RO2 and why I will play BF3 more

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OnTheGun

FNG / Fresh Meat
Sep 22, 2011
209
0
0
I think RO2 loses in that area where benefit from teamwork is a big step down from RO1.

Really? I play games with team work all the time. Everything you say BF3 has, I say RO2 has. Clearly it's just a matter of opinion. My opinion is that RO1 was no more realistic than CoD, so being less like RO1 is not necessarily a bad thing. A realistic game doesn't artificially limit performance to force the battle to unfold in an unrealistic manner.

RO1, like CoD, had game mechanics that were totally unrealistic and that were the only reason that guys like you didn't get your asses handed to you in RO1 too. You were playing soldiers while mummy watched to make sure things didn't get too rough. As soon as they did get rough, mummy would come in and protect you. Now mummy isn't watching out for you any more, and you are reacting just like that little kid. Rather than growing up and facing reality, you're still trying to play a kids game because the adults game is too hard for you.

If there was no squad mechanic at all, that wouldn't stop anyone from using teamwork. The problem is that too many players like you refuse to do the things you demand everyone else does. You don't follow your team mates and help them, but you expect them to follow and help you. When they don't, you think it's because the game sucks, while I think it's because both you and them are selfish players and the only thing that matters to you is your own personal score.

Why does everyone sprint off from the spawn point? Many of them die before they even have a chance to stop sprinting. They do it because they want to be first to see the enemy and get the kill, and they will run away from their whole team to get it. Then when they die easily, they complain about the game. Whenever an enemy pops up, everyone tries to be the one that gets the kill, so everyone focuses on one target and then other enemies kill them. So they complain about the game. They want to hide somewhere and take pot shots at people, and they don't want to move because that feels risky. They want to stay in the cover they have found and just get kills for free. Then a run and gunner flanks, runs right up to them and kills them. Then they complain about the game.

You see it over and over again. The list of complainbts makes it obvious that this is what they are doing. If they complain about sway, its due to it being easier for the run and gunner to stop and shoot them, not because it's easier for them to shoot the run and gunner. If they complain about over powered weapons, it's because they keep getting killed by them, not because they kill others too easily with them.

You'll see people complaining about stamina, as if it is even slightly realistic and just needs to be tweaked. The whole mechanic is fake and is there simply to protect the camp and snipers. We all have to stop every few seconds to catch our breath like an asthmatic geriatric, so that the camp and sniper has time to take a few shots at us before we get close enough to wipe him out. If he can't hit us even after all that help, and we do get close enough and kill him, he complains about the game.

No one ever complains because they are too good at a game. Not honestly. You can always see the truth just by looking at what they are complaining about.

They suck at THIS game, so they want to turn it into ANOTHER game. Sore losers is what they are.

-

Here is an example of what I mean: I am often sitting in a cap zone waiting for some team mates to join me. Many times, I will be there all alone, while half my team is on chat yelling at everyone else to "get in the zone". I'm already there, no one else is, so who is doing the yelling, and why aren't THEY in the zone? They are the RO1 camp and snipers that are waiting for me to do all the work so they don't have to ruin their K/D ratio. As long as they sniped a couple of the enemy who came and killed me an secured the zone, they feel like they've done a good job, and it's my fault for not capping the zone by myself.

These RO1 camp and snipers HATE run and gunners, but are utterly reliant on them. They would lose every single round without capping an objective if it wasn't for the run and gunners they hate so much. If it wasn't for the run and gunners thinning the herd, they would constantly be facing multiple enemies who are manoeuvring to attack them from multiple angles and would be wiped out easily. They simply forget that anything that isn't in their field of view is happening. You can walk right up behind them and start beating on them, and they still don't turn around. They are focused on their kill zone and they think that is all they need or should have to do. The rest is up to us, but only as long as we can't do anything to them.

Why did TWI introduce the "lockdown" mechanic? Because RO1 games usually degenerated into a camp and snipe fest with no one going for the objectives. No one thought that was realistic, but no one wanted to be the one to actually get up and run into the objective because the game mechanics made that suicidal. The game FORCED the play into a stalemate. Run and gunners who tried would die, so no one tried.

