I think RO2 loses in that area where benefit from teamwork is a big step down from RO1.
Really? I play games with team work all the time. Everything you say BF3 has, I say RO2 has. Clearly it's just a matter of opinion. My opinion is that RO1 was no more realistic than CoD, so being less like RO1 is not necessarily a bad thing. A realistic game doesn't artificially limit performance to force the battle to unfold in an unrealistic manner.
RO1, like CoD, had game mechanics that were totally unrealistic and that were the only reason that guys like you didn't get your asses handed to you in RO1 too. You were playing soldiers while mummy watched to make sure things didn't get too rough. As soon as they did get rough, mummy would come in and protect you. Now mummy isn't watching out for you any more, and you are reacting just like that little kid. Rather than growing up and facing reality, you're still trying to play a kids game because the adults game is too hard for you.
If there was no squad mechanic at all, that wouldn't stop anyone from using teamwork. The problem is that too many players like you refuse to do the things you demand everyone else does. You don't follow your team mates and help them, but you expect them to follow and help you. When they don't, you think it's because the game sucks, while I think it's because both you and them are selfish players and the only thing that matters to you is your own personal score.
Why does everyone sprint off from the spawn point? Many of them die before they even have a chance to stop sprinting. They do it because they want to be first to see the enemy and get the kill, and they will run away from their whole team to get it. Then when they die easily, they complain about the game. Whenever an enemy pops up, everyone tries to be the one that gets the kill, so everyone focuses on one target and then other enemies kill them. So they complain about the game. They want to hide somewhere and take pot shots at people, and they don't want to move because that feels risky. They want to stay in the cover they have found and just get kills for free. Then a run and gunner flanks, runs right up to them and kills them. Then they complain about the game.
You see it over and over again. The list of complainbts makes it obvious that this is what they are doing. If they complain about sway, its due to it being easier for the run and gunner to stop and shoot them, not because it's easier for them to shoot the run and gunner. If they complain about over powered weapons, it's because they keep getting killed by them, not because they kill others too easily with them.
You'll see people complaining about stamina, as if it is even slightly realistic and just needs to be tweaked. The whole mechanic is fake and is there simply to protect the camp and snipers. We all have to stop every few seconds to catch our breath like an asthmatic geriatric, so that the camp and sniper has time to take a few shots at us before we get close enough to wipe him out. If he can't hit us even after all that help, and we do get close enough and kill him, he complains about the game.
No one ever complains because they are too good at a game. Not honestly. You can always see the truth just by looking at what they are complaining about.
They suck at THIS game, so they want to turn it into ANOTHER game. Sore losers is what they are.
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Here is an example of what I mean: I am often sitting in a cap zone waiting for some team mates to join me. Many times, I will be there all alone, while half my team is on chat yelling at everyone else to "get in the zone". I'm already there, no one else is, so who is doing the yelling, and why aren't THEY in the zone? They are the RO1 camp and snipers that are waiting for me to do all the work so they don't have to ruin their K/D ratio. As long as they sniped a couple of the enemy who came and killed me an secured the zone, they feel like they've done a good job, and it's my fault for not capping the zone by myself.
These RO1 camp and snipers HATE run and gunners, but are utterly reliant on them. They would lose every single round without capping an objective if it wasn't for the run and gunners they hate so much. If it wasn't for the run and gunners thinning the herd, they would constantly be facing multiple enemies who are manoeuvring to attack them from multiple angles and would be wiped out easily. They simply forget that anything that isn't in their field of view is happening. You can walk right up behind them and start beating on them, and they still don't turn around. They are focused on their kill zone and they think that is all they need or should have to do. The rest is up to us, but only as long as we can't do anything to them.
Why did TWI introduce the "lockdown" mechanic? Because RO1 games usually degenerated into a camp and snipe fest with no one going for the objectives. No one thought that was realistic, but no one wanted to be the one to actually get up and run into the objective because the game mechanics made that suicidal. The game FORCED the play into a stalemate. Run and gunners who tried would die, so no one tried.
I never played RO1, but I knew that would happen just from reading about it. Then the people who did play it said that is exactly what happened. It was obvious because the mechanics of the game force it. There was no other possible outcome. If you make run and gun too hard, no one will run and gun, but you HAVE to run and gun to take objectives.
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