RO1 vs RO2

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R20+

FNG / Fresh Meat
Oct 5, 2011
39
3
0
Thanks for sharing your expierence. So many different opinions. I am totaly confused now. 3 series of RO... And I am pretty sure RO is just tactical shooter, not 100% realistic combat simulator. It just brings that realism immersion. Here is the thing I play a lot ARMA 2 - ShackTac - ACRE Firefight - YouTube
 

catfish@rock

FNG / Fresh Meat
Oct 3, 2011
137
171
0
well, ARMA is hands down king of realistic infantry simulator, though I didn't play much as RO as arma requires much more time, tactics, communication..

One thing I can sure of is that RO1's battle feels more similar to ARMA2 project reality. harsh, tough, rough, very hard to kill bunch of enemies in short time with my noobish skills.


However, RO2 is more easy to move, aim, pinpoint shoot that almost feel like arcade shooter, and I can kill many opfors if I only act careful enough. much easier to kill opfors and much easier than ARMA2 PR's cqc.


Both are focused on PVP CQC.
Also not sure soldiers can run and gun so effectively all the time just like RO2. so it feels more arcadic than ARMA2 PR.

TBH, RO1 has more harsh, brutal atmosphere though old graphic might not suit everyone's taste in 2011.
RO2 looks shinier, but has somewhat muzzled sound design and somewhat arcadic feel to it.
Both are good CQC PVP game though.
RO1 has big tank maps..


First off, the thing about audio is plain and straight off lying. Audio is far better in RO2. Guns sound like guns and not hollywood-guns or explosives.


RO1 had EAX support and working sound system that supports dedi sound card.

RO1's gun/ explosive sound sample were somewhat crude and raw but it's not modified like RO2's and relatively well preserved in loudness and echoing effect.

1. Ro2's gun sound has low decibel level, rarely echoing

2. Ro2's gun sound is somewhat muzzled like BF3's gun sound, and I don't like those muzzled modified gun sound.

3. Ro1 (ARMA1,2, insurgency mod) has cracking (thump) bullet sound when a bullet passes by players, and this gives more immersion and pseudo realsitic sentiment of being in battlefield full of flying lead. RO2 doesn't have this.


Real guns sound really loud and have harsh cracking mechanical sound, not somewhat muzzled sound like BF3 or RO2.
and real life explosive can blow your ear drum in some cases, but games can't have these therefore most arcadic FPS dev's muzzle the gun/ explosive sound to protect gamer's ears.


ARMA, RO1, insurgency kind of games have less modified sound and they don't sound muzzled.

Though RO1's sound might not be entirely correct but they are closer to real thing.

Comparison vids.
mp40 - YouTube

Mauser K98 - Fast shooting - 5 shots in 4 seconds - YouTube[/URL]

ro2
Red Orchestra 2: Heroes of Stalingrad - K98 Madness - YouTube[/URL]
ro1
Red Orchestra: K98K target shooting - YouTube[/URL]


Wish modders can revive this unmuzzled harsh cracking gun/ explosive sound.
 
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R20+

FNG / Fresh Meat
Oct 5, 2011
39
3
0
..............Wish modders can revive this unmuzzled harsh cracking gun/ explosive sound.

If people say this game is so modable, I am pretty sure someone will do that, because it got so popular around the world.

You know I think I will buy RO2 special retail off ebay which includes OstFront and RO2 and is much cheaper than from TWI webstore.

There are often times when old fans get disappointed by something new and I have experienced that myself with "NEW" Operation Flaspoint Dragon Rising from Codemasters. The original is now renamed ARMA Cold War Assault.
 
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catfish@rock

FNG / Fresh Meat
Oct 3, 2011
137
171
0
I am sure... that you won't regret much about your deal..:eek:

Though RO2 got little...milder than its predecessor, it's good fun somewhat hard CQC PVP in WW2 era.

..yes, I heard about operation flashpoint many times and many said it was really something...hh
 
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illinifan

FNG / Fresh Meat
Mar 11, 2007
555
121
0
If you don't own RO1, play insurgency mod (on steam free download : half life 2 mod) instead to feel the ruthless, harsh battleground atmosphere. of RO1.

From no BS cracking thumping bullet sound flying right beside you, uncontrollable muzzle kick back, insurgency mod has basically same core gun play/ squad coop element as RO1.

And they were created by same modder who originally created RO1 though he's no longer working with TWI.

In my opinion, RO1, insurgency mod kind of games have rare BS to please mainstream, so very brutal, ruthless gameplay which many hardcore gamers like.

Though RO2 has realistic theme of former series, no one can deny it incorporated many gamedesign choices for mainstream, children to enjoy the game easily.