I never played RO1, but I knew that would happen just from reading about it. Then the people who did play it said that is exactly what happened. It was obvious because the mechanics of the game force it. There was no other possible outcome. If you make run and gun too hard, no one will run and gun, but you HAVE to run and gun to take objectives.
 
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ajcali08

FNG / Fresh Meat
Jan 7, 2011
55
23
0
ive put in 100 hours in Ro2 over the last 2-3 weeks, and played no other FPS. After trying the bf3 beta..It felt like I took a step backward. I felt limited in everything related to combat besides movement. They did a grreat job there, just feels like a FPS benefits more from the top up(as in shoot mechanics, not running) IMHO

ALL Factors why Ro2 is superior to BF3

1. BF3 has no lean
2. BF3 has no First Person Cover
3. Bf3 has no Crouch Sprint
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time.
5. Ro2 has weapon collision/interaction with the environment
6. BF3 has no cooking grenades, Ro2 has blind firing grenades.
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2
8. No complex damage system in BF3
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3.
10. Superior commander role in Ro2
11. Ro2 has 3D scopes
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations.
13. Ro2 has bandaging and bleeding out for damage control and combat balance.
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging.
15. Ro2's dead bodies remain on the battlefield longer
16. Ro2 has the server side option of delayed kill indicators for more tense encounters.
17. Ro2 has future mod support.
18. many more.
 
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ajcali08

FNG / Fresh Meat
Jan 7, 2011
55
23
0
To you anyway, other people have different opinions. Scary right?

Your entire list boils down to a bunch of irrelevant preferences in controls and enviornment detail. Things that *you* want. Not necessarily everyone else.


Someone thinks a WW2 era FPS is more innovating,exciting, and refreshing than a modern day shooter....Scary isnt it!

Actually, most of the things I've listed are game-play features, which is very relevant if you ask me. It's not just about controls and enviornment, when clearly those two things clearly make a bad or good shooter stand apart. finding those as "irrelevant" preferences, is a pretty ignorant assumption, unless you haven't played much shooters.;)

You are right about one thing though, I dont think people want something they don't know nothing about. Just look at the most popular shooters and how they still use the same old technology and mechanics.

Ro2 has given me the the tools to kill easier and more efficiently with more functionality and usability.

It's like comparing a old piece of software to a new one that makes old tasks easier. Now of coarse there's going to be people more interested in old software for whatever reasons, even if it's harder to use. These differences (controls and environment) are actually to the point of making the leastest software( BF3) obsolete.

Just Simply reading about RO2 got me more excited about First person shooters than actually trying Bf3 in person. I dont care what other people think just telling you how I do.
 
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Gudenrath

FNG / Fresh Meat
Aug 23, 2011
2,135
313
0
To you anyway, other people have different opinions. Scary right?

Your entire list boils down to a bunch of irrelevant preferences in controls and enviornment detail. Things that *you* want. Not necessarily everyone else.

Eh, none of the things he listed can be classified as controls or environment details.
 

AntiCitizenJuan

FNG / Fresh Meat
Sep 15, 2011
91
56
0
BF3 was bad and Origin is spyware.
Battlelog and the fact you play the game with a web browser make it the single most retarded PC game Ive ever played.
 

Krobar

FNG / Fresh Meat
Jun 11, 2011
1,497
651
0
The sewers of Leningrad.
ive put in 100 hours in Ro2 over the last 2-3 weeks, and played no other FPS. After trying the bf3 beta..It felt like I took a step backward. I felt limited in everything related to combat besides movement. They did a grreat job there, just feels like a FPS benefits more from the top up(as in shoot mechanics, not running) IMHO

ALL Factors why Ro2 is superior to BF3

1. BF3 has no lean
2. BF3 has no First Person Cover
3. Bf3 has no Crouch Sprint
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time.
5. Ro2 has weapon collision/interaction with the environment
6. BF3 has no cooking grenades, Ro2 has blind firing grenades.
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2
8. No complex damage system in BF3
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3.
10. Superior commander role in Ro2
11. Ro2 has 3D scopes
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations.
13. Ro2 has bandaging and bleeding out for damage control and combat balance.
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging.
15. Ro2's dead bodies remain on the battlefield longer
16. Ro2 has the server side option of delayed kill indicators for more tense encounters.
17. Ro2 has future mod support.
18. many more.

