When I saw the name, the red text and the rep I scrolled and add a "-" to the OP. Then I didn't read and now I leave this thread, like everyone made by this user. Sorry
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I'm tired personally of people in the community crying about how realism should be improved, or how the game is not realistic enough, or how the game has mechanics that are not true to reality.
Let me pose a question here that I would love to have answered honestly.
How many of you have actually been in combat?
How many of you are actual trained INFANTRY SOLDIERS with actual combat experience?
These questions are important to ask when one starts griping about how unrealistic combat is! ------ snip ------
They could just make Realism mode look more like RO1 and the mod, while keeping Relaxed Realism as it is. Problem solved. Why would anyone be against that?
But those people wouldn't lose their "RO2 way". They'd keep it while the ones who prefer the "RO1 way" can get what they like. That's kinda like how they promised us in 2010.Because some people hate RO and prefer the RO2 way of the game.
But honestly, I don't think with the game mechanics now, implementing the RO1 mode would solve the problem
That's weird. In every single video I've seen of the war in Iraq and Afghanistan there were no run 'n gunning, no Rambos, the soldiers were moving slowly, carefully, using a lot of suppressing fire and it actually looked a lot more similar to an RO1 battle than to an RO2 battle.
I've never denied that some individual features of RO2 are realistic, but it's completely pointless to have realistic features if the result of putting them all together is not realistic.
RO1: unrealistic features/realistic result
RO2: realistic features/unrealistic result
What of these are more important in a tactical shooter?
Yes, but run n gunning in RO2 works really well. You obviously die at some point, but if you've got an SMG you usually take 2 or 3 people down with you, and most players don't mind that. People don't do that IRL because they are afraid of dying, but in a game there's no fear of death, so most people would try to exploit all the advantages the game gives them to win, especially when it works for them.You can run and gun in real life. It's a bad idea because it often leads to death, as it does in game.
Problem is, game doesn't punish dying enough.
People would run and gun in RO1 if RO1 soldiers moved at anywhere near realistic agility and speed.
Yes, but run n gunning in RO2 works really well. You obviously die at some point, but if you've got an SMG you usually take 2 or 3 people down with you, and most players don't mind that. People don't do that IRL because they are afraid of dying, but in a game there's no fear of death, so most people would try to exploit all the advantages the game gives them to win, especially when it works for them.
And when the game forces down our throats thigns like lockdown that makes the pace even faster, the situations gets even worse. That's why we don't see maps longer than 20min in the game. Not because of the size of the map, but because of the pace, which is extremely fast. I would suggest longer respawn times, but as we can see in countdown mode, most people simply leave.
By pace I mean the pace of battle. I think everybody can agree that battles are too fast in RO2. If it were liek that IRL the battle for Stalignrad would have lasted only weeks and not months. Running speed is okay, but the one thing it lacks is momentum, which lets people dodge bullets by "dancing" around. The ADS speed is the worse. Both these things if properly tweaked could make the pace a lot slower like it should be. That would seriously encourage people to move more carefully, take cover and so on.So you're saying it's impossible to fix because either people don't like dying being penalized or people don't like dying not being penalized?
Err. Pace isn't abnormally fast, people run about 5km/h in this game which isn't that fast really. If something is too fast, it's the (i think) bug with instant iron sights after sprinting.