RO2 has surprised me, honestly.

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Lawnboy

FNG / Fresh Meat
Sep 18, 2009
23
47
0
I got Ostfront on a whim back in 2006 short after release, and I played until the launch of RO2. I'd never played a game that long before (besides Civ IV, but that's neither here nor there) so I was naturally super excited for RO2. It launched, it was really rough, and I was angry, and I put it on the shelf for a while.

But if I've come to expect one thing from Tripwire over the years, it's that they stick with their games. They develop on their games potential, and use fan feedback to craft something unique and exciting. So I kept HoS in the back of my mind, waiting while I played Deus Ex, Skyrim and Battlefield 3. I read the patch notes, tried again with each update. And then you guys finally reduced the number of assault slots. That made the game fun again, made it feel closer to what I think all the fans had wanted. It honestly brings out the fun in the other classes when you aren't getting hosed down by one of six MKb toting Germans.

But we aren't quite there yet, which is why I figured I'd give my two cents now that I've been playing again on a regular basis. First, I'll tell you what I really dig about this game. Fluid movement is a serious improvement from RO. The weapons. They all handle really well, and are fun as hell to shoot. The cover system is boss, and you guys have really top notch animations all around. The sound design is flawless as well.

Now for the not so great. The guns really, really need more sway, especially after sprinting. I shouldn't be able to jog 50m under heavy fire from an MG, dive into a ditch, pop up and kill him with one well placed shot. Right now the game feels like MW3 or BF3 when it comes to running and then aiming your weapon.

Next is the unlocks. Unlocks are great in in Modern Warfare or Battlefield 3. Because in CoD the chain of command sees fit to reward its soldiers for killin the enemy doodz with chopper support, spy drones and crates of bullets dropped by parachute into the middle of the firefight. How convenient! In BF3 my soldier can drive a tank, fly a jet/helicopter and destroy both while on foot in a single spawn. They don't strive for realism or recreation, so who cares if I'm rewarded with a bunch of frivolous crap to slap on my assortment of assault rifles so lovingly provided by the DoD of Fantasyland?

But unlocks don't fit in RO2, because the unlocks you can conceivably give WWII weapons, especially those limited to use at Stalingrad, aren't exciting or even all that enhancing. The unlocks feel tacked on and really forced, such as the 1.5x scope and the dual magazine MP40/MG34. And the MKb42? For shame Tripwire, for shame.

The map situation is something I know you are already addressing, and the SDK will soon give us plenty of community maps, so I won't harp on this for any longer.

Lastly, performance still isn't quite there yet. The game is pretty, no doubt. Really pretty, actually, but it still doesn't perform as well as it should. I've got an Athlon II X4 640, 4GB RAM and a Radeon 5770. This isn't the fastest system, but it's no slouch. I also play on a 720p HDTV at 1366x768, so it isn't like I run it too hard or anything. It's perfectly playable, but I run BF3 on high settings and it never skips a beat, which says that RO2 still has a ways to go with optimization.

Also, please let me take the bayonet off of my rifle. You don't even have to go through the trouble of animating it, just let me spawn without it even if that means I can't have it.

Still, I'm happy that RO2 has progressed from the sorry state that it launched in to a game that I actually enjoy playing and will continue to for the foreseeable future.
 

Destraex

FNG / Fresh Meat
Sep 2, 2011
368
67
0
I agree with the bayonet being taken off.

But comparing a console port which tack effects on top of low poly models to RO2? I think Tripwire have explained this before somewhere here.
 

Icey_Pain

FNG / Fresh Meat
Aug 8, 2011
706
304
0
If you manage to sprint 50 meters while under fire and you dive into a pit, survive all of that then you're not only extremely lucky but after only 50 meters soldiers still have plenty of stamina left even under extreme conditions.

Sway, while in some situations absent is hardly the problem. I would call it a problem if the machinegunner lacks enough firepower and suppression to kill you before you reach the pit. The MG is simply underwhelming in RO2 which mostly has to do with the fact that the MG has too much upward recoil instead of recoil that goes into the shoulder.

People seem a bit too eager to blame it on sway if you ask me. The only thing I can not imagine is that an MG gunner can just run around like a rambo and survive. Fatigue should be modelled in such a way that artificial obstacles such as unrealistic sway arent needed.
 
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eliterizzo

FNG / Fresh Meat
Apr 23, 2011
130
79
0
the only thing im hoping for this coming week is a patch to fix high and spiking ping
 

rada660

FNG / Fresh Meat
Aug 7, 2011
53
8
0
for me im still waiting for better performance... even after all those upgrade on performance, i still have max 10 FPS even on medium setting for graphical, yet i got a fair computer, which is... 5 gb ram, Nvidia GTX 470, CPU is lacking tho at 2.7 GHz dual core, but other game that need better system run still better than 10 FPS
 

clambo

FNG / Fresh Meat
Sep 17, 2007
411
111
0
Northern Virginia
for me im still waiting for better performance... even after all those upgrade on performance, i still have max 10 FPS even on medium setting for graphical, yet i got a fair computer, which is... 5 gb ram, Nvidia GTX 470, CPU is lacking tho at 2.7 GHz dual core, but other game that need better system run still better than 10 FPS

Keep a watch for sales on combos - recently MicroCenter had the AMD 1090T with a free motherboard for 169. - that six core processor with your video card would probably give you in the 50's - 60's FPS (or better?) now with the patches.

edit: and that is on ultra
 

Paragon

FNG / Fresh Meat
Sep 18, 2011
19
2
0
for me im still waiting for better performance... even after all those upgrade on performance, i still have max 10 FPS even on medium setting for graphical, yet i got a fair computer, which is... 5 gb ram, Nvidia GTX 470, CPU is lacking tho at 2.7 GHz dual core, but other game that need better system run still better than 10 FPS

Take a look at the support section. A lot of people have some helpful advice, Unless you've already tried a bunch of different stuff.

Something Redeye posted

Delete all the config files in your MyDocuments/MyGames/RedOrchestra2/ROGame/Config folder just to make sure you have the latest settings. The game will re-generate them when launched.

Worth a shot...
 

Cpt-Praxius

FNG / Fresh Meat
Dec 12, 2005
3,300
1,667
0
Canadian in Australia
I haven`t problems with the pings. :D

The only thing that RO2 now needs are new maps and
make the tanks bugfree and real.

I haven't had issues with pings either, even with my Thomson Modem. Just yesterday I noted a ping of 4 on one server.... must have been next door lol.

But even my Thomson modem hasn't given me issues with losing connection anymore.... perhaps maybe once every several games or so (which I just type "reconnect" in the console if it happens and it's fine again) and my server browser pops up quickly and shows loads of servers.

I'm all for the SDK being released and more maps, vehicles and content..... my steam hasn't notified me of any patch updates in a few weeks, but must have downloaded something, cuz in the last week or so, the game's performance has greatly improved, even though it was already pretty damn good in the first place. :cool:
 
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