Good job man.
 

HodlPu

FNG / Fresh Meat
May 17, 2009
148
2
0
RO2 still is better than BF3 in most aspects. I downloaded the beta, and can't play for more than 15 minutes before getting bored (tried to play 6 timed today). It could be the map, b/c metro is a crap map. Caspian Sea at least looks like BF2 back when I played a bit in high school, so that might make it a bit more fun once its released.

The only thing that's good about BF3 is that it runs great on High on my computer. Once RO2 optimizes, it will be king.
 
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ChaoticRambo

FNG / Fresh Meat
Aug 31, 2011
91
183
0
I never wanted this to turn into a BF3 vs. RO2 thread, but since it has gone that route - I might as well pitch in.


ALL Factors why Ro2 is superior to BF3

1. BF3 has no lean
2. BF3 has no First Person Cover
3. Bf3 has no Crouch Sprint
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time.
5. Ro2 has weapon collision/interaction with the environment
6. BF3 has no cooking grenades, Ro2 has blind firing grenades.
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2
8. No complex damage system in BF3
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3.
10. Superior commander role in Ro2
11. Ro2 has 3D scopes
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations.
13. Ro2 has bandaging and bleeding out for damage control and combat balance.
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging.
15. Ro2's dead bodies remain on the battlefield longer
16. Ro2 has the server side option of delayed kill indicators for more tense encounters.
17. Ro2 has future mod support.
18. many more.


1. Never used the lean feature, your more exposed than leaving cover and creeping around like normal
2. This is true, however crouch / prone pretty much take care of this
3. This one is true
4. This is actually LESS realistic, show me many examples (as to be not unique) of regular soldiers carrying more than one primary weapon.
5. Not 100% what you mean by this, in BF3 you can use bipods on any weapon and mount them on many surfaces
6. You are correct on the cooking, slight disappointment
7. True as well, but it does cut down on nade spam
8. True, but rarely does it factor into RO2, how often when you survive a shot do you realize where you were hit - I sure don't.
9. All BF3 maps are designed for all 5 game modes and conquest ALWAYS has 64 player option - also, for all people who pre-ordered there will be 13 maps to start.
10. True, although some commander roles are going to squad leaders now
11. Ok, minor detail - not a major selling point
12. True, would be neat to see
13. BF3 has health packs, basically the same as bandages since you can bandage yourself in super time. Bleeding out is just annoying, it is neat, but if I am going to die, let me die.
14. Must say, I have never noticed this once, neat feature though
15. Not by much, and considering the pace of combat - it would most likely hamper servers.
16. Yea, pretty neat feature
17. True, BF3 has an amazing dev team pumping out maps and extra content - a lot will be free. And the dev's have not 100% shut out the idea of a modding tool, but it is unlikely.
18. name more


Factors why BF3 is superior to RO2:

1. Better graphics, I don't care what basheres say, it looks much better. Just because RO2 is a WWII FPS does not mean every battle has to be in overcast conditions with a brown or grey hue.
2. Better optimization, I can play BF3 on High with 50-60 FPS while RO2 on high with 20-30 FPS
3. An in-house engine so they have 100% control of what they can do
4. Destructible environment so you can get to enemies hiding in buildings without having to go up that one stair case.
5. Better lighting effects - sniper rifle scopes glint in the sun, and although not applicable to RO2 lasers show when being aimed at, flash lights blind in dark conditions.
6. Vehicles - 26 individual vehicles from air, ground, and some water. So they are not as skillfully designed as the ones in RO2, at least it doesn't take 3 months to make one vehicle...
7. Bigger maps, don't even mention operation metro, this is a tiny rush map
8. Stats that work
9. Better networking services that give clans and groups of friends easier access to play together and track their stats
10. Much better movement, you can vault over walls and through windows while moving, you don't have to run up, stop, carefully climb over, then continue
11. Using their own service, so patches can be made available much faster.
12. Attachments are optional, not permanent.