RO1, insurgency mod is much more brutal, harsh, some might say they are the closest thing you can experience the ruthless battlefield on pc.

so, you're more softcore FPS kind of gamer RO2 is fine, but you accept no BS...and want ruthless, harsh battlefield RO1 is better for you..


RO2 uses unreal 3 engine and RO1 using former version of unreal engine, so graphic is better in RO2.

RO1 has realistic sound design which is crucial for battlefield atmosphere
RO1 has better audio support and quality technology.

RO1 has been around for long so there's lots of mods and additional tanks, vehicles, maps (big maps), and Darkest hour mod where player fight as U.S. airborne against german troops.

i'm starting to warm up to hoes now, and for a while my impression was that ro2 was a more polished, more fun, ww2 version of INS :confused:
 

Boz

FNG / Fresh Meat
Apr 1, 2006
72
1
0
Florida
well, ARMA is hands down king of realistic infantry simulator, though I didn't play much as RO as arma requires much more time, tactics, communication..

One thing I can sure of is that RO1's battle feels more similar to ARMA2 project reality. harsh, tough, rough, very hard to kill bunch of enemies in short time with my noobish skills.


However, RO2 is more easy to move, aim, pinpoint shoot that almost feel like arcade shooter, and I can kill many opfors if I only act careful enough. much easier to kill opfors and much easier than ARMA2 PR's cqc.


Both are focused on PVP CQC.
Also not sure soldiers can run and gun so effectively all the time just like RO2. so it feels more arcadic than ARMA2 PR.

TBH, RO1 has more harsh, brutal atmosphere though old graphic might not suit everyone's taste in 2011.
RO2 looks shinier, but has somewhat muzzled sound design and somewhat arcadic feel to it.
Both are good CQC PVP game though.
RO1 has big tank maps..





RO1 had EAX support and working sound system that supports dedi sound card.

RO1's gun/ explosive sound sample were somewhat crude and raw but it's not modified like RO2's and relatively well preserved in loudness and echoing effect.

1. Ro2's gun sound has low decibel level, rarely echoing

2. Ro2's gun sound is somewhat muzzled like BF3's gun sound, and I don't like those muzzled modified gun sound.

3. Ro1 (ARMA1,2, insurgency mod) has cracking (thump) bullet sound when a bullet passes by players, and this gives more immersion and pseudo realsitic sentiment of being in battlefield full of flying lead. RO2 doesn't have this.


Real guns sound really loud and have harsh cracking mechanical sound, not somewhat muzzled sound like BF3 or RO2.
and real life explosive can blow your ear drum in some cases, but games can't have these therefore most arcadic FPS dev's muzzle the gun/ explosive sound to protect gamer's ears.


ARMA, RO1, insurgency kind of games have less modified sound and they don't sound muzzled.

Though RO1's sound might not be entirely correct but they are closer to real thing.

Comparison vids.
mp40 - YouTube

Mauser K98 - Fast shooting - 5 shots in 4 seconds - YouTube[/URL]

ro2
Red Orchestra 2: Heroes of Stalingrad - K98 Madness - YouTube[/URL]
ro1
Red Orchestra: K98K target shooting - YouTube[/URL]


Wish modders can revive this unmuzzled harsh cracking gun/ explosive sound.

these vids are a pretty good representation of what I feel is wrong with gun sounds in RO2. Good post!
 

pojoman

FNG / Fresh Meat
Sep 1, 2011
25
15
0
RO1, period.

I just don't like the direction the game has taken. The controls feels simplified, the weapons are to easy to handle, and players in overall just rush for their objective before the time runs out. To mainstreamed.

God forbid the controls are easy to use! And weapons should recoil into the sky making it impossible to hit anything!

I want to play a somewhat realistic WWII game not QWOP with impossible to use weapons, get real you hipster.
 

nebsif

FNG / Fresh Meat
Apr 12, 2011
371
298
0
RO1, period.

I just don't like the direction the game has taken. The controls feels simplified, the weapons are to easy to handle, and players in overall just rush for their objective before the time runs out. To mainstreamed.
I do love accurate weapons, but not that accurate after sprinting or right after getting shot. I admit I love the lazer accurate sniper MP40 more than the .50cal recoil it had in RO1.

RO2 controls always felt wierd and wrong, but I couldnt quite explain why.. till I try a few things and discovered that:
1)You can sprint backwards!!!!!!!, or just to the right or left, makes it so easy to rush bolt action dudes with ur handy assault rifle. (sadly for RO2, BF3 does strafe sprint allot better and realisticool)
2)To make it even easier on rushers, you can ADS while sprinting in less than a second with ur irons perfectly aligned. Yup. Try sprinting forward and w/o stopping press RMB and u will ADS while walking forward, no need to even the leave the shift key, game does it all for you!

