RO2 and Bolt action

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Actin

FNG / Fresh Meat
May 19, 2009
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Netherlands
Keeping the fire button depressed is an alternative that works.

More annoying than manual bolting anyways, pretty counter-intuitive to hold fire button on a non-automatic weapon.
Next time you have an mp-44 and because of this every time you pull the trigger your magazine is gone, just because some1 left manual bolting out of RO2.

As mentioned above, the option is there what is the fuzz?

Example:
I could punch myself in the face when I forgot to bolt and it got me killed. However in another situation; I can change my aim when I don't bolt and see the bullet hit the wall behind the enemy I am shooting at. Next shot was in his throat and the manual bolt probably saved me.
 

SheepDip

FNG / Fresh Meat
Nov 21, 2005
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The Elitist Prick Club
Yeah they could have you keep your finger on the button, like they could have you holding down the iron sight key to hold the sight up.

Some people like a toggle, some people like to hold the key. There's nothing wrong with giving people options.

Even though I imagine those used to auto bolting once used to RO's mechanics would switch to manual after time - if it makes it easier for them to become accommodated (and given that "how you bolt" is such a small detail in that respect) what's the harm.
 

hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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Manual always saves my butt, especially in potential CQB situations. Without manual I wouldn't be able to fire a shot then charge my attacker in a brilliant bayonet charge with out the annoying delay of working the bolt. Or in those situations when I happen to have a pistol handy and need that critical 1 second to switch to it.
 

VariousNames

FNG / Fresh Meat
Aug 6, 2009
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Sometimes it's better to run than to bolt your rifle because you can sprint away as long as you are not locked in the bolting animation. Then bolt the rifle when it's safe.
 

triple25mm

FNG / Fresh Meat
Dec 28, 2010
243
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Darlington, UK
No, they should definitely keep manual bolting, it has advantages over auto bolting + it makes the game more "authentic" or "immersive" or "realistic". Either way, its one of the things that really got me into the game! <3
 
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heady89

FNG / Fresh Meat
Aug 6, 2007
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Sweden, Linkoping/Mjolby
I just hope no one can have their weapon half in half out of a building and only see part of their helmet, and as sniper you cant even hit him yet he can hit you.

Ye its the famous problem that all the shooters like cod,cs etc suffers from. I'm not gonna jump to conclusions but i'm pretty sure its gonna work out more realistically without any serious clipping since Ro simulates real projectiles coming out where the gun is pointing.

So in a sense you'd have to show enough of yourself/thegun to actually shoot someone, not just the tip of your helmet. It would be interesting to hear a TWI dev comment on this tho.
 

Nikita

FNG / Fresh Meat
May 5, 2011
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I just hope no one can have their weapon half in half out of a building and only see part of their helmet, and as sniper you cant even hit him yet he can hit you.

Because of the first-person weapon collision system, this shouldn't be the case. The wall should prevent you from firing if you're not in the right position.
 

Grobut

FNG / Fresh Meat
Apr 1, 2006
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Denmark
It's an OPTION. Why do you care?

This^

This is a perfect example of a case where we can all have our cake and eat it too, just like toggle versus hold crouch, some like one, some like the other, who the hell cares as long as we can set our own prefrence?

I'm sticking to manual for sure, just like i allways prefer toggle crouch when able, but it's no skin off my arse if someone else wants autobolting and hold crouch.

I would assume that there is some delay to cancel animations, I might be wrong though.

Manual always saves my butt, especially in potential CQB situations. Without manual I wouldn't be able to fire a shot then charge my attacker in a brilliant bayonet charge with out the annoying delay of working the bolt. Or in those situations when I happen to have a pistol handy and need that critical 1 second to switch to it.

Yeah, the new thing here is animation blending, as in HoS has that.

You won't be locked into animations anymore, you can cancel them, and they will blend into another animation, which is a big step up from Ost where you had no choice but to wait patiently for the anim to finish.

But note the word "blend", it's not an instant action like an animation override, an example of an override would be you starting to reload, but since you still had 3 bullets in the gun, you can click the mouse button and the gun will magically snap to the fire animation in a split second and fire emediately.

Whereas with blending, you can cancel the reload, but the gun will need to transition into aiming forward before it fires, so there is a small delay before it does.


So in effect, this system does make autobolting viable, and not the huge handicap that would lock you into an action like it would have been in Ost.
But it still makes manual bolting slightly more advantageous, as you wont need to cancel any anims, but can just choose not to start them in the first place, if you'd rather go for melee or a secondary gun, you can probably do that slightly faster with manual.

I just hope no one can have their weapon half in half out of a building and only see part of their helmet, and as sniper you cant even hit him yet he can hit you.

This was brought up in a thread a looooong time ago, and Ramm stopped by and said this is something they (TWI) also hate in games, and they are mindfull of not making that mistake.

Now i don't know if it can be avoided 100% in an online game, lag could perhabs cause the occational "but i didn't see him!" situations, just because player positions wheren't updated fast enough, that's just the nature of the beast.
But i think we can all be sure it won't happen out of plain old bad design (like the first person camera not matching up with the third person model when crouched, which is the typical cause of this problem in shooters, it's just good old fashioned lazy design on part of the dev's).
 
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hockeywarrior

FNG / Fresh Meat
Nov 21, 2005
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The RO Elitist's piano bar
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The lack of animations is of course in large part what made RO1 feel so clunky at times. Reloading that mosin that takes forever? Enemy coming right up on you? TOO BAD! Gotta finish that reload ... *DEAD*

It's going to really be a breath of fresh air not to deal with such situations that I've grown used to since the mod days.
 
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213

FNG / Fresh Meat
Jul 22, 2009
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what's the point? are players really so retarded that they'll avoid this game because of manual bolting?