At least I am not relying on mods to make BF3 a better more enjoyable game...



I will continue to play both games for what they each offer, since the benefits of BF3 cant be found in RO2 and the benefits of RO2 cant be found in BF3.
 
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derbefrier

FNG / Fresh Meat
Aug 7, 2011
90
22
0
ive put in 100 hours in Ro2 over the last 2-3 weeks, and played no other FPS. After trying the bf3 beta..It felt like I took a step backward. I felt limited in everything related to combat besides movement. They did a grreat job there, just feels like a FPS benefits more from the top up(as in shoot mechanics, not running) IMHO

ALL Factors why Ro2 is superior to BF3

1. BF3 has no lean
2. BF3 has no First Person Cover
3. Bf3 has no Crouch Sprint
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time.
5. Ro2 has weapon collision/interaction with the environment
6. BF3 has no cooking grenades, Ro2 has blind firing grenades.
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2
8. No complex damage system in BF3
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3.
10. Superior commander role in Ro2
11. Ro2 has 3D scopes
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations.
13. Ro2 has bandaging and bleeding out for damage control and combat balance.
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging.
15. Ro2's dead bodies remain on the battlefield longer
16. Ro2 has the server side option of delayed kill indicators for more tense encounters.
17. Ro2 has future mod support.
18. many more.

1. BF3 has no lean - found myself missing this option as well
2. BF3 has no First Person Cover - same as number 1
3. Bf3 has no Crouch Sprint - this should be in every military fps from now on there is no excuse
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time. - this doesnt really bother me
5. Ro2 has weapon collision/interaction with the environment - this is a cool feature but one i forget is even there
6. BF3 has no cooking grenades, Ro2 has blind firing grenades. - RO2 wins this hands down
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2 -same as above
8. No complex damage system in BF3 - eh BF3 is not a simulator i can forgive that
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3. -this wont be a problem for me as long as the maps are well designed
10. Superior commander role in Ro2 - i never felt a commander role was necessary in BF. for everyone that loved it in BF2 there are just as many that hated it but in RO2 it wouldnt be the same without it
11. Ro2 has 3D scopes - i am not much of a sniper so i dont care about this or even understand what the difference between the two is
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations. - more blood and guts cant go wrong there
13. Ro2 has bandaging and bleeding out for damage control and combat balance. - yeah but its poorly implemented atm. as it stands now i could do without it
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging. - hmmm dont think i ever noticed this thats pretty cool
15. Ro2's dead bodies remain on the battlefield longer - who cares
16. Ro2 has the server side option of delayed kill indicators for more tense encounters. - this would be an awesome feature for any fps
17. Ro2 has future mod support. - lets just hope dice changes its mind on this one. would love to see what the modding community could do with frostbyte 2.

since i have had a few days to play around with BF3 i find my self wishing it had alot of the features above but its still a great game IMO, but with that said i find myself missing the intense fights of RO2 in BF3 they just arent as intense .
 
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Ivan_Sidorenko

FNG / Fresh Meat
Sep 15, 2011
121
24
0
BF3 beta is the biggest piece of **** i have ever seen games horrible hopefully the full release is alot better.
 

Spungey

FNG / Fresh Meat
Sep 16, 2011
129
109
0
I played a while on metro there, it was really intense !

I think they really improved on BC2 with the prone, it really changes the way the game plays, and this smaller map with chokepoints makes playing a support with machine gun a lot better, you really can take out lots of people and hold a corridor really well and hold their push back.

It was a bit too intense for me, as i just started and don't really know the map, or used to the weapons. I im gonna play some nice relaxing spartanovka.

....well not that relaxing.
 

ajcali08

FNG / Fresh Meat
Jan 7, 2011
55
23
0
I never wanted this to turn into a BF3 vs. RO2 thread, but since it has gone that route - I might as well pitch in.


