RO2 is a true successor to the mod

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Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I am planning to write a long review one day but currently I am not having the time and I will be waiting for new content and updates.

I played the RO mod and maps like Warsaw, Jucha, Rostov, Hedgehog, Berlin and Donets were my favorit. Because of studies, I lost track of RO between 2005 and 2006 but then was happy to see RO on steam and all in all I put more than 1600 hours into it. Then came RO2 and the first 5 hours I played were awful. Running and gunning all the way. Last week I couldn't play at all but since saturday, I am on again and I must say, I start to love it!

I will now compare some aspects between RO and RO2:

1. Maps
Up to now, I think that only half of the RO2 maps are fun. Red October Factory, Fallen Fighters and Commissar's House are awesome. Apartments (oh no, why is it following this series all the time?) and Gumrag are awful. I had so high hopes in the RO2 tanking as I am a big fan of it, but Gumrag is just pure failure in my eyes.
The majority of the maps favor autos and semis and that's bad for a guy that loves the Kar 98 as much as I do. Playing rifleman on a 64 player server running Apartments or Barracks is just, well, horrible/awful/fu**** up. On 32 player servers at least Barracks is okay. Apartments is not worth mentioning.
I hope that either TWI or modders will offer us great CA maps where the rifleman has the chance to make use of his strengths. And yes, I am thinking of CA maps like Arad, which I know many hate. It was just unbalanced towards the russian tanks. Same goes for Kryokovo. New maps will be coming and will erase this problem.

2. Weapons and weapon loadouts
This is a pure server thing. Given my location, I have to play on Asian servers most of the time and if there are people loving the "running and gunning" style, then it's found here. However, the Korean server I was on the last 3 nights reduced the assault class to 3 and the Elite-riflemen to 2 for 64 players and that's having a big impact. The game now offers the chance to play slower without fearing that one of the 15 enemies with autos/semis will kill you in the next 30 secs anyway. Spartanovka offers the chance of firefights happening now, which is great.
The Mkb problem is reduced, still there, but not so much anymore that it's killing my game experience.

3. RO2 features
(1)Reduced weapon-sway, (2)zoom (Fov) and (3)cover-system are to be mentioned as I think they have the most impact on the gameplay.
(1)Weapon-sway should be increased. Maybe not as much as it was in RO, but it must increase. When I am sprinting 200m, stand still (insta-stop) and aim, my first shot will be less accurate than normal. In this regard, RO2 has copied Day of Defeat when it went retail and that's not too good.
(2)Zoom is the point I mostly disagree on. I totally understand why people tend to implement this feature to give a correct feeling for distance, but basically, I don't know a single game that does it correct. Everybody is a sniper, or a partly sniper, making the Sniper-class being empty almost all the time. And heck, I remember that in RO, everybody wanted to be sniper, shouting to the guy occupying the class that he should give up the class cause he is a noob. This happened 2 minutes into a round. Now? Nobody cares about the sniper anymore...Thanks to the zoom.
(3)The cover-system is my most favorite game feature. It is easy to control and works almost perfectly. Anyone remembering that on most RO maps, you had the choice between standing up behind many sandbacks/windows and give 45% of your body away? The alternative, going prone often meant that you could not aim out of the window, cause you are missing those decisive 5 centimeters in height?

Conclusion:
I loved the RO mod and was happy to see RO1 after I lost track of the game for some time. RO2 sounded freaking awesome with all those ideas and I had the feeling, RO2 will be the perfect FPS but turned out that it's not. I still like the game very much and maybe in a couple of months, I will have fallen in love with it, who knows?

I am lucky though that except one crash to desktop, I haven't had a single issue with the game. Oh well, I did. Falling through the map when spawning. But that happened to me in RO as well and it seems to be fixed now. What I want to say is: RO created so high expectations that I probably would have been happy with a RO with better graphics and new maps as the standard it set was so high. RO2 is different, but seems to be awesome as well. If I had a lot of crashes, I would have probably thrown RO2 away as in the first couple of hours, I was like "What did TWI do to my beloved game?".
Give it some time if you don't currently like it.
 
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OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
The majority of the maps favor autos and semis and that's bad for a guy that loves the Kar 98 as much as I do. Playing rifleman on a 64 player server running Apartments or Barracks is just, well, horrible/awful/fu**** up. On 32 player servers at least Barracks is okay. Apartments is not worth mentioning.

