Nerd question: How does this system work exactly?
I know that there are the different hit zones and such and what not.
But how does that work with respect to the damage value of an individual weapon?
For example:
I shoot someone in the hand with my K98
*The K98 has a damage value of 115
*the hand has an hp of 5
The guy didn't die. So clearly it didn't do 115 damage
also, he didn't die and his hand still works so it's not a system where body parts can "die" and it's not a system where a character dies if any of his body parts' hp reaches 0.
It also clearly did more than 5 damage to the guy since I can't imagine having to shoot him twenty times, even in the foot, to kill him.
Wassup withat? :0
I mean, this is a chance for all you guys that speak SDK to show off. I want numbers and multipliers (if there are any) and all that jazz.
But not like, lines of code; I already tried reading the code.
I almost had a stroke :I
I know that there are the different hit zones and such and what not.
But how does that work with respect to the damage value of an individual weapon?
For example:
I shoot someone in the hand with my K98
*The K98 has a damage value of 115
*the hand has an hp of 5
The guy didn't die. So clearly it didn't do 115 damage
also, he didn't die and his hand still works so it's not a system where body parts can "die" and it's not a system where a character dies if any of his body parts' hp reaches 0.
It also clearly did more than 5 damage to the guy since I can't imagine having to shoot him twenty times, even in the foot, to kill him.
Wassup withat? :0
I mean, this is a chance for all you guys that speak SDK to show off. I want numbers and multipliers (if there are any) and all that jazz.
But not like, lines of code; I already tried reading the code.
I almost had a stroke :I