1. Never used the lean feature, your more exposed than leaving cover and creeping around like normal

4. This is actually LESS realistic, show me many examples (as to be not unique) of regular soldiers carrying more than one primary weapon.

5. Not 100% what you mean by this, in BF3 you can use bipods on any weapon and mount them on many surfaces
Factors why BF3 is superior to RO2:

1. Better graphics, I don't care what basheres say, it looks much better. Just because RO2 is a WWII FPS does not mean every battle has to be in overcast conditions with a brown or grey hue.
2. Better optimization, I can play BF3 on High with 50-60 FPS while RO2 on high with 20-30 FPS
3. An in-house engine so they have 100% control of what they can do
4. Destructible environment so you can get to enemies hiding in buildings without having to go up that one stair case.
5. Better lighting effects - sniper rifle scopes glint in the sun, and although not applicable to RO2 lasers show when being aimed at, flash lights blind in dark conditions.
6. Vehicles - 26 individual vehicles from air, ground, and some water. So they are not as skillfully designed as the ones in RO2, at least it doesn't take 3 months to make one vehicle...
7. Bigger maps, don't even mention operation metro, this is a tiny rush map
8. Stats that work
9. Better networking services that give clans and groups of friends easier access to play together and track their stats
10. Much better movement, you can vault over walls and through windows while moving, you don't have to run up, stop, carefully climb over, then continue
11. Using their own service, so patches can be made available much faster.
12. Attachments are optional, not permanent.

At least I am not relying on mods to make BF3 a better more enjoyable game...


I will continue to play both games for what they each offer, since the benefits of BF3 cant be found in RO2 and the benefits of RO2 cant be found in BF3.


1. In some cases, if not most, I found standing back from cover and using lean puts you in some really tough angles to get a shot on and actually can buy you enough time to get a shot off before being spotted. Thats all based off my experiences. Also using it instead of taking cover when your confident a enemy will come and your planning for a quick getaway from the cover as possible. The exception here is being suppressed then you might want to take cover behind something.

4. Not when it shows it strapped to your back side, I've seen plenty of soldiers with a rifle on their back and a LMG in their hand.. or maybe another rifle?

5. The Barrel of your gun (unmounted) interacts with the environment, or.. "weapons collide with the game world; the player will raise and lower his weapon accordingly"..taken from the fact thread. In BF3 your weapon when against a object will either just have a animation moving it down and when aiming just let you shoot at walls your barrel has no physical collision with but obviously has bullet collision since your bullets are coming from the center of the screen not the actual barrel. This actually makes a big difference for me in combat in Ro2.

Your Factors why BF3 is superior to RO2:

1. Strictly a artistic perspective. Though, I find the graphics more suitable for their specific gameplay/style between the two.
2. DX11. The amount of lighting has much better performance using some dx11 features. There's probably more polygon's/shadows/ amount of textures, in any RO2 map, then the one in the bf3 beta. That's also without dx11. So you can't quite judge on performance yet. Also BF3 is dx10/11 only and Ro2 has much more hardware spec combos to fill.
3. 100% control doesn't mean you'll make a game that will interest 100% everyone.
4. In Ro2, If you hear the enemy in the Room above you. What do you do? lite up the entire ceiling with a MG and watch their blood pour from above.
5.DX11, and back to your in-house engine view.
6. Skill part is true but at least the learning curve in bf3 could match bf2...
7. Well see if Battlefield has a map that takes you threw a huge 8 story building. Besides, If we're talking about strictly map design here, RO2 seems to be more non-linear and so far Battlefield is.
8. I'm not sure how big Tripwire is, but im sure you realized stats have always been a bigger involvement in the bf series at least since bf2.
9. There's currently more ppl on steam than origin that are playing. I'm sure ppl on stream are playing more games than just bf3 for origin.
10. It does have some great movement, but Ro2's weapon mechanics and similar movement to BF3 (slightly more complex but not as streamlined or high quality due to their nice animation system) out weigh that point.
11. we're talking about a smaller games company being bought out by a bigger publisher, who used to use gamespy for their games.
12. There's no downside in having a attachment in RO2 than just increasing your killing effectiveness. Your not a shinny object in distance like Bf3 ;)

There's nothing wrong with improving the experience with a new full set of content for a fraction of what the vanilla game cost.
 