Edit: Just checked and u can sprint backwards in RO1 too, but its much slower when doing so and overall you dont sprint like a superhuman (on any terrain), add minimalistic sway, almost insta ADS and you get Call of Red Orchestra on historically accurate maps to the max.. why bother reading 1kk books on the subject idk.
 
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NoxNoctum

FNG / Fresh Meat
Jun 15, 2007
2,968
722
0
RO1 gave me the feeling I was participating in epic battles, RO2 gives me the feeling im just playing another shooter again.

Ya I'm not sure why this is... I can't pin it on anything specific...

Honestly it might just be the excess of automatics and semi-automatics? I can't think what else it would be.

Bigger maps too I think I would say but Pavlov's house, Red October Factory are pretty big. I dunno, it's weird. Something about RO1 makes it feel grittier and I'm not sure what.

RO2 is much smoother, and I like that I can run for more than 5 seconds, but something about the vibe is off. I don't care what people say either about SMGs being "snipers" I like that their accuracy is more true to life. But the fantasy weapons need to go. And the game needs to be optimized big time.

I think MGs need to be improved too I think this would add a great deal to the immersion factor People still just don't fear the MGs. DH is superior in this regard. Or DOD for that matter ;).
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I think MGs need to be improved too I think this would add a great deal to the immersion factor People still just don't fear the MGs. DH is superior in this regard. Or DOD for that matter ;).

You haven't played on a server with me yet, have you? :p

It's getting to the point where I can outsnipe riflemen with alarming regularity, and if they do manage to convince me to break position I simply pull out the TT33 and start returning fire, again, with alarming effectiveness.

The MGs have a steep learning curve, but once you know how to use them they're monster guns.
 

Reise

FNG / Fresh Meat
Feb 1, 2006
2,687
851
0
Maine, US
RO1 gave me the feeling I was participating in epic battles, RO2 gives me the feeling im just playing another shooter again.

RO1 always felt to me like some small skirmish between a couple squads of soldiers than a series of epic battles. It was slow and deaths came quick.

Only a few scenarios from RO1 (like 40-man Stalingrad Kessel matches) came close to the scale and intensity of RO2.
 

FBOTheLiuetenant

FNG / Fresh Meat
Mar 20, 2006
640
104
0
www.righttorule.com
RO1 always felt to me like some small skirmish between a couple squads of soldiers than a series of epic battles. It was slow and deaths came quick.

Only a few scenarios from RO1 (like 40-man Stalingrad Kessel matches) came close to the scale and intensity of RO2.

I have just the opposite reaction to RO1 vs RO2. I miss the larger battles that were focused around objectives, while the lack of them in RO2 is mostly due to a lot of players not knowing how to play. For me RO2 lacks the scale and intesity, both in the smaller maps and how much easier the game is now. Those two things right there get rid of a lot of the intensity for me.
 

wooki

FNG / Fresh Meat
Sep 22, 2011
150
30
0
hhgallery.blogspot.com
I like RO1 a lot. A bit quirky but really had that vibe going. I got hooked on it for a while until I revamped my computer and got me arma2.
I used to imagine a game finding the middle ground between those two. To me RO2 comes pretty close.
I am looking forward to bigger maps. It would be nice to have more breathing room from time to time. You know, lying hidden somewhere with some teammates waiting patiently for some enemies to start appearing in the distance. Time to even get a bit bored before hell breaks loose :)

As much as I love the sounds in RO2 I must admit I miss the metallic sound of the original. Guns sounded meaner. But it's alright. I have my subwoofer under my desk and crank sound way up. My cabin shakes!
 

Josef Nader

FNG / Fresh Meat
Aug 31, 2011
1,713
1,165
0
I have just the opposite reaction to RO1 vs RO2. I miss the larger battles that were focused around objectives, while the lack of them in RO2 is mostly due to a lot of players not knowing how to play. For me RO2 lacks the scale and intesity, both in the smaller maps and how much easier the game is now. Those two things right there get rid of a lot of the intensity for me.

I'm sure looking at a respawn screen an awful lot for such an "easy" game.

It really just depends on the server you're playing on and who's on there. Yesterday I cleaned house as an MG'er, even getting away with setting up in big, obvious spots and tearing up the enemy. Today, I was pulling my top game, doing all my best tactics, and I was still getting crushed by the enemy.

It's totally dependent on the level of teamwork, communication, and cooperation present.
 

Sgt Jigglebelly

FNG / Fresh Meat
May 15, 2009
203
3
0
tried to go back and fool around with some bots in RO1 - just can't do it, it's just showing far too much age, i can't imagine how anyone can go back to it after playing RO2, especially with RO2 becoming more patched up
 

Warishell

FNG / Fresh Meat
Oct 16, 2010
270
62
0
I think MGs need to be improved too I think this would add a great deal to the immersion factor People still just don't fear the MGs. DH is superior in this regard. Or DOD for that matter ;).

