family and work. I also needed to bounce them back between a few other guys for input and eventually I wasn't happy with their look and redid them three times before you guys saw the original screenshots.

And that was just the textures for some basic shaped models, let alone the various details of an interior of a vehicle.

Now do you think that's all there is to the interiors?

How about all the animations?

Different vehicles, different layouts, require different animations. You not only have to properly animate the characters using the equipment inside the vehicles, you also need to properly model them switching positions, switching viewports, dying, etc.

All of this takes time, I don't care how anybody tries to slice it.

All of this time was not required in ROCA or RO1. All of this time to make, model, texture, animate and code the requirements for RO2's interiors could have been better spent on other aspects that I believe more players would appreciate, especially with all of the above work is almost never seen during actual gameplay since you're too busy trying to stay alive.
---------------------------------------

Anyways, I obviously went off topic here, back to the OP:

Last I heard, Battlefield was thinking of going into the WWI scenario (this was a month or so ago)

The job listing posted in the OP seems to clearly state what game they will be working on in the UE4 and it's not RO3.

As for TWI and RO3?

I think TWI needs to distance themselves from "Red Orchestra" for a few years. Work on some other titles, other genres, other themes. Show the game community what else TWI can do outside of RO..... Get away from the stench of RO2 that has alienated so many players and let that Dutch oven waft away for a while.

Don't get me wrong, I enjoyed most of my play time with RO2, but have basically lost interest in it for the last year or more. I'd have to check Steam to see when the last time I played as I don't even remember. I do know the last few times I played it wasn't for long.

In saying all of that I also acknowledge that there are a lot of players turned completely off of RO since RO2 launched and the reasons are many.

I can't say whether TWI's handling of it all was bad or commendable. It was certainly a mixed bag over the years. I went from defending the game like a diehard to barely giving two craps what happens.

Realistically, TWI needs to step away from RO, which I suspect will be their plans anyways, for a good while. Make some other unique games, make sure KF2 is damn well polished and solid. Release two more completely different games after KF2 and RS2..... Spread the time apart.

After TWI gets a few good games out there that players enjoy and complaints are few, there will be plenty of confidence in both TWI and the community for them to bring out an RO3.

The demand would also be pretty high by that time as well and many players would look forward to seeing some of the things they brought into their last few games, in RO3, plus new ideas......

..... And there would be plenty of time for old lessons to be learned on both sides.

If another RO3 was to be released within the next 1-3 years, it would be unwise due to the existing stigma from RO2 still fresh in many minds.

I loved the old RO Mod, still do.... I liked RO1 to a degree and I enjoyed RO2 for a good while but it grew stale and eventually didn't progress as well as expected. If an RO3 was announced within the next couple of years, I probably would be hard pressed to even contemplate buying it.

Something dramatically revolutionary within TWI and RO would have to happen to change my view as well as others, and unfortunately only real physical time can make that happen.
 
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Lemonater47

Grizzled Veteran
Sep 25, 2014
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By everyone I mean like 2 people lol. New Zealanders always exaggerate. And they both described the actual just modelling and texturing part. I read the entire VME thread post by post seeing if I could get into contact with people. 2 people said that about interiors whenever people said "ditch they they take too long". Also their definition of "day" may mean the entire 24 hours. Who knows how much free time they had.

Also TWI skipped the animations for the panzer III and T-70. Ain't none. Black screen when you change seats.

The stigma of RO2 is only existant in the minds of a minority. And a small minority at that. RO2 outsold RO1 massively. Most of use on here play RO2 often. And if they released an RO3 on UE4 lots of people will buy it. As would pretty much everyone in this thread. I'm betting you even. Statistically going of forum posts saying "I won't buy the next game" and they end up doing so withen 24 hours of the next games release. There are no issues with them doing it as their next title. They have learned. We have seen that with KF2. And they have AMG now.
 

=GG= Mr Moe

FNG / Fresh Meat
Mar 16, 2006
9,794
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Newton, NJ
The stigma of RO2 is only existant in the minds of a minority. And a small minority at that. RO2 outsold RO1 massively.

(If I remember correctly) the presales outsold RO1 or very close to it, but I bet that was in large part because of Ostfront fans and word of mouth from them.

The thing is, to many people, for the time when the game was released, Ostfront (or the RO Mod) will always be the superior game. To others, RO2 is.

That does not mean that RO2 Heroes/RS sucks, it is still pretty decent despite its perceived deficiencies by some people (me included) AND I must add, by the lack of any other decent comparable FPS out there (COD/BF Bleh...).

Let that last part sink in (no comparable games) it can be a big factor in peoples choice to buy RO2/RS and any possible future RO3, even if people think the previous version of the game (Ostfront/RO Mod for example) was a better game in some peoples mind.

Anyway, all this doesn't mean I won't be looking into a new RO3 myself if and when one comes out (if it is still around the WW2 time period, zero interest in modern warfare etc). I can say that whether I eventually buy it or not, I certainly won't be pre-ordering it like I did with RO2.
 

Lemonater47

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Sep 25, 2014
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I was one of those who had never heard of red orchestra and preordered Red orchestra 2. Simply by seeing a 2010 article about the development. RO2 got far more pre release media attention.
 

LugNut

FNG / Fresh Meat
Feb 12, 2011
2,288
117
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I prefer WW2 fps over modern or sci fi and I enjoy more thoughtful gameplay as opposed to pure twitch shooters. I love a good firefight, but I also like having to out think my opponent. RO2 was the best and really only option at the time it came out if you were interested in a new WW2 title. It was fun and the game succeeded as it was designed, although it wasn't exactly what I wished for.

I think there will be other options in the future, and frankly, if the gameplay stays similar to what has been with RO2 and RS, I think a couple of those options if/when they make it to release will be better suited for me.

I mean, I'm always open minded, we'll see what TWI has up their sleeve.