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Moyako

FNG / Fresh Meat
Jan 10, 2008
2,163
636
0
Venezuela
www.xfire.com
1. BF3 has no lean - found myself missing this option as well
2. BF3 has no First Person Cover - same as number 1
3. Bf3 has no Crouch Sprint - this should be in every military fps from now on there is no excuse
4. In RO2 you can carry a Rifile, LMG or SMG..any combo of the two at one time. - this doesnt really bother me
5. Ro2 has weapon collision/interaction with the environment - this is a cool feature but one i forget is even there
6. BF3 has no cooking grenades, Ro2 has blind firing grenades. - RO2 wins this hands down
7. Can carry only 1 grenade in BF3, Can carry more than 3+ nades in Ro2 -same as above
8. No complex damage system in BF3 - eh BF3 is not a simulator i can forgive that
9. Not all maps designed for 64 players in BF3, All maps are designed for 64 players and down in Ro2, with more vanilla maps 10 for Ro2 and 9 for BF3. -this wont be a problem for me as long as the maps are well designed
10. Superior commander role in Ro2 - i never felt a commander role was necessary in BF. for everyone that loved it in BF2 there are just as many that hated it but in RO2 it wouldnt be the same without it
11. Ro2 has 3D scopes - i am not much of a sniper so i dont care about this or even understand what the difference between the two is
12. Ro2 has dismemberment of limbs and corpses, and more realistic death animations. - more blood and guts cant go wrong there
13. Ro2 has bandaging and bleeding out for damage control and combat balance. - yeah but its poorly implemented atm. as it stands now i could do without it
14. Ro2 has blood trails; follow enemies blood trail to his point of healing/ bandaging. - hmmm dont think i ever noticed this thats pretty cool
15. Ro2's dead bodies remain on the battlefield longer - who cares
16. Ro2 has the server side option of delayed kill indicators for more tense encounters. - this would be an awesome feature for any fps
17. Ro2 has future mod support. - lets just hope dice changes its mind on this one. would love to see what the modding community could do with frostbyte 2.

since i have had a few days to play around with BF3 i find my self wishing it had alot of the features above but its still a great game IMO, but with that said i find myself missing the intense fights of RO2 in BF3 they just arent as intense .

My poor eyes :(
 

corn holer

FNG / Fresh Meat
Sep 24, 2011
41
20
0
I tried BF3 beta again today. I noticed when i shot a guy and hit him in the body 3 times he kept running. I thought to myself "well he will be bleeding out real quick and his vision should be going black about now" Then i realized i was not in RO2 and BF3 did not have the awsome RO2 damage model.
What ultimately turned me off was that guy that kept talking over the radio in BF3. I was playing as an american but he was speaking with a heavy european accent. Come on dice!!! Is that as good as you sell outs can do?? You are not even smart enough to NOT have the american marines talking with a swedish accent??? Dice will never bring the voice acting in BF3 within a million miles of the voices in RO2...
I dont get it. BF3 is garbage. What have Dice and EA been doing besides spending millions on advertising????...Anything???
 

PsychoPigeon

Grizzled Veteran
Mar 11, 2006
1,303
392
83
In Unreal
BF3 is the biggest let down of 2011, I honestly thought it would shine but it's just bad. Origin is a horrible addition as well. I don't know how anyone can take an FPS seriously when it takes more than 4 bullets to kill someone.
 
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dennygreen

FNG / Fresh Meat
Sep 30, 2011
1
0
0
I've been playing bad company 2 since it was released up until yesterday when I downloaded the bf3 beta.

Had planned on playing that until bf3 was released but the beta doesnt even have conquest on it. Rush is terrible. I cant play that ****.

I was sorta bummed to have to go back to BC2 for the next month, but then I remembered that RO2 was supposed to be coming out so I'm going to try that.


Never played RO1, but I heard it was good. We'll see how this goes.