I've been largely ignoring posting in the General Forum and just having fun with the game instead but I felt like I needed to offer a counterpoint to what seems to be a popular negative opinion on this board.
I find it interesting that so many people are complaining about RO2 being too different and in general, subpar to Ostfront. In mine, and at least a few other old mod players' opinions, RO2 feels like a true successor to the mod. Ostfront was and is a great game. It brought a bunch of great features in and a new layer of polish but at the same time it seemed to lose some of the feel that made the mod so special. Movement and weapon mechanics felt lighter and somehow less impactful. Combat was more frustrating due to it being harder to aim because of an artificial feeling weapon sway. RO2 not only brings that mod feeling back but it greatly enhances it. The cornerstone of RO: detailed, impactful, weapon mechanics that make firing seem so satisfying is greater than its ever been. Gameplay requires sharp movement and accuracy. The visuals have a greater hint of realism. The interface too, while not perfect, strives for a more historical look rather than the slightly cartoony icons/messages of Ost.
I won't argue that there are far too many automatics, annoying bugs, and questionable/unfinished design choices at this point in time. Yet, despite those negatives, what really matters is the core gameplay and in this vet's opinion, it's a return to the original, and best, version of Red Orchestra. For that, I am extremely pleased.
I find it interesting that so many people are complaining about RO2 being too different and in general, subpar to Ostfront. In mine, and at least a few other old mod players' opinions, RO2 feels like a true successor to the mod. Ostfront was and is a great game. It brought a bunch of great features in and a new layer of polish but at the same time it seemed to lose some of the feel that made the mod so special. Movement and weapon mechanics felt lighter and somehow less impactful. Combat was more frustrating due to it being harder to aim because of an artificial feeling weapon sway. RO2 not only brings that mod feeling back but it greatly enhances it. The cornerstone of RO: detailed, impactful, weapon mechanics that make firing seem so satisfying is greater than its ever been. Gameplay requires sharp movement and accuracy. The visuals have a greater hint of realism. The interface too, while not perfect, strives for a more historical look rather than the slightly cartoony icons/messages of Ost.
I won't argue that there are far too many automatics, annoying bugs, and questionable/unfinished design choices at this point in time. Yet, despite those negatives, what really matters is the core gameplay and in this vet's opinion, it's a return to the original, and best, version of Red Orchestra. For that, I am extremely pleased.