Hey don't touch my MG, i will tell you one thing most people are scared of mine...
 

Happyclam

FNG / Fresh Meat
Sep 15, 2011
11
0
0
The problem with mg's is that people run around and rambo with the damn things.

As for preferences, I'm enjoying RO2 quite immensely and I know that it's only going to get better. People always complain about the teething pains of a new game, but RO1 has been out for around 9 years. That's a lot of time to tweak bugs and such.
 

Sensemann

FNG / Fresh Meat
May 10, 2009
1,147
269
0
Shanghai, China
I couldn't disagree more. The tactical depth in RO2 vastly outweighs the tactical depth in RO1. It's just a new set of challenges that people weren't expecting and that nobody really knows how to handle yet.

Now I don't downvote your post as I respect your opinion and I couldn't care less of green/red dots behind your (or anybody else's) nickname.
But answering with your first quoted sentence "I couldn't disagree more" towards what you are saying.

Tactical depth in RO2 outweighs the depth of RO1? Sir, I don't know which game you have played in the last couple of years. In almost any of RO1's maps, I have experienced more teamplay and tactics than in RO2. Except Danzig-style maps.
To give Stalingrad Kessel as an example, it was so important for the Axis team to controle the first objective to avoid being steamrolled by the Russians and only with great teamplay could this be achieved. If the Russians controlled that objective, they could basically choose 3 approaches to conquer the next capzone. Often, Axis ran out of reinfs with 2 minutes left when they were pushed back to the last capzone. And with communication and tactics, they could win, eventhough it was tough.
TulaOutskirts is an example with switched sides. If the Russian team was capable, they were in a great defensive advantage and the German team could only win with a capable SL who drops smoke again again again. Flanking with a group of soldiers to the bunker 3 (if I remember correctly, the right one I mean) and coordinate that attack was the only way to win the entire map or being slaughtered.
SmolenskStalemate which I hated, needed the Axis team to use the halftrack and smoke like crazy or get wiped out, one by one.
Capzones on all these three maps (as the examples for almost any map)were really thought through (or luckily chosen?) to force coordinated attacks and a "work together guys" attitude or be punished.

In RO2, may it be the map layout or the behavior by stats whores, has given me (MY own experience up to now) the impression that everybody is fighting for himself, gaining honor and xp to get the next fancy weapon, not caring about the teammates lives. I love the maps looks, don't get me wrong. BUT. How come that on Spartanovka, I see the Axis team failing in 95% of the time, because everybody is either lone-wolfing (rifleman, MG and semis) or attacking like headless chicken (assaults). NO coordination at all. NO communication at all.

Now I know that there are tons of new guys there that might not understand that this is still a team-based game. Hopefully they learn over time. But at it's current state, the game seems to give those guys (still) the joy out of a positive k/d ratio, lone-wolving and gaining xp.

And to be honest: I am sick of being one of maybe 2-3 guys who actually try to capture no matter the costs on stats, just to win the map (thought that was the idea of the game). Needless to say that yesterday I was playing on a server with 2-3 guys whose names I remember from former times, that were still trying to capture objectives, while e.g. on Station, I see MP40s hiding under trains, 100m from the capzone and snipe out windows. That, imho, is not the intention of the game. Or I am simply plain stupid and didn't get what RO2 is really all about.
 

Colt .45 killer

Grizzled Veteran
May 19, 2006
3,996
775
113


HAHA sensemann, I read your entire post before reading your name. I think we played together on the 2fkr server?

Yes you are quite correct that Ostfront was to those who never played it, or played it little, a tacticless game. That means you Nader. But if you got into the game you could spend hours on a map even thinking of the ways to cap and secure it, because you had to move up carefully and everything was measured. Plus without this 'lockdown' timer it was occasionaly advantageous to not cap a particular area and hold the enemies at a bad postition in order to use attrition. Ach I could go on for a long time talking about all the things that could be done in Ost that have been nullified in HOS.

I also completely agree about the cap zones being particularly hard, now in HOS we have cover all the way up to many of them, and going alone it is often easy to make it all the way up to the OBJ.

Sadly tactically HOS has been simplified, and with lockdown it is further dumbed down to a game of "get in dah cap zones!". I used to play the evil commander type back in the Ost days, and in those days I gave a lot more positional and flanking orders, these days all I say is "get in the cap get in the cap get in the cap get in the cap" because we are under some ridiculous timer :(. And even that simplification is a bit difficult for the new players to grasp as they seem to sit back and snipe.

It seems some of our old suggestions from the Ost days to have instructions for the map for the attacking team on the map load were ignored.
 
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