Why do so many RO 'old hands' have a problem with the rifles? I have proven many times to myself that the bolt action rifle is by far the best weapon in the game, behind my personal favourite the MG. I eat SMG, SEMI, and AR for breakfast, using nothing but good weapon handling skills, my trusty bayonet and superior tactical nous.

Then RO 'old hand' after 'old hand' comes complaining about how the rifles are useless. Clearly that is bull****, as I have proven on this very thread. So what does that say about the RO 'old hands' and their vaunted bolt action skills?

I was expecting everyone to be ninja'ing me with their bolt actions. Instead I find guys camped in windows with a SEMI complaining about me ninja'ing them.

Something makes me think RO1 wasn't that good a game. If you think I'm going to hang around in the open while you snipe at me, you're nuts. I'm going to back off get into dead ground, flank and then encircle you, and kill your ***. It seems to me that RO1 was protecting the 'old hands' from their bad skills. You guys forgot people can run and hide in the real world.

-

Oh look, here is one with an MG:

Spoiler!


At least this takes balls. Camping a window with an MG is suicide. He just wasn't expecting it would be like this.

PS, notice where this run and gunner is, and where all the camp and snipers are not? Looking at that picture reminded me why I hate campers so much, and why I revel in killing them. I was first in to the zone, I punched through the downstairs and took down this guy. In the next SS you can see this German falling after I kill him, but you can see someone has joined me in the zone. He was another good run and gunner who had been flanking at the same time as me.

This gun had allies pinned at that time and there was a spawn wave practically wiped out by it. When we circled around, the next wave came and they all went into a camp and snipe program, trying to get this gun and the other Germans in the zone. When the other Russian joined me, he went straight upstairs, where he got two kills, and cleared the zone. All we needed was for one of the camp and snipers to realise no one was shooting at them and to get up and run into the zone.

What we got instead was the whole next German spawn wave plus survivors from the rest of the map coming crashing in to prevent the cap. Is it any wonder we couldn't hold it for long? Screw campers.
 
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DeusIrae

FNG / Fresh Meat
Nov 21, 2005
360
19
0
Oh my god those screenshots bring back memories!

- Jaw dropped when I first played Jucha. From what I remember some people hated it but I loved that map.
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
Oh my god those screenshots bring back memories!

- Jaw dropped when I first played Jucha. From what I remember some people hated it but I loved that map.

I liked it.... it wasn't my favorite, but I had my spots and classes that worked well for me on that map..... and it was the only map that killed my FPS for some reason. Things were just choppy compared to other maps I played. Dunno why unless it had to do with all the trees and/or buildings.

Regardless of my issues on that map, it was very well designed and very detailed.
 
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TheRealGunther

FNG / Fresh Meat
Sep 3, 2011
1,177
282
0
Blue Ridge GA
Nice post and pics Cpt brings back memories

For its age RO1 looked good especially RO:CA as you said.What hurt Ost detail wise was going to 50 player servers for the engine some huge maps just couldn't handle the detail.Same for RO2 it has alot of detail for the size of the maps even the fabled bf3 (sons in alpha) doesn't have near the clutter(eye candy) seen in ro2 maps.

Myself I cant wait for some custom very large maps even at the price of detail.Few games have the choice of RO's servers when it comes to SDK options.Almost anything in game can be adjusted or made using the SDK that's what helped kept ro1 going for years is content.TWI starting as a mod team has really not forgot their roots.And give modders/map makers unparalleled access to the game code and a really powerful SDK.

While TWI makes really good maps the custom maps really helps give the game depth.While alot of vets fuss about ro2 not being their vision of RO if they really wanted to they could make their own perfect version.The hard part besides coding would be getting a server to adopt it as a mod or they could simply get their own server. Even a German zombie mod ...oh the horror ...alot of us old ro vets would have a heart attack still its possible :D

This is a topic TWI doesn't get enough credit for while other mainstream games intentionally removes mods and custom maps and want even release a SDK.Tripwire gives their players unlimited access to altering the game and a constant stream of free content both official and custom made using the SDK.

I always hated wiping my HDD because I knew I would have to reload all that custom content on each server I joined in ro1.Cant wait to see that in ro2 besides the wiping the HDD of course lol.
 
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OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
Nice post and pics Cpt brings back memories

For its age RO1 looked good especially RO:CA as you said.

