Sensemann, I respect what you're saying, and I will definitely give you this: RO2's level of tactical depth and enjoyment is predicated on exactly the same thing that RO1's tactical depth and enjoyment was predicated on; having a good team. Near the end of it's life, RO1 had weeded out all the lone wolves and non-team players, and only the hardcore veterans who were really in it for the teamwork were left. Everyone knew the maps like the back of their hands, had a good idea how all the weapons worked and how to deal with them on the battlefield, and recognized the importance of group tactics.
I've been in some insanely frustrating games. I play MG'er, my effectiveness is directly predicated on my teammate's ability to keep the enemy engaged and -not- hunting me. It's hard to worry about the MG firing OVER the head of the guy running at you with a bayonet. So, a lot of my games are exercises in patience/frustration as I spend most of my time desperately trying to reach a good firing position without being noticed.
However, I often see what happens when players actually start to coordinate. I was playing on the 101st Jager server earlier, and there were 2-3 Jagers who teamed up each time, and by sheer virtue of communicating between themselves they managed to coordinate the entire team. I worked both with and against this little group, and the effectiveness of a little cooperation was incredible.
I set up a strong MG position in my usual spot on Spartanovka, killed several of the Axis. They were communicating, because suddenly three different riflemen opened up on me from different angles. I crawled back into my foxhole, drew my pistol, and got ready to make a break for it when two potato mashers landed in my fox hole and blew me to bits.
I respawned and ran to the church to try and set up again right as the Axis assault hit us. Potato mashers came in from 4 different angles, killed almost all of the Russian resistance, and took the church.
They carried this momentum through the rest of the map, the same group of folks coordinating and working together. They even got an MG team (as in a rifleman and an MG'er moving together) in on the cooperative action, and basically steamrolled the Russians for several rounds.
Then the teams swapped, and I ended up on the Russian team with the Jager guys. Again, very simple VOIP communication and the entire team (which only minutes before was an uncoordinated mess) suddenly started to stomp the Germans to death. Basic stuff like "Everyone mass up at the marker. We're going to launch an assault from that position" and "Alright everyone, throw grenades into the structure on my mark" and at least half the team was playing nice together.
Then some more Jager guys got on and the server really lit up. Both sides coordinating and working together, and we had some incredibly fierce combat for the next few rounds.
This isn't the only example of teamplay I've been apart of, but it's enough to remind me why this game is worth it. Give it time. Let the kiddies and stat whores get bored and run along. Do your best to encourage teamplay. Use a mic, if you have it. Play SL and give some orders. Who knows, maybe you have some halfway intelligent people on the server who will start to follow what you say.
My point is this, RO1 had a -very- mature community by the time RO2 rolled around, and RO2 is the "latest and greatest tacticool awesome realism shooter" to a lot of folks waiting for the other fall releases (not because TWI marketed towards this crowd, but because it has a dude with a gun on the front of the box and promises "REALISM". You could sell boxes of parasitic beetles if you put a guy with a gun on the cover and called it realistic). Give them time to filter out, give people time to learn the maps and the mechanics, and let the game and it's community mature a bit more. I've just scratched the surface of the teamplay in the few weeks I've been playing RO2, and I can already tell you that the door is open to far more depth and tactics than Vanilla RO:OST ever had (mods don't count). Just give it time. Tactics don't develop overnight.
Also Lockdown is the worst thing to happen to gaming since ET.
I've been in some insanely frustrating games. I play MG'er, my effectiveness is directly predicated on my teammate's ability to keep the enemy engaged and -not- hunting me. It's hard to worry about the MG firing OVER the head of the guy running at you with a bayonet. So, a lot of my games are exercises in patience/frustration as I spend most of my time desperately trying to reach a good firing position without being noticed.
However, I often see what happens when players actually start to coordinate. I was playing on the 101st Jager server earlier, and there were 2-3 Jagers who teamed up each time, and by sheer virtue of communicating between themselves they managed to coordinate the entire team. I worked both with and against this little group, and the effectiveness of a little cooperation was incredible.
I set up a strong MG position in my usual spot on Spartanovka, killed several of the Axis. They were communicating, because suddenly three different riflemen opened up on me from different angles. I crawled back into my foxhole, drew my pistol, and got ready to make a break for it when two potato mashers landed in my fox hole and blew me to bits.
I respawned and ran to the church to try and set up again right as the Axis assault hit us. Potato mashers came in from 4 different angles, killed almost all of the Russian resistance, and took the church.
They carried this momentum through the rest of the map, the same group of folks coordinating and working together. They even got an MG team (as in a rifleman and an MG'er moving together) in on the cooperative action, and basically steamrolled the Russians for several rounds.
Then the teams swapped, and I ended up on the Russian team with the Jager guys. Again, very simple VOIP communication and the entire team (which only minutes before was an uncoordinated mess) suddenly started to stomp the Germans to death. Basic stuff like "Everyone mass up at the marker. We're going to launch an assault from that position" and "Alright everyone, throw grenades into the structure on my mark" and at least half the team was playing nice together.
Then some more Jager guys got on and the server really lit up. Both sides coordinating and working together, and we had some incredibly fierce combat for the next few rounds.
This isn't the only example of teamplay I've been apart of, but it's enough to remind me why this game is worth it. Give it time. Let the kiddies and stat whores get bored and run along. Do your best to encourage teamplay. Use a mic, if you have it. Play SL and give some orders. Who knows, maybe you have some halfway intelligent people on the server who will start to follow what you say.
My point is this, RO1 had a -very- mature community by the time RO2 rolled around, and RO2 is the "latest and greatest tacticool awesome realism shooter" to a lot of folks waiting for the other fall releases (not because TWI marketed towards this crowd, but because it has a dude with a gun on the front of the box and promises "REALISM". You could sell boxes of parasitic beetles if you put a guy with a gun on the cover and called it realistic). Give them time to filter out, give people time to learn the maps and the mechanics, and let the game and it's community mature a bit more. I've just scratched the surface of the teamplay in the few weeks I've been playing RO2, and I can already tell you that the door is open to far more depth and tactics than Vanilla RO:OST ever had (mods don't count). Just give it time. Tactics don't develop overnight.
Also Lockdown is the worst thing to happen to gaming since ET.
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