I don't know about that. An ET mod called True Combat:Elite was out before the first RO mod, and it looked almost as good as RO2, and better than the screens above, IMHO.

http://en.wikipedia.org/wiki/TrueCombat:Elitehttp://en.wikipedia.org/wiki/TrueCombat:Elite

linux-games-9-tce-3.jpg


Oh look, a 3D scope:

tce_screen3.png


I had been running and gunning in TC:E for a year before the RO 'old hands' were in basic training! :p

(These are random screenshots found on the net, not mine)
 
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swampy11

FNG / Fresh Meat
Apr 19, 2006
230
28
0
Houston, Texas
From another ole timer who considers himself a vet of both RO's, I whole heartedly agree that RO2 is a worthy successor to the original. I play both and enjoy both immensely.
`swamp
 

Proud_God

FNG / Fresh Meat
Dec 22, 2005
3,235
548
0
Belgium
That takes me back Praxius:IS2:. However, the cosmetic sway ruined the mod in the end (weapon sways but bullets always go dead-center).
 

{Core}Steven

FNG / Fresh Meat
Nov 21, 2005
317
28
0
Scotland
www.core-clan.net
Definately agree with the original post on this thread.
Lot of negative comments floating around, but I am loving the way the game is shaping up.
Bolts are definately a weapon to be feared again, and most of the maps are so open, the gameplay is no longer linear.
Since we are talking of times pasts, if you remeber Berlin from the Mod. That map summed up what RO is about (for me anyway) and most of the RO2 maps work in a similar way (lots of windows, non-linear approach).

I think in someways the "COD" style stuff has masked a lot of the really cool things about the game. They don't bother me tbh, but affects other players.

One thing I have noticed recently is the amount of teamplay in public is getting better (slowly but surely). The other day we were playing Spart (my fav map atm) and we had a Russian sounding chap being very vocal on comms. He was issueing some basic commands and even started screaming at the team not to advance because the arty was due ("THIS IS A DIRECT ORDER, DO NOT ADVANCE :mad:)". He gave us the order to launch the final assualt on the last cap and guess what?
Yeah, we got butchered, but it was fun :p

Also, that screenshot of Jucha :eek:~
 

Holy.Death

FNG / Fresh Meat
Sep 17, 2011
1,427
91
0
The best games are when people are trying communicate and cooperate. From what I've seen and heard my job (when I play as squad leader or commader) is often appreciated by people I play with. On Soviet team I often see questions about my origin and praises about how well I resemble Russian voice (not that I am even trying, mind you). I'd only wish to see and hear more people on VOIP, it helps to break the ice when you hear another being speaking.
 

dazman76

FNG / Fresh Meat
Aug 23, 2011
672
176
0
UK / Stalingrad
Oooh, I hadn't seen the post from Prax before now :) The Donets screenshot sure brought back some good memories. The mention of Berlin, Spartakovka and Warsaw almost brought a tear to the eye :) heh, man I loved those maps. RO:CA is still one of the best FPS mods I've ever played, if not THE best.
 

luciferintears

FNG / Fresh Meat
Apr 3, 2011
1,122
510
0
just add a decent realism mode and 90% of people will be happy, me included. I can live with bugs, and performance issues. i was there when ROOst started, and it was buggy as hell; but the gameplay was amazing and so i stuck through. I think many people will agree with that.

Seriously, just sit your a**es down for the next few hours and revamp the realism mode. i assure you, that you will see +1000 player surge. Then maybe i wont have to play on a server 15 lightyears away from my location...
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
just add a decent realism mode and 90% of people will be happy, me included. I can live with bugs, and performance issues. i was there when ROOst started, and it was buggy as hell; but the gameplay was amazing and so i stuck through. I think many people will agree with that.

Seriously, just sit your a**es down for the next few hours and revamp the realism mode. i assure you, that you will see +1000 player surge. Then maybe i wont have to play on a server 15 lightyears away from my location...

I Approve this Message ;)

More options never hurt anybody.

Oooh, I hadn't seen the post from Prax before now :) The Donets screenshot sure brought back some good memories. The mention of Berlin, Spartakovka and Warsaw almost brought a tear to the eye :) heh, man I loved those maps. RO:CA is still one of the best FPS mods I've ever played, if not THE best.

THE Best for me :IS2:
 
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MadMax

FNG / Fresh Meat
Nov 21, 2005
239
13
0
Ger
They whine when activision makes a game that is the same as the one before and they whine when twi makes a game that is different than the one before. Weird. Maybe.

Well if RO2 would be the like ROOST I would be happy. Why change a working concept? Obviously it works for activision.